Actually, if one wanted a copy, a place called Waterloo Games in Gilbert, AZ is the former headquarters of the Western edge of FGU. The last time I walked...
1356
FateRPG@yahoogroups.com
Oct 15, 2003 4:49 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /FATE of the...
1357
Goblin Redux
okripguod
Oct 15, 2003 4:54 am
I've tossed Chapter One Version Two into the folder. I've cleaned up the skills a little, added lots of example Aspects, and gotten rid of Okuden. Why toss...
1358
Jim D
dangerthorn
Oct 15, 2003 6:46 am
On 10/14/2003, in <mid:98F727F6-FE5C-11D7-9FD0-000393B1A416@...> James Pacek was ... So how is Scott B. doing? -- Best regards, Jim D...
1359
Goblin Redux
okripguod
Oct 16, 2003 9:04 pm
I promise to stop updating these two files. I'm a lot happier with v3 than I was with v1. Time to move on to Chapter Three, Techniques. This one is going to...
1360
john does
opfor32
Oct 16, 2003 9:27 pm
I was just wondering if anyone else is interested in designing or has designed a Matrix game. I found it for Legend and Regular 6d but didnt have any hits for...
1361
Iago
iago23
Oct 16, 2003 10:39 pm
... Well, Fate's almost there; your big trick is the whole skill thing, seeing as they get them "uploaded". One thought is simply to have people generate...
1362
john does
opfor32
Oct 16, 2003 11:36 pm
... I like this idea and the idea of open slots, like potential. My initial idea was to start all players as slaves (batteries) and have them rescued from the...
1363
Linda
scaledun
Oct 17, 2003 12:52 am
Hey, Doug, since you'll be busy for a while, do you have any preliminary notes or anything for the next few chapters? If so, maybe you could send them to me ...
1364
Goblin Redux
okripguod
Oct 17, 2003 4:49 pm
From: "Linda" <scaledun@...> Sent you a short working file, Linda. As in two paragraphs. ... I think you've got a good idea there. Maybe Clans should...
1365
FateRPG@yahoogroups.com
Oct 18, 2003 10:42 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /FATE...
1366
Iago
iago23
Oct 18, 2003 4:19 pm
... Not sure why this went into the FATE Mediaeval folder -- but thanks for the upload all the same! :) -- Fred Hicks <iago AT iago DOT net> "Curse you iago...
1367
kirowan
Oct 18, 2003 7:23 pm
Hi, Sorry if this question has been asked recently, but I didn't see it in the past month or so. How is progress on Fudgeless Fate coming along? Do you have...
1368
Iago
iago23
Oct 18, 2003 7:25 pm
... It's the eternal question, isn't it? I can say I'd like to see it out before 2004. Anything more specific than that has always cursed us. -- Fred Hicks...
1369
Demiurge
demiurge17
Oct 18, 2003 8:36 pm
... that has always cursed us. You just doomed it to a Q2 2004 release, you fool! :) -MDG...
1370
kirowan
Oct 18, 2003 9:58 pm
I'm a little bit confused when it comes to props and people as aspects and then equipment and servant extras. Let me see if I have this straight... If I use a...
1371
Linda
scaledun
Oct 18, 2003 10:14 pm
Check out the "One page FATE" file in the filelist. It describes the basics of the system, using a different mechanic - based on any even-numbered die with...
1372
Darren Hill
demiurgeasta...
Oct 19, 2003 12:58 am
From: "Iago" <iago@...> ... Hopefully, it's not going to be too eternal a question, or that 2004 date might start to look optimistic ;) Darren...
1373
Darren Hill
demiurgeasta...
Oct 19, 2003 12:58 am
... From: "Iago" <iago@...> ... Just because I couldn't rename that folder to Darren's Files or something like that - I wanted to keep my files together....
1374
Iago
iago23
Oct 19, 2003 4:56 am
... Right. ... Right. ... Right. ... (Wait for it) Right. ... Some of them, at least, or all of them, depending on how "big" they are (this is where the...
1375
Jim D
dangerthorn
Oct 19, 2003 6:57 am
Hello GRIPList, How many people are interested in a recurring Saturday night game of Stormers? (This is my own FATE rewrite of the out of print game Torg by...
1376
Darren Hill
demiurgeasta...
Oct 19, 2003 9:14 am
From: "Jim D" <JD@...> ... What time would it be, in GMT? Darren...
1377
Linda
scaledun
Oct 19, 2003 11:25 am
Well, if you take your servant/bodyguard as an aspect and then spend skill points to give *him* an aspect such as "Loyal", then you should be able to expect...
1378
Iago
iago23
Oct 19, 2003 2:46 pm
... Sure. Similarly, if you _don't_ take your servant/bodyguard as an aspect and then spend skill points to give him an aspect such as Loyal, you should be...
1379
Jim D
dangerthorn
Oct 19, 2003 4:10 pm
On 10/19/2003, in <mid:000f01c39621$4e94d610$f44ffea9@Psi> Darren Hill ... Well, I am Pacific (GMT -800), so if games start around 7pm my time, so adding 8...
1380
Bob Slaughter
haldanebob
Oct 22, 2003 2:01 am
I know that work on Fudgey Fate is over, and Evil Hat is moving to Fudge-less Fate. Personally I like Fudgey, and I was wondering how it could be maintained? I...
1381
Iago
iago23
Oct 22, 2003 2:14 am
... It won't. Most of the Fate concepts presented in the rulebook are divorced from actual expression of the mechanics behind them. So really all that it...
1382
FateRPG@yahoogroups.com
Oct 22, 2003 10:17 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /FATE of the...
1383
Goblin Redux
okripguod
Oct 22, 2003 10:20 pm
There are soo many Schools to work through. I started doing them all be Clan, but now I'm going to to the Main Families first, do combat, battles, & duelling,...
1384
Iago
iago23
Oct 28, 2003 6:34 pm
Check it out: http://forum.rpg.net/showthread.php?s=&threadid=82346&perpage=10&pagenumber=1 If you, like I, habitually ignore rpg.net's forums, this looks to...