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Messages 12164 - 12195 of 16061   Oldest  |  < Older  |  Newer >  |  Newest
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12164
Wow... there is really no such thing as a dumb question! Thank you all for drilling down on the distinctions between aspect, skill, and stunt. I hope some of...
Mark Yeary
yeary6400
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Jan 1, 2008
6:33 pm
12165
... Or a blacksmith that is more interested in making fine quality stuff than being a brute ;-) ... I was riffing on the idea of an adrenaline burst. I was...
lunch4worms
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Jan 2, 2008
5:08 am
12167
... Might Stunt: Me Spinach Requires One Might Stunt, one Fists Stunt, must have taken a severe consequence, and one aspect gained by surviving a bout of...
thelorddiggus
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Jan 2, 2008
6:06 am
12168
well, SotC itself has rules for skills complimenting other skills, so in a sense it can work. But in the very end, it's just a measly +1 at best, which is...
ell_wu
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Jan 2, 2008
3:19 pm
12169
... Well, in instances of skill magnification it's pretty easy. Say we've got a Jedi with Force Burst, a stunt that models the Force's ability to greatly boost...
thelorddiggus
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Jan 2, 2008
6:06 pm
12170
... This is exactly the type of thing I'm struggling with now. I've thought about some of the comments on here, and from some off-line conversations as well....
lindharin
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Jan 3, 2008
4:38 am
12171
... Here's some post-midnight ramblings: Thinking of the Fate fractal, I think you need to take into consideration what the Force abilities do to the story...
lunch4worms
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Jan 3, 2008
6:30 am
12172
I like the requirements that you captured. They inspired an idea that I've been trying to have for a while (in Force Athletics, below). ... 3 & 4 inspired a...
Jetan
jetan888
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Jan 3, 2008
9:11 am
12173
... I agree, keep it simple. ... I like where this is coming from. I'd suggest though taking a page from l4w and increase the scale a bit. Maybe two more...
thelorddiggus
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Jan 3, 2008
5:30 pm
12174
Okay, playing Spirit of the Century, it's going well. We've only had three sessions, and the aspects are acting as a great catalyst for pulp action and...
ian_fandomlife
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Jan 4, 2008
2:26 pm
12175
Heh. Honestly... the game is very nearly optimized to allow Rapport characters to rock the house in a fight, just by running their mouth... what stunts does...
Fred Hicks
iago23
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Jan 4, 2008
3:40 pm
12176
Y'know, I was watching some Buffy last night and saw an episode where Buffy got taken out by a mean vampire, who then turned his attention on Cordelia. She...
robert fv
Robtfv
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Jan 4, 2008
4:11 pm
12178
... I just started my own FATE campaign and wanted to feature social combat early on to demonstrate it, especially since I've got a merchant PC with high...
thelorddiggus
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Jan 4, 2008
7:50 pm
12179
Found a bunch of SotC and variants actual play podcasts here: http://www.archive.org/search.php?query=subject:%22Spirit%20of%20the%20C\ entury%22 ...
thelorddiggus
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Jan 4, 2008
10:38 pm
12180
Thanks for the awesome examples. I wish I had something more to say, but I'm sure happy to listen to you guys....
s_morring
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Jan 5, 2008
12:56 am
12181
... I'm sure the system is great at it, it's a disconnect in my mind, plus the player hasn't overly tried yet (despite seeing the science character do it). So...
ian_fandomlife
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Jan 5, 2008
7:56 am
12182
... skills in use, watch Buffy and, of course, The Hudsucker Proxy. ... That is a very good example, and I like that. It's the sort of thing I want, Rapport...
ian_fandomlife
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Jan 5, 2008
8:01 am
12183
... Well, one thing to keep in mind is that the rules I'm working on assume more of a long-term campaign than SotC, and so characters don't start with the same...
lindharin
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Jan 5, 2008
9:39 am
12184
... This is very cool, and helped crystalize something for me. I'd started using a "negates penalty" mechanic (also taken from Acrobatics) for a few specific...
lindharin
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Jan 5, 2008
10:15 am
12185
... from ... expertise ... As I mentioned in the post I sent out a few minutes ago, I'm changing "Force Sensitive" to an aspect, which leaves room for some...
lindharin
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Jan 5, 2008
10:36 am
12186
Heh. Well, they already have Great Fists backed by some vicious Martial Arts stunts... combine this with their Rapport where they can use it to, say, mouth...
Fred Hicks
iago23
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Jan 5, 2008
3:39 pm
12187
I actually ran the first game of a new steampunk-flavored SotC game last night. (No particular rules altered yet, apart from using the 2/4/6 consequence rule...
Nathaniel Lee
gnoming_miss...
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Jan 5, 2008
3:53 pm
12188
Awesome example of using non-combat skills and Aspects in overcoming a challenge. Thanks everyone for these examples. I'm very inexperienced, and these real...
s_morring
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Jan 5, 2008
9:40 pm
12189
Hello. I just joined the group recently. I'm new to FUDGE. I recently bought SotC, and am starting up a play-by-post game with a Science Fantasy, Space...
paidion7
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Jan 6, 2008
4:31 pm
12190
How would the group recommend managing a character who improvises or jury rigs technological solutions a la MacGuyver. Would this be engineering rules with...
cybernrd22
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Jan 6, 2008
7:03 pm
12191
Yeah, I'd go with the specialized Universal Gadget: Improvised Gadget -- gets 1 additional improvement than normal, but you have to do some sort of "prelude...
Fred Hicks
iago23
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Jan 6, 2008
7:11 pm
12192
And would you recomend allowing the advances to be spent on ultiple improvisations or no? ... sort of...
cybernrd22
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Jan 6, 2008
7:19 pm
12193
Oh, I suppose so. I might forego the "1 additional improvement" in favor of "can be split up into multiple parts"... or just house-rule that "can be split up...
Fred Hicks
iago23
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Jan 6, 2008
7:22 pm
12194
Chapter Two actual play posted: http://forum.rpg.net/showpost.php?p=8286328&postcount=4 <http://forum.rpg.net/showpost.php?p=8286328&postcount=4>...
thelorddiggus
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Jan 7, 2008
1:42 am
12195
For a MacGuyver-esque character I wonder if the Science stunt sequence: Scientific Invention, Weird Science, and Mad Science would do the trick. The main...
s_morring
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Jan 7, 2008
2:34 am
Messages 12164 - 12195 of 16061   Oldest  |  < Older  |  Newer >  |  Newest
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