If you are planning to differentiate weapon categories then consider one of the following alternative rules: 1. If you have a small weapon (knife) then you...
11700
Troy Holaday
taholaday
Dec 3, 2007 4:15 pm
This was a good listen. Thanks for putting me onto it. I have thought about this concept a number of times, but I had never heard the name "fractal" put to it...
11701
Troy Holaday
taholaday
Dec 3, 2007 4:31 pm
I'm just returning to this thread in my Gmail to "star" the pieces I want to keep. I noticed this rather interesting argument and that I never responded to the...
11702
Kurt Rauscher
armchair_gamer
Dec 3, 2007 8:05 pm
... Couldn't the prodigy just have a lot of aspects related to their specialty? That seems like the simplest way of handling it to me. There was also...
11703
yasmine_bint_salim
yasmine_bint...
Dec 3, 2007 8:16 pm
... Well, my ears just perked up. Preview? *Sniff*Sniff* Where, when?!?...
11704
Bryant Durrell
durrellinnoc...
Dec 3, 2007 9:38 pm
http://community.livejournal.com/pandemonium_bks/142660.html Pandemonium lists SotC as their #1 RPG seller during the month of November. Nicely done! -- ...
11705
Bill Burdick
zotimersnerd
Dec 3, 2007 10:24 pm
I saw Steven Pinker present his book, _The Stuff of Thought_ on Cspan2 and I think it has a lot of relevance for FATE and PDQ players/GMs. ...
11706
Bill Hamilton
ubergeeb
Dec 3, 2007 11:17 pm
... Actually, I'd change that around. If you have a smaller weapon, you can't attack unless you get close enough to use it. If you have a larger weapon and...
11707
Fred Hicks
iago23
Dec 3, 2007 11:31 pm
Great news -- thanks for passing that along! Fred...
11708
ell_wu
Dec 3, 2007 11:31 pm
Actually, Starblazer was initially going to the system I use for my game. But because there was no rule book readily available for it, that's part of the...
11709
NoiseEHC
noise_ehc
Dec 3, 2007 11:35 pm
The original rules proposed by j0vin were the same. The problem is that nothing forces people to get only the longer weapons since they have no drawback (why...
11710
j0vin
Dec 4, 2007 1:14 am
... leave ... Good questions! This is a key point. The idea is not to make a choice of weapons about only one thing (either damage rating or reach). The...
11711
Palmer
palmerofthet...
Dec 4, 2007 1:23 am
... I have one question for you. Why does there HAVE to be something? ==================== I am Palmer, Squishy of Squishies. Look upon my bulk, ye mighty, and...
11712
j0vin
Dec 4, 2007 1:30 am
... leave ... I'm not sure I addressed the stated concern here directly, so just to be clear: selecting weapons in this S&S take on FATE should _not_ come down...
11713
apathyPiratess
imytholin
Dec 4, 2007 1:52 am
... So: reason out why your weapon gives you an advantage (or! declare it with the appropriate skill), add a +1 for superior weapon and it's all set, whether...
11714
j0vin
Dec 4, 2007 1:55 am
... There totally doesn't! The comment I made should only live within the context of making rules to support positioning in combat a priority in the combat...
11715
j0vin
Dec 4, 2007 2:42 am
... Sure! That's a great example too. Maneuvers and the superior weapon bonus are able to cover just about all the bases in the default S&S build too, no...
11716
Palmer
palmerofthet...
Dec 4, 2007 4:08 am
... The main thing to consider when looking at new rules/systems to add is simple. "What does this add to the game?" (in addition to the obvious "Does this fit...
11717
j0vin
Dec 4, 2007 5:28 am
... is simple. ... Totally! ... that may be the ... can be used ... has a feat that lets ... a normal one, ... normal. ... used to defend ... you can ... for...
11718
j0vin
Dec 4, 2007 8:04 am
Continuing to develop the basics first, here's a bit more elaboration on the default skill list for the SRD. I'm looking for the happiest-medium, lowest...
11719
Chris Cooper
insectking
Dec 4, 2007 4:01 pm
... Every weapon can have it's own Aspect and Stunt. If you try and keep the Aspects and Stunts 'similar39; according to weapon type ala Unknown Armies classes...
11720
Fred Hicks
iago23
Dec 4, 2007 4:07 pm
http://forum.rpg.net/showthread.php?t=367487 The poster in that thread asks: "But, know what, I've never really experienced a great SOTC, down-to-the-wire, ...
11721
Brad Murray
bjmurray.hal...
Dec 4, 2007 4:58 pm
... We started with this idea in our Spirit of the Far Future project but it didn't survive playtesting -- while aspects are very cool and the idea of treating...
11722
j0vin
Dec 4, 2007 8:03 pm
... Thanks for the ideas guys! Alternate damage/combat rules will definitely be included in the SRD. I've been doing some research and when I get more...
11723
Chris Cooper
insectking
Dec 5, 2007 4:48 pm
... Alternatively, insist the players use the weapon's Aspect and Stunt as one of their own or they can only tag the Aspect if they possess a skill of a...
11724
douglaedtke@...
caffeineboy_1
Dec 5, 2007 5:37 pm
In my SotC fantasy hack I've reigned the characters in a bit so they have a pyramid with an apex of Great (10 Skills total to start), 7 Aspects (two from each...
11725
pbeakley
Dec 5, 2007 7:35 pm
Hello! First time post to your lovely group. I posted something like this up at rpg.net but I thought I'd bounce it off y'all directly. My very basic question...
11726
ell_wu
Dec 5, 2007 7:35 pm
One thing that I've often heard people say is that their setting can in and of itself be a character to the cast. Frequently, you'll hear people say this about...
11727
Mel White
pmelwhite
Dec 5, 2007 8:03 pm
Elliott, This is a neat idea. How do you see the characters and the setting interacting? I could envision the setting using its skills on the characters...
11728
j0vin
Dec 6, 2007 4:09 am
... Neat twist. *paste to notepad* ;^P______________________________________________________________________________...