On 1/31/2003, in <mid:20030201021558.GD17565@...> Iago was seen ... Actually, that format genuinely helped me in the process. First off, totalling the...
Greetings! I boiled down the rules I thought were most important for newbies to know into a 2-page Quick Start. I plan to offer some draft of this to the...
(Snip) Whereas my approach is, designing characters for any RPG is just another excuse to make a spreadsheet. The only problem is, Fudge needs to be more...
... Looks good! I'd definitely say it succeeds in the goal it sets out to achieve; while I prefer a different wounds system, and so forth, that's my own...
... Right. That played into character advancement too, when we were doing our design sessions, with the 'Goal Aspect' and progressing towards that -- in some...
... The question mark under the hits column confused me for a moment. :) Under the aspect description, you don't mention that you can combine aspects (i.e. use...
As a part of making Fate, we hit upon the need for a Fudge Dice font. It's dirt simple, having three characters (+, 0, and -), which render as the die facings...
On 2/1/2003, in <mid:20030201093431.GH17565@...> Iago was seen ... Yes, I have become quite fond of the MMM damage die roll. I was very pleased to see...
On 2/1/2003, in <mid:001901c2c9e1$12c7be20$0400a8c0@alpha> Darren Hill ... Agck! That's something that PDF Writer did with the symbols that were "boxes"....
On 2/1/2003, in <mid:79213009906.20030130104011@...> GameKnight ... Aspect possibilities, based on the background: Bear Clan Barbarian Rage Tough Phase...
This table expands the Pyramid Shorthand on p.40 up through the first 30 phases. Legendary first becomes available at phase 22 using the FATE trait ladder. (No...
... Heh. So did I (see the earlier posting). You can find it at: http://www.iago.net/fate/tools/pyramid.html Sorry if this was a pain to write, but otherwise,...
... (snip) Looks again like the format really works for you. Good history, and a sheet that grows from it. Wahoo! -- Fred Hicks <iago AT iago DOT net>...
... Ah, very nice. I just joined the group so I've got some catching up to do... ... You ought to know! :-) Actually I started out doing it by hand and ...
GameKnight and I had a long conversation last night about the difference between items bought as Aspects and those that are not. Since both cost skill levels,...
... That was my understanding as well. Further, I'd be reluctant to allow powerful items unless bought as Aspects. Non-Aspect based items couldn't be magical,...
... This largely lines up with my perspective, though I believe Rob is writing up something on this as we speak. It's a difference, on some level, between an...
... I failed to respond to this part when I responded to Darren. :) For one, GameKnight is right -- if you don't have access to an item, and that item is an...
Hrm. Ok, well, here was the initial thinking on my part. How well the final product matched it may be subject to debate, but it's a starting point. The...
... basically, using the Contact rule but the contact here is an item/place rather than a person/group. I like that idea. ... Even if it was ripped off from...
... Right. I view allies/contacts/what-have-you as identical to items/resources/what-have-you, but conceptually, it's easier to lay them out as "People" and...
On 2/3/2003, in <mid:20030203181536.GD17565@...> Iago was seen ... OK, this is one for the recordbooks!!! :p Pay attention Jim. To add another $.02 to...
On 2/3/2003, in <mid:b1mbrq+cjpm@eGroups.com> Rob ... Jim and I were talking and it came up that you guys have written an entire RPG in 50 pages. We both...
... A GM is never _forced_ to always grant the option to "buy out" an involuntary invocation of an aspect -- sometimes, aspects are just invoked on you, and...
... Okay... homework assignment, for the interested. 1) Take your favorite RPG off the shelf that fits the following requirements: * Has specialized items...
On 2/3/2003, in <mid:20030203201108.GI17565@...> Iago was seen ... Well, I was using strong terms (i.e. force) but I hop you know what I meant. Here's an...
... Good example -- and a Great move by the player to convince the GM to let him pay off the involuntary invocation; the GM isn't required to accept, is my...
On 2/3/2003, in <mid:20030203214847.GK17565@...> Iago was seen ... Agreed. Here's what might have happened if the GM declines The player forks over two...