... hits ... Advantage, so ... Fate ... gaining and ... Here's where you made your mistake. I may have muddled this by mentioning Full Defense, so I'm going...
... in detail, and added to the Wiki, please. ... I'm glad you like it so much. I have another variant in the works for doing a stressless injury system,...
... And now I think I know what to do with it. It's surprisingly simple, as most good solutions are. Any time you put an Aspect on a target that is obvious,...
Hi, I am looking for a FATE/SOTC Star Wars variant. I have seen Spirit of the Old Republic, which is good, but I'm looking for something more finished. Can...
... Obviously a quiet few days as folks read their Starblazers PDF's. A finished SW mod might be hard ATM. If you're willing to spend the money, Starblazers...
Hey there -- my name's Mike Olson, and I have a FATE/SotC-oriented blog called Spirit of the Blank, wherein I put up my thoughts on converting SotC to various...
Hi. I'm new on the list. I picked up SotC at GenCon and... while I haven't had the opportunity to play yet... it looks awesome. I saw the -2/-4/-6 mod for...
Good evening folks, I'm new to the list. I just uploaded an introductory SotC adventure (involving airships, India, and lots of other neat stuff) to the files...
While brainstorming on how to represent swordsman schools for my swashbuckling game, I thought about having a secondary skill pyramid listing different fencing...
Hi Barna284, Yes, I find your idea very interesting! I can imagine using a secondary pyramid as a character advancement scheme, for let’s say magic spells. ...
So... the secondary pyramid is full of skills that make up a subset of a "primary" skill. Correct? So if the primary skill in question is Weapons in a...
... The indie Paladin <http://en.wikipedia.org/wiki/Paladin_%28role-playing_game%29> was inspired by Star Wars, and its rules for "dark animus" and "light ...
I have an idea for this and I thought I'd add my two cents. Maybe you could add a second pyramid for Superb (maybe even great or better) skills on your primary...
... Actually if you go for subskils such as 'high attack' and 'low defense', you already have the mechanics in place. ... Can you expand how you see aerial...
It's very different from the -2/-4... scheme in that it takes the choice about taking consequences (and which kind to take) away from the character's player....
Is that a significant choice? I mean... the option is between taking a consequence or being taken out, right? What am I missing? (Honest question. I haven't...
Taking a consequence means you're still on your feet and "in the fight," as it were (not that it has to be a "fight," per se). You may be "Winded" or...
... Right.... and the opponent gets to choose what Taken Out means in that circumstance. Right? So, is anyone ever really going to choose being Taken Out...
... I see it getting necessarily more complicated, though. If I attack in the same line again and again, my opponent should pick up on it. Predictability is...
... than ... You could choose to make a concession instead (something I never, ever see anyone do, but... it's right in the book, people!). If you don't want...
All this discussion makes me feel that the proper way to do this isn't with a skill pyramid, which reflects that some skills are prioritized over others, but...
I like it. Depending on the game, I might start with a Martial Training stunt, representing a sort of basic training in swordplay, which is a prerequisite for...