The tweak is that you can convert a failure into a success using a consequence: http://groups.google.com/group/fsharprpg/web/consequences It works well in F#...
... Did we chat about that at some point off-list? 'Cause that's remarkably similar to something I'm going to have in my Fate conversion of Levi Kornelsen's...
You mentioned working on Cog Wars, but not this mechanic. Could have saved me some trouble, there! But hey, the fact that you came up with it too is very...
I'm awaiting moderator approval on the F# Google Group, so I'll put my 2¢ in here. Instead of spending tokens to increase aspects, I propose awarding an...
... Thanks! And yes, that's my thought process for these. My main idea is that for a given critter, I'd keep reusing the same stats, but make them Minions,...
One of my players also suggested this -- there must be a conspiracy! I think that's an interesting idea. I wonder what Hunty thinks... BTW, I approved your...
Hi all, I'm running a scenario where it looks like there's shortly to be quite a bit of "Blocking" going on, mostly using suppressing fire, etc. I've been...
... The examples on pages 60 and 61 should give you a good idea. The 2nd example says that the hero was blocking a small number of guys from exiting the 3...
... experience point for every token spent. Experience points are then used instead of tokens for adding and increasing aspects. This puts the incentive back...
Heya Sarah, As I read over the blocking rules in Starblazer again, I am thinking that maybe the approach to the rule you indicate might be a bit too broad....
We filed blocks off in Diaspora. That is, instead of blocks, we expect tactical use of Maneuver to place zone Aspects, and then compels against those Aspects...
Hi Mitch, Dan, Thanks for the sound advice! We just got through playing the session in question, and blocking did indeed come up. We played that beating the...
As I recall from the blocking example with Mack Silver and intimidation, the result of the block was to filter out low success actions. In the case of ...
Sarah, Again, this is my interpretation, but I run it that a block action only lasts till the blocker's next action. So to keep up the block, you'd have to...
Hey Faters, I've been struggling with understanding the intersection of compels and voluntary roleplaying. Suppose that a character has a manuever used against...
... If he's playing it to his detriment and he asks (or hints hard) for a fate point, I'd give it to him. The first couple times. -- Brad Murray (halfjack) ...
Reward the behavior you wish to encourage. The bookshelf is no more absolute than the marines recently mentioned. All the Might maneuver roll did was establish...
Those sound like maneuvers, not compels. If someone pulls a successful maneuver, then you are subject to the Aspect created, and they tag it the first time...
Hi everyone, I've a related question on Compels and free choice, namely what do people do with Compels when the person being compelled has no Fate points left....
Sarah, I may be harsh and old school, but it's not your fault that the player ran out of Fate Points. They knew what they were doing when they spent their last...
I don't charge a Fate point to resist a Compel. Instead, I say that the distraction and effort to resist causes a -1 supplemental action penalty on their next...
Hey guys! Here is an idea: How will it affect the the game if you create Stunts for skills, as specialisations? For instance Riding skill will have a...
... I don't think it breaks anything, but having the Aspect "Heavy cavalry commander" or something might give you similar mechanical results and not increase...
Howdy folks, I can see Andy's point about the player having the choice to keep that last Fate point or spend it. On the other hand, a compel is meant, at least...
Summing up feedback so far and asking followups: If character A manuevers to put Pinned (or perhaps 'Cornered') on character B, I know that A can free tag that...
Going through one by one. As always, your mileage may vary. ... My answer: Generally, in my games compelling aspects is something the GM does. That doesn't...
... You might look at http://evilhat.wikidot.com/stuntless-rules for some examples of the bones under the stunt system. A +1 in a large bonus. Spending a Fate...
... I agree; this pattern (use Skill X in place of Skill Y) is a great template to follow for Stunts. -- Brad Murray (halfjack) Moderation is a memory...
The example on how to handled "Blinded" as a temporary aspect granted by a maneuver gives some pretty good guidance on this, I think. It explicitly talks...
So what do you mean by "designing" aspects? There isn't really a predefined list. David Dunham Glorantha/HW/RQ page: www.pensee.com/dunham/glorantha.html ...