F# addresses situations like this: http://studiohunty.com/f-sharp/ In a nutshell I would recommend that you treat it either as "THINKS he's good at everything"...
... This is my position too, and the rationale is simple: his skill pyramid declares unambiguously what exactly he is good at and how good. Consequently the...
And should a gm interpret "American Hero" as "Thinks he's the american hero but really isn't"? As someone said earlier in the thread, it's his character;...
Hi Brad! I'll admit I'm responding on this thread because my SotC players moved away :D. I interpreted "Good at everything" to be the generic adjective...
I did a collection of superhero cards and would ask what you think about them? The powers are based on the ones in Mutants and Masterminds game. Any ideas or...
... Starblazer Adventures should be hitting US Retail Stores the week beginning 13th July, available from Alliance and most other distributors. Your local...
On Mon, Jul 6, 2009 at 1:19 PM, Gareth-Michael ... Except mine wont order anything that doesnt come from White Wolf or WotC. :-( -- Jonathan M. Thompson ...
... Even if asked? Yeesh. My local stores are the same way -- but they will (grudgingly, with attitude) special order. Personally, I got tired of the...
On Mon, Jul 6, 2009 at 1:27 PM, Gareth-Michael ... Even when asked, I tried to get them to Special Order Mongoose's Traveller and even with my offering to...
On Wed, 24 Jun 2009 20:21:26 +0100, Angus <wombatus_minor@...> wrote: <snip> ... but then comes advancement. Unlike SotC, I am going for a lower power...
I bought Starblazer Adventures to check out the FATE system primarily and I have come to absolutely love it! But from what I can ascertain Starblazers has...
"Good GM advice" is an understatement. The advice in SotC is all geared toward the pulp genre, and it is some of the best I've ever read... and I'm the type...
Fred is too modest. SotC comes with a giant slathering of brilliantsauce in terms of GM advice, how to apply the nuances of FATE to given situations and some...
Thanks for the replies, I am leaning towards getting SotC for the GM advice, having the FATE rules in a digest size and also so I can fully understand most...
Hi all, For a while now I've been working on a Mecha/Macross/Robotech game using Spirit of the Century and more recently with Starblazer Adventures. I had...
It seems to me that transforming should be an Aspect invocation that costs a Fate Point. I don't have much more to add beyond that except to say that you...
... I ran into a similar exercise while testing the platoon-scale system for Diaspora -- I wanted to see if I could represent a Steve Jackson-style "Ogre". In...
Each mode could have 1 or 2 aspects that can be tagged for free per session. Also each veritech could have an extra aspect or stunt like super veritech,...
The "act" of transforming isn't the problem it's about adequately modeling the modes in the system and keeping it congruous with the rest of Starblazer...
... Very interesting. I think I'm going to go that route for capital ships. Initially I took that approach for each of the modes of the Veritech. It was...
... In Diaspora we have three separate systems for different scales, and one of them equates skills and stunts through an intermediate "build point" system....
... Is this up on the Diaspora wiki? A tangent that I forgot to mention earlier: One of the reasons why I don't want to represent the modes just by aspects is...
... Some of it is, but the wiki is pretty old design material now. The current state is far more refined from that text, mostly due to a lot of playtesting the...
I have to disagree with Fred who is being far to modest. I love Spirit of the Century and I love Starblazer Adventures, but if someone put a gun to my head...