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Group Information

  • Members: 4153
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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How would the group recommend managing a character who improvises or jury rigs technological solutions a la MacGuyver. Would this be engineering rules with...
7 Jan 7, 2008
6:48 pm

Rob Donoghue
r_donoghue
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I posted the first session of my FATE of Dominia campaign on RPG.net. I included notes on the system implementation, observations and some mistakes I made. ...
4 Jan 7, 2008
1:42 am

thelorddiggus
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I actually ran the first game of a new steampunk-flavored SotC game last night. (No particular rules altered yet, apart from using the 2/4/6 consequence rule...
2 Jan 5, 2008
9:40 pm

s_morring
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Okay, playing Spirit of the Century, it's going well. We've only had three sessions, and the aspects are acting as a great catalyst for pulp action and...
8 Jan 5, 2008
3:39 pm

Fred Hicks
iago23
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As I was reloading my mp3 player this morning, a thought occurred to me: How would you represent the agents the Red Panda has? Normally they function just as...
2 Dec 31, 2007
5:03 am

thelorddiggus
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I'm working on an adaptation of the SotC rules to a low-powered dark fantasy setting, and part of this involves messing with combat some. I'm trying to dial...
5 Dec 31, 2007
5:27 am

halfassured
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Hello all, I'm a first-time caller who's new to Fate, and I'm hoping that your experiences can help shed some light on the following observations. A few of the...
23 Jan 2, 2008
6:06 am

thelorddiggus
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The rules contradict themselves with regard to tracking... on pp. 112-3, describing the Survival skill, they state that "It covers hunting, trapping, tracking,...
3 Dec 31, 2007
6:10 pm

Rob Donoghue
r_donoghue
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So, as some may know, John Wick's new game, Houses of the Blooded, is going to include aspects. I've gushed about why this is cool on other occasions, but I...
2 Dec 26, 2007
2:18 pm

_M_A_W_
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Just wondering if anyone has played FATE or SotC with conflicts being a static contest where only the attack rolled, not defense?...
11 Dec 26, 2007
6:31 pm

thelorddiggus
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Probably a really easy answer but hell if I can find it: Do you have to be in the same zone to engage in a social conflict? p....
11 Dec 30, 2007
6:18 pm

sh1n1ngsh4d0w
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Okay, so in any given conflict odds are fairly good that things will start with talking (threatening, whatever) and end up with bullets and fists flying. It's...
8 Dec 21, 2007
8:55 pm

Fred Hicks
iago23
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Hello list! I'm not sure if I remembered to click the "notify list" button or not, but I've just posted both color and b/w versions of my version 1.0 ...
1 Dec 21, 2007
4:19 pm

pbeakley
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Hello Fate Group, I only recently discovered Fate and SotC, and have since fell in love with the mechanics and vision of the game. So much so that I'm...
9 Dec 20, 2007
9:27 am

Michael Schwartz
raconteurx
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Greetings Fate list! I've been piecing together my own "SotC cheat sheet" for my group and thought it might be of interest to others. The cheat sheet assumes ...
17 Dec 20, 2007
4:22 pm

pbeakley
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Here are some possible rules I've thrown together for more specialized equipment that isn't "special" enough to be a gadget. Comments or suggestions? Equipment...
1 Dec 18, 2007
12:59 am

cybernrd22
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Was very bored today, so I wrote up an illustration combat with SotC's rules, a single consequence track, and using the Darkwood Swap (my name for Landon's...
3 Dec 20, 2007
4:31 am

thelorddiggus
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So, on a recent post at Story Games, John Harper mentioned SotC as a potential supers game, using a suggestion I apparently made here about "mega-scale&quot; stunts...
2 Dec 17, 2007
7:52 pm

yasmine_bint_salim
yasmine_bint...
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I'm working on a setting at the moment and in hunting around for system, feel Fate would work wonderfully. There are some substantial changes I'll be making...
2 Dec 26, 2007
3:58 am

Rob Donoghue
r_donoghue
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Paging Mike Holmes. SOTC + Heroquest conversation happening on RPG.net :) http://forum.rpg.net/showthread.php?p=8204427#post8204427 -- Best, Fred Hicks...
1 Dec 15, 2007
9:46 pm

Fred Hicks
iago23
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Okay, so we got a real-live turn of SotC in tonight. The power of invoking-for-effect came into question. Aspects like "First on the Scene!" seem fairly...
6 Dec 17, 2007
11:50 am

Renato
renatoram2000
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I've been pondering an economic system for FATE that is more realistic for primative settings where credit and stocks dont exist, but still abstract enough to...
22 Dec 16, 2007
1:38 am

thelorddiggus
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Hi since FATE evolved from FUDGE, I was wondering if anyone knew of any current, ongoing support sites or lists for FUDGE development?...
3 Dec 14, 2007
9:51 pm

Carl Cravens
ravenpub
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Hi I am about to use the Fate-Cthulhu sheet that I found in the files section of this group. If you are the creator of the sheet, I would love to hear from you...
3 Dec 17, 2007
3:05 pm

villa_vordan
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Is there any kind of design diary or notes put out by evil hat on why they are making changes to the core of FATE? I can understand the need for expanded...
7 Dec 13, 2007
4:27 pm

David Hoberman
dphoberman
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Greetings, I was browsing the files of the group and I've found a Stuntless option by Robert Donoghue. I was wondering if this really is ever used in gaming......
15 Dec 13, 2007
7:12 pm

Bill Burdick
zotimersnerd
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In Spirits of Steam & Sorcery, where becoming a good mage will require several stunts, and some racial enhancements are stunts, I wanted to give an opportunity...
16 Dec 15, 2007
5:55 pm

cybernrd22
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I have a simple little question. Sadly I do not own SotC and am interested in how Extras might be handled in FATE 3. In what little I have gotten my hands on,...
3 Dec 13, 2007
3:06 pm

Hollis McCray
ascensionschild
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I was thinking about building Hero Lab data files for Spirit of the Century once the authoring tools are made available. The thought has occurred to me,...
8 Dec 13, 2007
3:54 pm

David Hoberman
dphoberman
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I'm a late comer to the list so please excuse my lack of knowledge. Lenny mentioned his 2/4/6 method. Can you exaplain it, or point me to where it's already...
2 Dec 12, 2007
12:38 pm

lunch4worms
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