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Messages 12447 - 12477 of 16054   Oldest  |  < Older  |  Newer >  |  Newest
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12447
I want to make sure I understand something about the OGL for an online SotC game I'm working on. The stunts and skill lists, including the name of each and...
GeorgeOliverGO
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Feb 2, 2008
3:14 am
12448
Nah. We let the names of those things go into the SRD. So have a ball. ... -- www.evilhat.com - www.faterpg.com - www.dresdenfilesrpg.com - ...
Fred Hicks
iago23
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Feb 2, 2008
4:43 am
12449
I find your idea most intriguing. I've never read any of the books but I've heard a bit about the concept and am definitely intrigued. ... From: _M_A_W_ To:...
BlindGeek
yakkoman@...
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Feb 3, 2008
3:23 am
12450
At the risk of verging into OT territory ... is that the first book in the series? On Audible, it looks like there are several, and I don't know where to...
BlindGeek
yakkoman@...
Send Email
Feb 3, 2008
3:30 am
12451
Greetings, The very first one was Callahan's CrossTime Saloon. Start there if you want to get in on the ground floor of the series. I think the second one was...
James Husum
husumj
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Feb 3, 2008
5:09 am
12452
Thanks. These look quite fun! ... From: James Husum To: FateRPG@yahoogroups.com Sent: Saturday, February 02, 2008 9:09 PM Subject: Re: [FateRPG] Re:Spirit of...
BlindGeek
yakkoman@...
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Feb 3, 2008
5:29 am
12453
I had my first SotC session (a Star Wars game using the ruleset actually...) and IŽd like to share my impressions. All in all it was a great experience and...
barna284
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Feb 3, 2008
1:31 pm
12454
Greetings, Yeah, they are great stories with a lot of heart without being real sappy. The first three books, in order were: Callahan's Crosstime Saloon Time...
James Husum
husumj
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Feb 3, 2008
2:55 pm
12455
... In my limited experience, one could say stunts are actions you characater is capable of while aspects are unique traits that pertain to your character's...
northerain
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Feb 3, 2008
4:23 pm
12456
... the ... Aspects are who you are. Stunts are what you can do. Here is the example I like to use: Aspect: Friends in Low places. You have friends and...
_M_A_W_
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Feb 3, 2008
4:35 pm
12457
... I'm not sure what causes this but it happened at our table for a few sessions as well. Keeping the terminology right helps but all in all I think it's...
Brad Murray
bjmurray.hal...
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Feb 3, 2008
5:55 pm
12458
Has anyone thought of using Spirit of the Century/FATE 3.0 for running games in Simon Green's Nightside?...
Michael
mapineda68
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Feb 4, 2008
4:28 am
12459
Never crossed my mind -- but like the day after I published Don't Rest Your Head, I read (most of) the series and thought "Oh crap..." ;) Fred ... -- ...
Fred Hicks
iago23
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Feb 4, 2008
4:34 am
12460
Welcome to the sensation, Barna, and good future gaming. [:D] I'm sure a few here would like to read your Star Wars translation's rules. ... Mooks are made to...
thelorddiggus
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Feb 4, 2008
5:36 am
12461
... Aspects are who you are. Skills are what you do. Stunts are what your role in the story is, or what scenes that spotlight you should consist of. -L...
Landon Darkwood
jhudsui
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Feb 4, 2008
5:39 am
12462
for my f2f group, I'm considering doing some kind of scene framing rule where I allow each player to take turns framing the scene and ultimately shaping the...
ell_wu
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Feb 4, 2008
3:51 pm
12463
In my last session I ran, I came into a slight problem with how to handle people vs. ships. You see, I'm running a sci-fi game where people routinely fly...
ell_wu
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Feb 4, 2008
4:00 pm
12464
What rules do you use exactly for starship combat? And how do you differentiate between normal character weapons? fg, Thijs ... -- with friendly greetings ...
Matthijs Krijger
jmkrijger
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Feb 4, 2008
4:15 pm
12465
Well, so far for starships I just write them up as characters. I'm still trying to nail down a lot of the details. All starships have the following stats: ...
ell_wu
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Feb 4, 2008
4:35 pm
12466
... Instead of immediate consequence, simply give a ship indeed a +4 defense bonus, meaning that all shifts (and thus inflicted stress) are reduced by 4. But...
Matthijs Krijger
jmkrijger
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Feb 4, 2008
4:57 pm
12468
... I'm ... players ... of 1 ... well ... will ... a ... automatically ... bigger ... mortar ... least ... defense ... reduced by 4. ... rule that ... stress...
ell_wu
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Feb 4, 2008
5:59 pm
12469
Same, I would use the Old D6 StarWars scale modifier again. So same bonus to armor, goes as penalty to maneuver. fg, Thijs ... -- with friendly greetings Thijs...
Matthijs Krijger
jmkrijger
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Feb 4, 2008
6:08 pm
12470
... Consider this perspective - can somebody with a firearm meaningfully damage a ship outside of the realm of a maneuver, like popping a hole in the gas cap...
Landon Darkwood
jhudsui
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Feb 4, 2008
6:59 pm
12471
Pardon my slow-moving mind today, but I don't follow..... Fred Hicks <evilhat@...> wrote: Never crossed my mind -- but like the day after I...
Michael
mapineda68
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Feb 4, 2008
7:06 pm
12472
To be honest, they're kinda creating it now, it's called The Dresden Files. ... From: Michael <mapineda68@...> Pardon my slow-moving mind today, but I...
cyclops2500@...
cyclops2500
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Feb 4, 2008
7:21 pm
12473
... The cognitive overlap between Nightside and Don't Rest Your Head was -- to me -- pretty uncanny given that I hadn't read them before I wrote it. :) Fred...
Fred Hicks
iago23
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Feb 4, 2008
7:29 pm
12474
Ok, but what if the scales are only slightly off, speeder vs starship, fighter vs small capital ship? fg, Thijs ... -- with friendly greetings Thijs Krijger ...
Matthijs Krijger
jmkrijger
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Feb 4, 2008
9:22 pm
12475
Okay, so I've run several sessions of out-of-the-box SotC. Awesome game, having a great time, my players are starting to really click with the system. A...
pbeakley
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Feb 4, 2008
10:19 pm
12476
... Looks perfectly sound to me -- as a mechanism, the fate economy moves only as fast as the dice are rolled and that is certainly tied to group size. Hole...
Brad Murray
bjmurray.hal...
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Feb 4, 2008
10:26 pm
12477
Group size is just one of the factors that plays into this. How long of a session you're going to have matters, too. 6 FP might be good for a 2.5 hour...
Fred Hicks
iago23
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Feb 4, 2008
10:39 pm
Messages 12447 - 12477 of 16054   Oldest  |  < Older  |  Newer >  |  Newest
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