Hi Chris, Mitch, CaffeineBoy and thelorddiggus! First of all - Happy New Year to everyone on FateRPG! May you have a Legendary 2009! Thanks for everyone's...
14528
mobtownace
Jan 1, 2009 2:33 pm
Hadn't seen anything posted on this yet, but apparently people I know are involved in running the thing: http://www.freewebs.com/gamecon2009/index.htm GameCon...
14529
thelorddiggus
Jan 1, 2009 5:38 pm
#2 keeps the minions fragile yet does reflect a bit or armor benefit, it's a good option. I considered adding to my post that armor #3 method IS dangerous. I...
14530
sjsamurai007
Jan 1, 2009 8:20 pm
For what it's worth, this is also the option I use, and I think it's a good compromise between ignoring Armor and applying it to every minion individually. I...
14531
stabbysideways
Jan 2, 2009 8:01 pm
Here's my thinking on it: Only the GM compels aspects. If the PCs manage to learn an NPC's aspect (and that's a significant "if"), they can tag those aspects,...
14532
Fred Hicks
iago23
Jan 2, 2009 9:05 pm
That's what happens with a "tag for effect". You tag the other dude's aspect, and tell the GM you're looking to trigger a compel. It's the GM's job to run...
14533
Brad Murray
bjmurray.hal...
Jan 2, 2009 10:03 pm
Dear Mr. Hicks, Some time ago you effused on RPG.net about using the Spirit of the Century zoned combat system for social combat by using the zone map as an...
14534
Fred Hicks
iago23
Jan 2, 2009 10:10 pm
Heh. No worries. It's not a thing that'd work for everyone nor every situation, but it's kind of fun when it does. :)...
14535
thelorddiggus
Jan 3, 2009 3:57 am
Somebody posed this question on RPG.NET: "SotC looks cool, but at first blush it seems like the chased gets to make all the cool decisions. How does it play if...
14536
Brennan Taylor
bar_sinister
Jan 3, 2009 2:37 pm
I'm running a Spirit of the Musketeers game for Dreamation and I've come up with some rules to make a bit more of a game out of sword duels. These rules would...
14537
stabbysideways
Jan 3, 2009 9:12 pm
This is strikingly similar to something I came up with for "Spirit of the 17th Century." Here's a completely unedited bit of my notes (note that some skills...
14538
hopelessjoke
Jan 4, 2009 4:40 am
I've been having a look at social conflict rules in SOTC, and I must admit I'm a little lost. I can see using something like Deceit as a quick contest; either...
14539
stabbysideways
Jan 4, 2009 6:32 am
When I was still using stress tracks in my magic system, I had every spell dealing stress if the caster didn't pay a Fate Point. Spells are built like...
14540
Daniel C Ansell
danielcansel...
Jan 4, 2009 7:46 am
As I work on my own 'Yet Another Fantasy Treatment of FATE' I've been really pondering how to do magic, to integrate it into a larger game where everything and...
14541
thelorddiggus
Jan 4, 2009 6:35 pm
... If a spell transforms someone into a form with the aspect "Weapon of War" with Upgrade: +4 to Fists and Armored: Great (+4), would it cost the same 3...
14542
thelorddiggus
Jan 4, 2009 6:53 pm
This system looks pretty workable as is. Gets rid of some of the bean counting involved, like those in mine. May need a list or relevant modifiers: proximity...
14543
D B
zooooooooom...
Jan 4, 2009 7:05 pm
Hey everyone! I'm David -- kinda new here. :) Anyways, I was thinking of running a magic system in a similar way to this one, Mike, because I'm so used to...
14544
Daniel C Ansell
danielcansel...
Jan 4, 2009 8:43 pm
Fair indeed. As working right now, there isn't a particular roll involved in actually doing magic for a lot of the functions. For the declarative functions, I...
14545
stabbysideways
Jan 4, 2009 9:14 pm
... Well, Great Armor would be three effects of its own -- each level (Fair, Good, Great) counts as an effect -- and I don't really have Upgrade providing a...
14546
stabbysideways
Jan 4, 2009 9:29 pm
... This is a very good point, and one that immediately occurred to me when I started going through all this, but I also think it's important to make a...
14547
James
thecrazyplay...
Jan 5, 2009 6:00 am
Greetings, Fate Yahoo Group! This is going to be a somewhat heavy writing for my first message to the group. What can I say; it's never the easy stuff with me....
14548
sjsamurai007
Jan 5, 2009 8:20 am
Welcome! First, I'd really suggest looking at the Stunts. There are several stunts which allow 1 skill to be used in place of another, such as Scientific...
14549
arsfourth
Jan 5, 2009 1:29 pm
There's a new RPG.net review <http://www.rpg.net/reviews/archive/14/14113.phtml> of Starblazer Adventures Style: 4 (Classy Well Done) Substance: 5...
14550
arsfourth
Jan 5, 2009 1:56 pm
Try as I might, I can't seem to make these characters in ways that seem satisfying to me. In order to make them properly strong, I have to sacrifice other...
14551
_M_A_W_
Jan 5, 2009 3:02 pm
You might want to look over some villians created by others. This thread over on RPG.net is a good place to start. ...
14552
Daniel M. Perez
halwhitewyrm
Jan 5, 2009 4:21 pm
Subject says it all. Just checking on the status. ... Daniel M. Perez Highmoon Media Productions - www.HighmoonMedia.com The Gamer Traveler Podcast -...
14553
Joshua OKelley
heropenguin
Jan 5, 2009 5:58 pm
First off, the easy point: It's the general consensus as far as I'm aware to use Intimidate for provocation. In essence, Intimidate is the catch-all skill for...
14554
Joshua OKelley
heropenguin
Jan 5, 2009 6:09 pm
An additional point I only thought of after I posted my initial response (naturally) is that often times Conesquences from Socal Conflict are EXTERNAL in...
14555
Joshua OKelley
heropenguin
Jan 5, 2009 6:12 pm
Another thought may be to consider older versions of FATE with their skill point allocation, and use that as a basis for your villains' higher power. You...
14556
chris@...
cczernia
Jan 5, 2009 6:54 pm
I have always been disappointed with rpg systems that try and simulate duels. They always seem to either: A: Drag on too long with each roll representing an...