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Messages 11669 - 11698 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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11669
New to me idea I just had, for advancement. Traditional style would be to start with a low skill pyramid, and climb up, which fails to model the 25 year old...
Damien Sullivan
tastigon
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Dec 1, 2007
9:15 am
11670
I think you got something there. You could also mix that up a bit to model the 25-year old prodigy who's really specialized in something, but has room for...
Ryan Macklin
signature_rm
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Dec 1, 2007
9:26 am
11671
For those of you who don't want to download the pdf, or would like to see what's on it first, it is now posted on the wiki too. Thanks for letting me in,...
sjsamurai007
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Dec 1, 2007
6:46 pm
11672
It's probably not crucial, but the companions from Headquarters/Lair/StatelyPleasureDome are not mentioned (excepted for trusted employee)....
Jetan
jetan888
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Dec 1, 2007
6:49 pm
11673
You're right, I'll fix that. Samurai...
sjsamurai007
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Dec 1, 2007
6:55 pm
11674
Ok, they're added. Since you are getting them in addition to the Headquarters, they get no advances besides Strength in Numbers, and Quality for the head...
sjsamurai007
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Dec 1, 2007
7:12 pm
11675
So, this is an idea I've had banging around in my head for bit. Something I might want to run using the stuff in 'Starblazer Adventures' to support it, or that...
Rel Fexive
rel_fexive
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Dec 1, 2007
7:14 pm
11676
... First, great write up! I love it. That's pretty close for headquarters. The only change is that I don't think that "Strength in Numbers is sufficient...
Jetan
jetan888
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Dec 1, 2007
10:51 pm
11677
I added my advancement rules to the wiki, here they are: http://evilhat.wikidot.com/advancement-pyramid-and-refinement I look forward to questions and...
sjsamurai007
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Dec 1, 2007
11:44 pm
11678
I see your point. I made the rule that Minions all need to be similar in skills in order to speed things up and to make it harder to create a "minion for...
sjsamurai007
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Dec 2, 2007
12:17 am
11679
... I think this the best match. The only way to get "advances" for the Headquarters staff is with Trusted Employee, which does indeed treat one of them...
Jetan
jetan888
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Dec 2, 2007
6:34 am
11680
Thanks for your feedback. I'm going to think it over a bit more, but I'm leaning toward that solution for the Headquarters staff... 3 separate companions...
sjsamurai007
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Dec 2, 2007
7:22 am
11681
I've actually been mining a lot of these from another mod Spirits of the Far Future for ideas. The thing was, that particular mod uses a lot of the traveller...
ell_wu
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Dec 2, 2007
10:31 am
11682
Leonard, ... This is something I'd be particularly interested in. I've only run one session using the SotC rules so far, but after running The Shadow of ...
Rob Alexander
keenuward
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Dec 2, 2007
10:34 am
11683
... Skills for practical, Aspects for inherent capacity, and Stunts for the actual sorcery. Then download and read the magic rules in Barbarians of Lemuria as...
Chris Cooper
insectking
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Dec 2, 2007
10:46 am
11684
hey there, you sure could use starblazer adventures for that - we're using the 2/4/6/8 model but you can still only take 3 consequences, just got to choose...
Chris
subzerolondon
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Dec 2, 2007
12:17 pm
11685
Hey Ell, some great thinking there, I think you'll love Starblazer Adventures as it's covering a lot of this, albeit in slightly different ways. Starships are...
Chris
subzerolondon
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Dec 2, 2007
12:20 pm
11686
... That's a great suggestion! The Aspect/Skill/Stunt tree is very practical. BoL is on the reference shelf along with the zeFRS Conan. I'm hoping to have a...
j0vin
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Dec 2, 2007
9:21 pm
11687
Yes, The Zantabulous Zorceror of Zo has rules for magical qualities, Truth and Justice has rules for super powered qualities, and Questers of the Middle Realms...
Bill Burdick
zotimersnerd
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Dec 2, 2007
11:23 pm
11688
although I would prefer a more freeform, narrative motivated advancement personally, this system is quite good. Well paced to cover 15 major adventures, it'll...
thelorddiggus
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Dec 3, 2007
12:18 am
11689
Nice document. It seems to me that adding a stress box is too powerful as an advancement. Improving stress is already built into improving Endurance/Resolve....
Jetan
jetan888
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Dec 3, 2007
1:03 am
11690
You can take them in any order so long as the pyramid can support it. So, if for your 1st advancement you take an Aspect, you'd need to take one more level 1...
sjsamurai007
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Dec 3, 2007
1:11 am
11691
The benefits of the Endurance and Resolve skills are mostly within the skills themselves, to resist physical and mental effects. The additional Stress boxes...
sjsamurai007
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Dec 3, 2007
1:21 am
11692
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /FATE...
FateRPG@yahoogroups.com
Send Email
Dec 3, 2007
3:12 am
11693
Ok, I've realized that it's going to take more than a casual weekend to draft an SRD for Sword & Sorcery gaming, so I'll blame it the Belgian trappist I had...
j0vin
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Dec 3, 2007
3:17 am
11694
Here's the WIP skill list I'm currently working with, the Combat skills subject to radical change here. The idea I'm working with for the 'Default' S&S rules...
j0vin
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Dec 3, 2007
3:44 am
11695
... Annnnnd, the format completely broke down here for the 'table'. I'll see if I can fix that, sorry .....
j0vin
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Dec 3, 2007
3:46 am
11696
Ok, I've just posted a text file into the Sword & Sorcery folder up here in the files section, and I'll outline them in a more friendly format here: Swords of...
j0vin
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Dec 3, 2007
3:58 am
11697
Ok, thanks for clearing that up for me. You've inspired me on how to solve the advancement problem in my own game. B) As my players are used to the instant...
thelorddiggus
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Dec 3, 2007
6:34 am
11698
... Thanks. I think it's best that players can choose what sort of magic they want: spells, freeform, animism and spirits, necromancy (eat them, my minions!),...
Chris Cooper
insectking
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Dec 3, 2007
11:14 am
Messages 11669 - 11698 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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