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  • Members: 4155
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 15255 - 15284 of 26347   Oldest  |  < Older  |  Newer >  |  Newest
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15255 Bill Burdick
zotimersnerd Send Email
May 1, 2009
2:23 pm
The tweak is that you can convert a failure into a success using a consequence: http://groups.google.com/group/fsharprpg/web/consequences It works well in F#...
15256 Leonard Balsera
jhudsui Send Email
May 1, 2009
2:50 pm
... Did we chat about that at some point off-list? 'Cause that's remarkably similar to something I'm going to have in my Fate conversion of Levi Kornelsen's...
15257 Bill Burdick
zotimersnerd Send Email
May 1, 2009
5:21 pm
You mentioned working on Cog Wars, but not this mechanic. Could have saved me some trouble, there! But hey, the fact that you came up with it too is very...
15258 John Powell
abesapiens Send Email
May 6, 2009
6:20 am
I'm awaiting moderator approval on the F# Google Group, so I'll put my 2¢ in here. Instead of spending tokens to increase aspects, I propose awarding an...
15259 angelushappyfm Send Email May 6, 2009
7:32 am
... Thanks! And yes, that's my thought process for these. My main idea is that for a given critter, I'd keep reusing the same stats, but make them Minions,...
15260 Bill Burdick
zotimersnerd Send Email
May 6, 2009
1:43 pm
One of my players also suggested this -- there must be a conspiracy! I think that's an interesting idea. I wonder what Hunty thinks... BTW, I approved your...
15261 sarah650213 Send Email May 8, 2009
9:05 am
Hi all, I'm running a scenario where it looks like there's shortly to be quite a bit of "Blocking"; going on, mostly using suppressing fire, etc. I've been...
15262 _M_A_W_ Send Email May 8, 2009
1:18 pm
... The examples on pages 60 and 61 should give you a good idea. The 2nd example says that the hero was blocking a small number of guys from exiting the 3...
15263 Eoin Keith Boyle
e01n65536 Send Email
May 8, 2009
2:58 pm
... experience point for every token spent. Experience points are then used instead of tokens for adding and increasing aspects. This puts the incentive back...
15264 DC Ansell
danielcansel... Send Email
May 8, 2009
3:13 pm
Heya Sarah, As I read over the blocking rules in Starblazer again, I am thinking that maybe the approach to the rule you indicate might be a bit too broad....
15265 Brad Murray
bjmurray.hal... Send Email
May 8, 2009
3:59 pm
We filed blocks off in Diaspora. That is, instead of blocks, we expect tactical use of Maneuver to place zone Aspects, and then compels against those Aspects...
15266 sarah650213 Send Email May 8, 2009
4:04 pm
Hi Mitch, Dan, Thanks for the sound advice! We just got through playing the session in question, and blocking did indeed come up. We played that beating the...
15267 Michael McLawhorn
michael_mcla... Send Email
May 8, 2009
5:33 pm
As I recall from the blocking example with Mack Silver and intimidation, the result of the block was to filter out low success actions. In the case of ...
15268 DC Ansell
danielcansel... Send Email
May 8, 2009
5:33 pm
Sarah, Again, this is my interpretation, but I run it that a block action only lasts till the blocker's next action. So to keep up the block, you'd have to...
15269 Michael McLawhorn
michael_mcla... Send Email
May 11, 2009
4:31 am
Hey Faters, I've been struggling with understanding the intersection of compels and voluntary roleplaying. Suppose that a character has a manuever used against...
15270 Brad Murray
bjmurray.hal... Send Email
May 11, 2009
4:39 am
... If he's playing it to his detriment and he asks (or hints hard) for a fate point, I'd give it to him. The first couple times. -- Brad Murray (halfjack) ...
15271 Brian Sniffen
bts_alum_mit... Send Email
May 11, 2009
5:33 am
Reward the behavior you wish to encourage. The bookshelf is no more absolute than the marines recently mentioned. All the Might maneuver roll did was establish...
15272 sjsamurai007 Send Email May 11, 2009
6:58 am
Those sound like maneuvers, not compels. If someone pulls a successful maneuver, then you are subject to the Aspect created, and they tag it the first time...
15273 sarah650213 Send Email May 11, 2009
7:09 am
Hi everyone, I've a related question on Compels and free choice, namely what do people do with Compels when the person being compelled has no Fate points left....
15274 Andrew Whincup Krusty77
krusty77uk Send Email
May 11, 2009
9:20 am
Sarah, I may be harsh and old school, but it's not your fault that the player ran out of Fate Points. They knew what they were doing when they spent their last...
15275 sjsamurai007 Send Email May 11, 2009
9:21 am
I don't charge a Fate point to resist a Compel. Instead, I say that the distraction and effort to resist causes a -1 supplemental action penalty on their next...
15276 gnosistika Send Email May 11, 2009
3:15 pm
Hey guys! Here is an idea: How will it affect the the game if you create Stunts for skills, as specialisations? For instance Riding skill will have a...
15277 Brad Murray
bjmurray.hal... Send Email
May 11, 2009
3:45 pm
... I don't think it breaks anything, but having the Aspect "Heavy cavalry commander" or something might give you similar mechanical results and not increase...
15278 DC Ansell
danielcansel... Send Email
May 11, 2009
3:52 pm
Howdy folks, I can see Andy's point about the player having the choice to keep that last Fate point or spend it. On the other hand, a compel is meant, at least...
15279 Michael McLawhorn
michael_mcla... Send Email
May 11, 2009
4:01 pm
Summing up feedback so far and asking followups: If character A manuevers to put Pinned (or perhaps 'Cornered&#39;) on character B, I know that A can free tag that...
15280 DC Ansell
danielcansel... Send Email
May 11, 2009
4:45 pm
Going through one by one. As always, your mileage may vary. ... My answer: Generally, in my games compelling aspects is something the GM does. That doesn't...
15281 Brian Sniffen
bts_alum_mit... Send Email
May 11, 2009
5:59 pm
... You might look at http://evilhat.wikidot.com/stuntless-rules for some examples of the bones under the stunt system. A +1 in a large bonus. Spending a Fate...
15282 Brad Murray
bjmurray.hal... Send Email
May 11, 2009
6:04 pm
... I agree; this pattern (use Skill X in place of Skill Y) is a great template to follow for Stunts. -- Brad Murray (halfjack) Moderation is a memory...
15283 merc_hg_80 Send Email May 11, 2009
6:25 pm
The example on how to handled "Blinded" as a temporary aspect granted by a maneuver gives some pretty good guidance on this, I think. It explicitly talks...
15284 David Dunham
alakoring Send Email
May 11, 2009
8:34 pm
So what do you mean by "designing&quot; aspects? There isn't really a predefined list. David Dunham Glorantha/HW/RQ page: www.pensee.com/dunham/glorantha.html ...
Messages 15255 - 15284 of 26347   Oldest  |  < Older  |  Newer >  |  Newest
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