New to me idea I just had, for advancement. Traditional style would be to start with a low skill pyramid, and climb up, which fails to model the 25 year old...
I think you got something there. You could also mix that up a bit to model the 25-year old prodigy who's really specialized in something, but has room for...
For those of you who don't want to download the pdf, or would like to see what's on it first, it is now posted on the wiki too. Thanks for letting me in,...
Ok, they're added. Since you are getting them in addition to the Headquarters, they get no advances besides Strength in Numbers, and Quality for the head...
So, this is an idea I've had banging around in my head for bit. Something I might want to run using the stuff in 'Starblazer Adventures' to support it, or that...
... First, great write up! I love it. That's pretty close for headquarters. The only change is that I don't think that "Strength in Numbers is sufficient...
I added my advancement rules to the wiki, here they are: http://evilhat.wikidot.com/advancement-pyramid-and-refinement I look forward to questions and...
I see your point. I made the rule that Minions all need to be similar in skills in order to speed things up and to make it harder to create a "minion for...
... I think this the best match. The only way to get "advances" for the Headquarters staff is with Trusted Employee, which does indeed treat one of them...
Thanks for your feedback. I'm going to think it over a bit more, but I'm leaning toward that solution for the Headquarters staff... 3 separate companions...
I've actually been mining a lot of these from another mod Spirits of the Far Future for ideas. The thing was, that particular mod uses a lot of the traveller...
Leonard, ... This is something I'd be particularly interested in. I've only run one session using the SotC rules so far, but after running The Shadow of ...
... Skills for practical, Aspects for inherent capacity, and Stunts for the actual sorcery. Then download and read the magic rules in Barbarians of Lemuria as...
hey there, you sure could use starblazer adventures for that - we're using the 2/4/6/8 model but you can still only take 3 consequences, just got to choose...
Hey Ell, some great thinking there, I think you'll love Starblazer Adventures as it's covering a lot of this, albeit in slightly different ways. Starships are...
... That's a great suggestion! The Aspect/Skill/Stunt tree is very practical. BoL is on the reference shelf along with the zeFRS Conan. I'm hoping to have a...
Yes, The Zantabulous Zorceror of Zo has rules for magical qualities, Truth and Justice has rules for super powered qualities, and Questers of the Middle Realms...
although I would prefer a more freeform, narrative motivated advancement personally, this system is quite good. Well paced to cover 15 major adventures, it'll...
Nice document. It seems to me that adding a stress box is too powerful as an advancement. Improving stress is already built into improving Endurance/Resolve....
You can take them in any order so long as the pyramid can support it. So, if for your 1st advancement you take an Aspect, you'd need to take one more level 1...
The benefits of the Endurance and Resolve skills are mostly within the skills themselves, to resist physical and mental effects. The additional Stress boxes...
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Ok, I've realized that it's going to take more than a casual weekend to draft an SRD for Sword & Sorcery gaming, so I'll blame it the Belgian trappist I had...
Here's the WIP skill list I'm currently working with, the Combat skills subject to radical change here. The idea I'm working with for the 'Default' S&S rules...
Ok, I've just posted a text file into the Sword & Sorcery folder up here in the files section, and I'll outline them in a more friendly format here: Swords of...
Ok, thanks for clearing that up for me. You've inspired me on how to solve the advancement problem in my own game. B) As my players are used to the instant...
... Thanks. I think it's best that players can choose what sort of magic they want: spells, freeform, animism and spirits, necromancy (eat them, my minions!),...