Hi Chris, Mitch, CaffeineBoy and thelorddiggus! First of all - Happy New Year to everyone on FateRPG! May you have a Legendary 2009! Thanks for everyone's...
Hadn't seen anything posted on this yet, but apparently people I know are involved in running the thing: http://www.freewebs.com/gamecon2009/index.htm GameCon...
#2 keeps the minions fragile yet does reflect a bit or armor benefit, it's a good option. I considered adding to my post that armor #3 method IS dangerous. I...
For what it's worth, this is also the option I use, and I think it's a good compromise between ignoring Armor and applying it to every minion individually. I...
Here's my thinking on it: Only the GM compels aspects. If the PCs manage to learn an NPC's aspect (and that's a significant "if"), they can tag those aspects,...
That's what happens with a "tag for effect". You tag the other dude's aspect, and tell the GM you're looking to trigger a compel. It's the GM's job to run...
Dear Mr. Hicks, Some time ago you effused on RPG.net about using the Spirit of the Century zoned combat system for social combat by using the zone map as an...
Somebody posed this question on RPG.NET: "SotC looks cool, but at first blush it seems like the chased gets to make all the cool decisions. How does it play if...
I'm running a Spirit of the Musketeers game for Dreamation and I've come up with some rules to make a bit more of a game out of sword duels. These rules would...
This is strikingly similar to something I came up with for "Spirit of the 17th Century." Here's a completely unedited bit of my notes (note that some skills...
I've been having a look at social conflict rules in SOTC, and I must admit I'm a little lost. I can see using something like Deceit as a quick contest; either...
When I was still using stress tracks in my magic system, I had every spell dealing stress if the caster didn't pay a Fate Point. Spells are built like...
As I work on my own 'Yet Another Fantasy Treatment of FATE' I've been really pondering how to do magic, to integrate it into a larger game where everything and...
... If a spell transforms someone into a form with the aspect "Weapon of War" with Upgrade: +4 to Fists and Armored: Great (+4), would it cost the same 3...
This system looks pretty workable as is. Gets rid of some of the bean counting involved, like those in mine. May need a list or relevant modifiers: proximity...
Hey everyone! I'm David -- kinda new here. :) Anyways, I was thinking of running a magic system in a similar way to this one, Mike, because I'm so used to...
Fair indeed. As working right now, there isn't a particular roll involved in actually doing magic for a lot of the functions. For the declarative functions, I...
... Well, Great Armor would be three effects of its own -- each level (Fair, Good, Great) counts as an effect -- and I don't really have Upgrade providing a...
... This is a very good point, and one that immediately occurred to me when I started going through all this, but I also think it's important to make a...
Greetings, Fate Yahoo Group! This is going to be a somewhat heavy writing for my first message to the group. What can I say; it's never the easy stuff with me....
Welcome! First, I'd really suggest looking at the Stunts. There are several stunts which allow 1 skill to be used in place of another, such as Scientific...
Try as I might, I can't seem to make these characters in ways that seem satisfying to me. In order to make them properly strong, I have to sacrifice other...
Subject says it all. Just checking on the status. ... Daniel M. Perez Highmoon Media Productions - www.HighmoonMedia.com The Gamer Traveler Podcast -...
First off, the easy point: It's the general consensus as far as I'm aware to use Intimidate for provocation. In essence, Intimidate is the catch-all skill for...
An additional point I only thought of after I posted my initial response (naturally) is that often times Conesquences from Socal Conflict are EXTERNAL in...
Another thought may be to consider older versions of FATE with their skill point allocation, and use that as a basis for your villains' higher power. You...
I have always been disappointed with rpg systems that try and simulate duels. They always seem to either: A: Drag on too long with each roll representing an...