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Messages 134 - 163 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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134
On 1/31/2003, in <mid:20030201021558.GD17565@...> Iago was seen ... Actually, that format genuinely helped me in the process. First off, totalling the...
GameKnight
dangerthorn
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Feb 1, 2003
8:48 am
135
Greetings! I boiled down the rules I thought were most important for newbies to know into a 2-page Quick Start. I plan to offer some draft of this to the...
GameKnight
dangerthorn
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Feb 1, 2003
9:20 am
136
(Snip) Whereas my approach is, designing characters for any RPG is just another excuse to make a spreadsheet. The only problem is, Fudge needs to be more...
vincentalienzk@...
alienzk
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Feb 1, 2003
9:27 am
137
... Looks good! I'd definitely say it succeeds in the goal it sets out to achieve; while I prefer a different wounds system, and so forth, that's my own...
Iago
iago23
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Feb 1, 2003
9:34 am
138
... Right. That played into character advancement too, when we were doing our design sessions, with the 'Goal Aspect' and progressing towards that -- in some...
Iago
iago23
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Feb 1, 2003
9:43 am
139
... The question mark under the hits column confused me for a moment. :) Under the aspect description, you don't mention that you can combine aspects (i.e. use...
Darren Hill
demiurgeasta...
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Feb 1, 2003
11:00 am
140
As a part of making Fate, we hit upon the need for a Fudge Dice font. It's dirt simple, having three characters (+, 0, and -), which render as the die facings...
Iago
iago23
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Feb 1, 2003
8:01 pm
141
On 2/1/2003, in <mid:20030201093431.GH17565@...> Iago was seen ... Yes, I have become quite fond of the MMM damage die roll. I was very pleased to see...
GameKnight
dangerthorn
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Feb 1, 2003
9:28 pm
142
On 2/1/2003, in <mid:001901c2c9e1$12c7be20$0400a8c0@alpha> Darren Hill ... Agck! That's something that PDF Writer did with the symbols that were "boxes"....
GameKnight
dangerthorn
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Feb 1, 2003
10:17 pm
143
On 2/1/2003, in <mid:79213009906.20030130104011@...> GameKnight ... Aspect possibilities, based on the background: Bear Clan Barbarian Rage Tough Phase...
GameKnight
dangerthorn
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Feb 2, 2003
1:22 am
144
This table expands the Pyramid Shorthand on p.40 up through the first 30 phases. Legendary first becomes available at phase 22 using the FATE trait ladder. (No...
Mike Harvey
maharvey67
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Feb 2, 2003
4:26 am
145
... Heh. So did I (see the earlier posting). You can find it at: http://www.iago.net/fate/tools/pyramid.html Sorry if this was a pain to write, but otherwise,...
Iago
iago23
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Feb 2, 2003
4:30 am
146
... (snip) Looks again like the format really works for you. Good history, and a sheet that grows from it. Wahoo! -- Fred Hicks <iago AT iago DOT net>...
Iago
iago23
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Feb 2, 2003
4:35 am
147
... Ah, very nice. I just joined the group so I've got some catching up to do... ... You ought to know! :-) Actually I started out doing it by hand and ...
Mike Harvey
maharvey67
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Feb 2, 2003
6:19 am
148
GameKnight and I had a long conversation last night about the difference between items bought as Aspects and those that are not. Since both cost skill levels,...
James Pacek
wilmanric
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Feb 3, 2003
5:47 pm
149
... That was my understanding as well. Further, I'd be reluctant to allow powerful items unless bought as Aspects. Non-Aspect based items couldn't be magical,...
Darren Hill
demiurgeasta...
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Feb 3, 2003
6:01 pm
150
... This largely lines up with my perspective, though I believe Rob is writing up something on this as we speak. It's a difference, on some level, between an...
Iago
iago23
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Feb 3, 2003
6:08 pm
151
... Looks like it'll ocme in very handy, thanks. Darren...
Darren Hill
demiurgeasta...
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Feb 3, 2003
6:10 pm
152
... I failed to respond to this part when I responded to Darren. :) For one, GameKnight is right -- if you don't have access to an item, and that item is an...
Iago
iago23
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Feb 3, 2003
6:15 pm
153
Hrm. Ok, well, here was the initial thinking on my part. How well the final product matched it may be subject to debate, but it's a starting point. The...
Rob <r_donoghue@...>
r_donoghue
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Feb 3, 2003
6:19 pm
154
... basically, using the Contact rule but the contact here is an item/place rather than a person/group. I like that idea. ... Even if it was ripped off from...
Darren Hill
demiurgeasta...
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Feb 3, 2003
6:20 pm
155
... Right. I view allies/contacts/what-have-you as identical to items/resources/what-have-you, but conceptually, it's easier to lay them out as "People" and...
Iago
iago23
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Feb 3, 2003
6:22 pm
156
On 2/3/2003, in <mid:20030203181536.GD17565@...> Iago was seen ... OK, this is one for the recordbooks!!! :p Pay attention Jim. To add another $.02 to...
GameKnight
dangerthorn
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Feb 3, 2003
8:07 pm
157
On 2/3/2003, in <mid:b1mbrq+cjpm@eGroups.com> Rob ... Jim and I were talking and it came up that you guys have written an entire RPG in 50 pages. We both...
GameKnight
dangerthorn
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Feb 3, 2003
8:09 pm
158
... A GM is never _forced_ to always grant the option to "buy out" an involuntary invocation of an aspect -- sometimes, aspects are just invoked on you, and...
Iago
iago23
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Feb 3, 2003
8:11 pm
159
... an ... Well, god knows I hope the text shows how much we hate to give examples! :)...
Rob <r_donoghue@...>
r_donoghue
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Feb 3, 2003
8:16 pm
160
... Okay... homework assignment, for the interested. 1) Take your favorite RPG off the shelf that fits the following requirements: * Has specialized items...
Iago
iago23
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Feb 3, 2003
8:54 pm
161
On 2/3/2003, in <mid:20030203201108.GI17565@...> Iago was seen ... Well, I was using strong terms (i.e. force) but I hop you know what I meant. Here's an...
GameKnight
dangerthorn
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Feb 3, 2003
9:45 pm
162
... Good example -- and a Great move by the player to convince the GM to let him pay off the involuntary invocation; the GM isn't required to accept, is my...
Iago
iago23
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Feb 3, 2003
9:48 pm
163
On 2/3/2003, in <mid:20030203214847.GK17565@...> Iago was seen ... Agreed. Here's what might have happened if the GM declines The player forks over two...
GameKnight
dangerthorn
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Feb 3, 2003
10:45 pm
Messages 134 - 163 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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