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Messages 14105 - 14134 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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14105
... hits ... Advantage, so ... Fate ... gaining and ... Here's where you made your mistake. I may have muddled this by mentioning Full Defense, so I'm going...
Joshua OKelley
heropenguin
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Sep 2, 2008
7:33 pm
14106
... What exactly is this Focus system, sir? I would dearly love to pillage it for ideas. :D...
Joshua OKelley
heropenguin
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Sep 2, 2008
7:38 pm
14107
... in detail, and added to the Wiki, please. ... I'm glad you like it so much. I have another variant in the works for doing a stressless injury system,...
Joshua OKelley
heropenguin
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Sep 2, 2008
9:52 pm
14108
... And now I think I know what to do with it. It's surprisingly simple, as most good solutions are. Any time you put an Aspect on a target that is obvious,...
Joshua OKelley
heropenguin
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Sep 4, 2008
7:37 pm
14109
Hi, I am looking for a FATE/SOTC Star Wars variant. I have seen Spirit of the Old Republic, which is good, but I'm looking for something more finished. Can...
Tom Gurganus
boffotom
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Sep 6, 2008
10:13 pm
14110
... Obviously a quiet few days as folks read their Starblazers PDF's. A finished SW mod might be hard ATM. If you're willing to spend the money, Starblazers...
bachelornewtling
bachelornewt...
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Sep 7, 2008
2:44 pm
14111
Thanks for the ideas Bach. I'll look into it and see what I can find or come up with. tomg ... From: bachelornewtling <gungungungungun@...> To:...
tom gurganus
boffotom
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Sep 8, 2008
3:08 am
14112
... for ... based. ... and ... FWIW, I run consequence-only games, without stress, and it works pretty beautifully. Taking stress is boring; taking...
stabbysideways
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Sep 8, 2008
2:08 pm
14113
Has this already been put on the Wiki? fg, Thijs ... -- with friendly greetings Thijs Krijger "The sky is the limit, the lower limit"...
Matthijs Krijger
jmkrijger
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Sep 8, 2008
2:26 pm
14114
Hey there -- my name's Mike Olson, and I have a FATE/SotC-oriented blog called Spirit of the Blank, wherein I put up my thoughts on converting SotC to various...
stabbysideways
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Sep 10, 2008
3:25 am
14115
Um... Hi Mike. Regular reader, first time responder... ;) If you don't read his blog, do....
bachelornewtling
bachelornewt...
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Sep 10, 2008
2:13 pm
14116
... Have done many times. Good stuff....
Rel Fexive
rel_fexive
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Sep 10, 2008
6:33 pm
14117
Hi. I'm new on the list. I picked up SotC at GenCon and... while I haven't had the opportunity to play yet... it looks awesome. I saw the -2/-4/-6 mod for...
Stuart Broz
zorbtrauts
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Sep 11, 2008
1:41 pm
14118
Good evening folks, I'm new to the list. I just uploaded an introductory SotC adventure (involving airships, India, and lots of other neat stuff) to the files...
Lisa Steele
steele_esq
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Sep 11, 2008
1:41 pm
14119
While brainstorming on how to represent swordsman schools for my swashbuckling game, I thought about having a secondary skill pyramid listing different fencing...
barna284
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Sep 11, 2008
3:12 pm
14120
Hi Barna284, Yes, I find your idea very interesting! I can imagine using a secondary pyramid as a character advancement scheme, for let’s say magic spells. ...
Marc Reyes
lightwingbli...
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Sep 11, 2008
5:01 pm
14121
Stupid question, but does a character get a Fate point when you compel an injury-based consequence?...
Lizard
lizard_sf
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Sep 11, 2008
5:20 pm
14122
... Yes, assuming you're spending a fate point to do so and not taking advantage of a free tag. Fred...
Fred Hicks
iago23
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Sep 11, 2008
5:26 pm
14123
So... the secondary pyramid is full of skills that make up a subset of a "primary" skill. Correct? So if the primary skill in question is Weapons in a...
stabbysideways
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Sep 11, 2008
8:28 pm
14124
... The indie Paladin <http://en.wikipedia.org/wiki/Paladin_%28role-playing_game%29> was inspired by Star Wars, and its rules for "dark animus" and "light ...
arsfourth
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Sep 12, 2008
2:02 am
14125
I have an idea for this and I thought I'd add my two cents. Maybe you could add a second pyramid for Superb (maybe even great or better) skills on your primary...
Paul
diongham
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Sep 12, 2008
8:09 am
14126
... Actually if you go for subskils such as 'high attack' and 'low defense', you already have the mechanics in place. ... Can you expand how you see aerial...
Matthijs Krijger
jmkrijger
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Sep 12, 2008
8:55 am
14127
It's very different from the -2/-4... scheme in that it takes the choice about taking consequences (and which kind to take) away from the character's player....
Jetan
jetan888
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Sep 12, 2008
3:29 pm
14128
Is that a significant choice? I mean... the option is between taking a consequence or being taken out, right? What am I missing? (Honest question. I haven't...
Stuart Broz
zorbtrauts
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Sep 12, 2008
3:38 pm
14129
Taking a consequence means you're still on your feet and "in the fight," as it were (not that it has to be a "fight," per se). You may be "Winded" or...
stabbysideways
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Sep 12, 2008
6:19 pm
14130
... Right.... and the opponent gets to choose what Taken Out means in that circumstance. Right? So, is anyone ever really going to choose being Taken Out...
Stuart Broz
zorbtrauts
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Sep 12, 2008
6:32 pm
14131
... I see it getting necessarily more complicated, though. If I attack in the same line again and again, my opponent should pick up on it. Predictability is...
stabbysideways
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Sep 12, 2008
6:50 pm
14132
... than ... You could choose to make a concession instead (something I never, ever see anyone do, but... it's right in the book, people!). If you don't want...
stabbysideways
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Sep 12, 2008
7:03 pm
14133
All this discussion makes me feel that the proper way to do this isn't with a skill pyramid, which reflects that some skills are prioritized over others, but...
Michael McLawhorn
michael_mcla...
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Sep 12, 2008
8:05 pm
14134
I like it. Depending on the game, I might start with a Martial Training stunt, representing a sort of basic training in swordplay, which is a prerequisite for...
stabbysideways
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Sep 12, 2008
9:10 pm
Messages 14105 - 14134 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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