What I'm shooting for: a system to model increasing power coming with increasing risk. We're starting a campaign that's sword and sorcery dashed with Exalted....
The odds of 3dF coming up +++ is 1 in 27. I'd say, if anything, that's a pretty frequent occurance if you're paying for it by completely losing control of your...
... that's a pretty frequent occurance if you're paying for it by completely losing control of your character for a while. Of course, it might be worth it for...
I want to test a fate variant I'm working on. So, does anyone want in? We'll be doing a fantasy game, and it'll be a spot of fun. I'm looking for people with...
Actually, given rjlavall's description of the process, the odds are almost certainly a lot less: first you have to roll a + on your spirit die, then ++ on two...
Actually, 1 in 27 is not quite right, because there are two events that must occur before you get there. (here's my math) Chance of getting 3 on 1d3: 1/3 ...
Savanni's math is of course a little off. It's 1/9 for 2dF, and then it works out to 729 again: independent events, so we multiply P. But let me put a quick...
Doh! I misread the progression. Indeed, if you only get one "spirit die" the first turn, escalate by one die the second (for 2dF) and one die the third (for...
The Last Airbender, in case it's not clear. For the uninitiated, Avatar: The Last Airbender is a TV show on Nickelodeon (in the USA. anyone on the board not...
... Along those lines, I can see a way to have your "deterrent" and eat it, too. I was thinking that in the situation that I would make the "possession"...
Hi guys, thinking of working out Spirit of the Spanish Main, for swashbuckling pirates. Using SotC as base, only little need to change or be added. Some...
I'm intrigued by your ideas and would like to subscribe to your newsletter. ;) I was toying with a little variant I called "Spirit of the Seven Seas", which is...
So I am still trying to get acquainted with all the rules and such. So I have a few questions. 1. What happens if you are in a fight and you tie. The book...
... For an attack, no stress is dealt, but the blow still "connects" if that's relevant for a stunt condition. (It will be in DFRPG, but without weapon damage...
... course). A tie means nothing happens--basically, ties favor the defender. A friend of mine has house-ruled that in the event of a tie on an attack, the...
I'll start with the simple question. Deception can be opposed by Empathy or Resolve. How do you decide which to use? Now for the more complicated question....
Thanks for all the feedback everyone. I agree that it might well be better to make the system less random and more story centered. I'll have to ponder this....
Interesting. Will 'Helmsman' include the ability to circumnavigate the globe, or will there be another skill for that? Best, The Bane ... swashbuckling...
I was thinking of making navigation a stunt for helmsman (to prevent every local fisher to be able to navigate and for the captain (with the stunt) to keep the...
... Hm. From what I've read (admittedly, mostly RPG sourcebooks), the captain of your average pirate ship didn't keep the crew hostage in any way; in fact, he...
Hey, thanks, Eric. That's the correct web site. A lot of the Virtual Play shows have focused on Spirit of the Century--it's become one of my favorite games....
"rpgmath13" ... Empathy or Resolve. How do ... In general, let the player decide. Note, too, that Deception can be opposed by other skills, such as Alertness...
... the Brooklyn Bridge to ... in an exchange. What can ... block) considering he doesn't ... First, Resolve or Empathy I would roll Empathy if the idea is...
<Grin> I don't think I've heard all of the SotC games you've posted, but out of the three or four I *have* heard, I think my favorite still has to be the one...
Thanks to both Mel White and Hans for those answers! This is really helping get my mind around social conflict. I have a couple of other questions: If Bob...