I want to make sure I understand something about the OGL for an online SotC game I'm working on. The stunts and skill lists, including the name of each and...
I find your idea most intriguing. I've never read any of the books but I've heard a bit about the concept and am definitely intrigued. ... From: _M_A_W_ To:...
BlindGeek
yakkoman@...
Feb 3, 2008 3:23 am
12450
At the risk of verging into OT territory ... is that the first book in the series? On Audible, it looks like there are several, and I don't know where to...
BlindGeek
yakkoman@...
Feb 3, 2008 3:30 am
12451
Greetings, The very first one was Callahan's CrossTime Saloon. Start there if you want to get in on the ground floor of the series. I think the second one was...
Thanks. These look quite fun! ... From: James Husum To: FateRPG@yahoogroups.com Sent: Saturday, February 02, 2008 9:09 PM Subject: Re: [FateRPG] Re:Spirit of...
BlindGeek
yakkoman@...
Feb 3, 2008 5:29 am
12453
I had my first SotC session (a Star Wars game using the ruleset actually...) and IŽd like to share my impressions. All in all it was a great experience and...
Greetings, Yeah, they are great stories with a lot of heart without being real sappy. The first three books, in order were: Callahan's Crosstime Saloon Time...
... In my limited experience, one could say stunts are actions you characater is capable of while aspects are unique traits that pertain to your character's...
... the ... Aspects are who you are. Stunts are what you can do. Here is the example I like to use: Aspect: Friends in Low places. You have friends and...
... I'm not sure what causes this but it happened at our table for a few sessions as well. Keeping the terminology right helps but all in all I think it's...
Never crossed my mind -- but like the day after I published Don't Rest Your Head, I read (most of) the series and thought "Oh crap..." ;) Fred ... -- ...
Welcome to the sensation, Barna, and good future gaming. [:D] I'm sure a few here would like to read your Star Wars translation's rules. ... Mooks are made to...
... Aspects are who you are. Skills are what you do. Stunts are what your role in the story is, or what scenes that spotlight you should consist of. -L...
for my f2f group, I'm considering doing some kind of scene framing rule where I allow each player to take turns framing the scene and ultimately shaping the...
In my last session I ran, I came into a slight problem with how to handle people vs. ships. You see, I'm running a sci-fi game where people routinely fly...
What rules do you use exactly for starship combat? And how do you differentiate between normal character weapons? fg, Thijs ... -- with friendly greetings ...
Well, so far for starships I just write them up as characters. I'm still trying to nail down a lot of the details. All starships have the following stats: ...
... Instead of immediate consequence, simply give a ship indeed a +4 defense bonus, meaning that all shifts (and thus inflicted stress) are reduced by 4. But...
... I'm ... players ... of 1 ... well ... will ... a ... automatically ... bigger ... mortar ... least ... defense ... reduced by 4. ... rule that ... stress...
Same, I would use the Old D6 StarWars scale modifier again. So same bonus to armor, goes as penalty to maneuver. fg, Thijs ... -- with friendly greetings Thijs...
... Consider this perspective - can somebody with a firearm meaningfully damage a ship outside of the realm of a maneuver, like popping a hole in the gas cap...
To be honest, they're kinda creating it now, it's called The Dresden Files. ... From: Michael <mapineda68@...> Pardon my slow-moving mind today, but I...
... The cognitive overlap between Nightside and Don't Rest Your Head was -- to me -- pretty uncanny given that I hadn't read them before I wrote it. :) Fred...
Ok, but what if the scales are only slightly off, speeder vs starship, fighter vs small capital ship? fg, Thijs ... -- with friendly greetings Thijs Krijger ...
Okay, so I've run several sessions of out-of-the-box SotC. Awesome game, having a great time, my players are starting to really click with the system. A...
... Looks perfectly sound to me -- as a mechanism, the fate economy moves only as fast as the dice are rolled and that is certainly tied to group size. Hole...
Group size is just one of the factors that plays into this. How long of a session you're going to have matters, too. 6 FP might be good for a 2.5 hour...