Hi all, I have a quick question about how Tagging a Location Aspect works. Imagine you have an ice rink or some such with aspect: Slippery. Can you (the Story...
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Leonard Balsera
jhudsui
Dec 16, 2008 11:19 am
On Mon, Dec 15, 2008 at 1:04 AM, sarah650213 ... From SotC's rules-as-written, that is correct: the fate point economy is asymmetrical. I say that because some...
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sarah650213
Dec 16, 2008 1:52 pm
Hi Leonard, That's a great example - thanks very much. I completely take the point of the Compel not being an "auto-fail" in a dice-rolling sense - I have to...
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Leonard Balsera
jhudsui
Dec 16, 2008 3:23 pm
On Tue, Dec 16, 2008 at 5:52 AM, sarah650213 ... I don't think you're confused. I think you're perceiving an inherent instance of "multiple personalities" in...
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sarah650213
Dec 16, 2008 3:40 pm
Thanks very much for the great explanation, Leonard - I follow! I think the main thing I need to do now is actually get playing - I get the feeling a lot of...
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Michael McLawhorn
michael_mcla...
Dec 16, 2008 4:16 pm
I think I caught a new nuance in this discussion. I'm still vague how to use location Aspects. If I understand the slippery tower example, it follows that the...
14503
thelorddiggus
Dec 18, 2008 4:40 am
... them ... room. ... NPCs. ... to run. ... something ... character ... hit ... Those are all potential actions to me. Stupid would have be assessed by a...
14504
weaverchilde
Dec 18, 2008 11:04 pm
I recently posted the reality warping / mage conversion, in it I used stress as an alternate to FP. I was wondering if anyone has attempted using stress (and...
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Leonard Balsera
jhudsui
Dec 18, 2008 11:47 pm
... There is such an attempt currently underway, in a game that shall remain nameless but also happens to be about wizards and the files they keep. :D -L...
14506
levi_kornelsen
Dec 19, 2008 12:22 am
I'd like to hammer together a quick document for running The Cog Wars (my new game, crazy steampunky cartoony mayhem) in FATE. I think that having help would...
14507
weaverchilde
Dec 19, 2008 2:32 am
Well, I guess I will not be getting much feedback on this one from you then. Well, great minds and all :P From what I have heard of the playtester blogs/audios...
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thelorddiggus
Dec 19, 2008 4:29 am
I'll comment if it helps. I like it cause I'm doing it too :) I've been considering something similar in my homebrewed FATE campaign that is going to use a...
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Joshua OKelley
heropenguin
Dec 19, 2008 7:43 am
... Quoted because I like it. I might suggest using a failure by three be a simple +1 to the stress, to give a little step between "half" and "full" in terms...
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thelorddiggus
Dec 19, 2008 9:41 pm
... Thanks for the input. I'm satisfied with half difficulty being the standard stress cost. To cast a damaging fireball (+2 damaging) that fills the volume of...
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Jim Pacek
wilmanric
Dec 20, 2008 3:45 am
Do you have some info about Cog Wars that you can share?...
14512
thelorddiggus
Dec 23, 2008 10:28 pm
Replying to one's own thread, the holidays can be a lonely time. Did some playtesting: figuring stress as half difficulty is A. time consuming and B. too...
14513
Joshua OKelley
heropenguin
Dec 25, 2008 1:27 am
... Seriously. ... difficulty of ... It ought to be noted that this is not an inherent flaw in the system. Limiting magic is by no means a necessarily...
14514
thelorddiggus
Dec 25, 2008 3:20 am
... True, not an inherent flaw. I just didn't want magic to be that hard. Doodling with an idea that casting a difficulty two level higher than their skill...
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Esterion
Dec 25, 2008 4:25 pm
Hola everyone, I'm traveling to Miami with my family for some days next January(perhaps you recall that I'm from the elongated republic of Chile, deep down the...
14516
Hollis McCray
ascensionschild
Dec 26, 2008 3:09 pm
The beta version of the Authoring Kit for Hero Lab's been released. So I'm going to be starting work on the Spirit of the Century dataset. I'll keep you guys...
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Fred Hicks
iago23
Dec 26, 2008 4:55 pm
... I might be slow in responding to 'em (I have the usual 150% allocation on my plate). Maybe if you assembled a single list and shot it in larger chunks to...
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Hollis McCray
ascensionschild
Dec 26, 2008 5:14 pm
... I'd planned on posting them to the list in any case. -- Hollis McCray Mutant Registration Number #US2002023904 Warning: Proximity to this individual may...
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Daniel M. Perez
halwhitewyrm
Dec 29, 2008 3:34 am
Send me an email to daniel@... and I'll help you out with more info based on where you'll be staying. ... Daniel M. Perez Highmoon Media...
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sarah650213
Dec 30, 2008 1:14 pm
Hi all, I hope everyone's having a good Christmas and New Year! I've been writing up some stats for a Starblazer scenario, and am wondering what to do about...
14521
_M_A_W_
Dec 30, 2008 2:40 pm
... There has been a lot of discussion here and on the RPG.net forums about this. If you search around a bit you will probably find more info than you need or...
14522
_M_A_W_
Dec 30, 2008 2:46 pm
... Just to follow up on my own post... here's an example: If you enter "Spirit of the Iron Kingdoms" in the search field here in the messages secton you can...
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thelorddiggus
Dec 30, 2008 6:52 pm
For stormtroopers specifically, I choose #1 for when they're against blasters and #3 against attacks from Fists or mundane Weapons. Lightsabers ain't mundane....
14524
etbloomfield
Dec 30, 2008 11:46 pm
This is a cross post from the Fudge Forum. Hope that's okay. http://www.fudgeforum.com/forum/phpBB2/viewtopic.php?p=2750#2750 Hi, I am delurking. I am getting...
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Chris
subzerolondon
Dec 31, 2008 4:45 pm
Hi Sarah, if you wanted a quick and dirty scene with reduced bookkeeping go with 1), if you want to relate how the blaster bolts bounce of their superb...
14526
douglaedtke@...
caffeineboy_1
Dec 31, 2008 5:45 pm
Hi Sarah, Sorry I'm late to the party here, but I thought I'd post my solution from Spirit of the Iron Kingdoms. It's intended for a quasimedieval fantasy...