Finally, thanks to the hardwork of the guys at Cubicle 7 Starblazer Adventures hardback pre-orders will ship 2nd week of May and the book will be in stores in...
@ David: I'd just tell them to take the full skill at that point. It stops making sense in terms of specialization to have more than one specialty. @...
Seriously great news Chris! I have my setting well under construction, and maybe the release of the paper book will come just in time for me to use it while...
In our second game session, a player spent several tokens to declare things that interacted with his aspects. The first declaration was to declare that a yeti...
I totally missed your response. Sorry. ... I'd love to see some conflicting world aspects. Conflicting aspects on the character sheet are often awesome and...
"That is a great idea. However, what if two or more players spent the same amount of fate points. Do they both get to add an aspect or use another method to...
I created and posted an S7S remix on EnWorld's site, and sent an email to the address listed below a couple days ago, but I haven't received any word back from...
Ah, sorry! I've been on a trip, so I haven't had the time to do responses to everything that's come across. I'm certain yours did. :) ... -- www.evilhat.com -...
I read what someone wrote about changing world aspects, and I'm lost. Characters and organizations, and places can have aspects, so in SoTC and Dresden Files,...
The upcoming Dresden Files RPG actually goes deep into constructing the setting for the game, even going so far as to suggest ways to research real-world...
Hey Vince, I like how having a few aspects on the world can help mechanically firm up the bits of the setting that the players are interested in. Pulp can...
Vince, When I did a Hellboy/BPRD FATE game, we had there "campaign" aspects: * Love isn't easy -- love causes all sorts of complications in every agent's life ...
Hey Ryan, This sounds like a fun idea for a game. Can you give us some details on the 'conversion'? Thanks, tomg ________________________________ From: Ryan...
... Did you ever get the playtester discount & US distribution sorted out? (Sorry, haven't been paying attention in a while. Baby is getting a lot more mobile...
Over the years I've played a number of internet forum games in which each player takes control of one nation and then the interactions of these nations are...
Hi, long time no post. I'm planning to run a SotC game and I wanted to clarify my understanding of the minion rules. I want to have this ninja like frog men...
... The first time they're encountered, it sounds like it's more interesting if they just sneak up on the PCs by fiat (much like the first time the Hand...
I'm considering running a mini-series, one off sort of affair, and I don't really see any off the shelf system being appropriate. Well, that's not true,...
I suggest taking a look at Awesome Adventures! and F#. http://www.lulu.com/content/2085636 http://studiohunty.com/f-sharp/F%23%20RPG%20system.pdf Good luck!...
Hi, after a long time I finally ran another SotC game to my group(I'm far from an established GM, but our second GM kinda retired and our main one is really...
I recommend using Fate. :-) For battling hordes of mooks, though, I recommend WuShu by Daniel Bayn. http://www.bayn.org/wushu/index.html Seriously, this is the...
I think it's a matter of the level of crunch you want. F# is not very crunchy and has some awesome story mechanics. SotC is more crunchy and if you like F#'s...
One thing I noticed while playing our F# sessions was that I didn't have a good feel for setting difficulties. I did a "number study" on 3dF and margins of...
Here's that more user-friendly table... Aspects and difficulties failed by 2, 3, and 5 probability roughly 1 2 3 4 5 difficulty + 3 - level - failure margin ...