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Messages 16032 - 16061 of 16061   Oldest  |  < Older  |  Newer >  |  Newest
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16032
Just wondering if anyone had adapted the setting of "Qin: The Warring States" or really anything from the Wu-Xia genre to FATE? I read the 4-page Exalted...
gamera_spinning
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Nov 5, 2009
3:27 am
16033
... I have the game and it doesn't seem to tough to use with FATE, except for the magic. I'd have to look that over again, but I think you could use...
ahoggya
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Nov 5, 2009
9:47 pm
16034
... You could very easily base Fate martial arts stunt trees off the abilities in Qin (don't remember what they are called and don't have the book with me)....
Darren Brewster
excrusader0
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Nov 6, 2009
1:14 am
16035
Question about this rule (from the SRD): "Hunting larger animals therefore requires attrition, wearing down the tracks with multiple hits. Such animals can do...
blowstertag
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Nov 8, 2009
6:22 pm
16036
... It looks like the players can state the animal can take consequences, using the usual rules (-2/-4/-6 stress for the appropriate level of consequence) and...
Bill Hamilton
ubergeeb
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Nov 8, 2009
6:45 pm
16037
... Yes. The objective is to give players some control over the end of the fight when hunting in order to explicitly "trophy hunt" or "subsistence hunt" when a...
Brad Murray
bjmurray.hal...
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Nov 8, 2009
6:56 pm
16038
Point worth making: Diaspora uses -1/-2/-4 consequences, not -2/-4/-6. Fred ... -- www.evilhat.com - www.faterpg.com - www.dresdenfilesrpg.com - ...
Fred Hicks
iago23
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Nov 8, 2009
7:16 pm
16039
... Okay. So, at the beginning of a fight, the players choose whether the animal can take Consequences or not. If they do, the GM is still the on who decides...
blowstertag
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Nov 8, 2009
7:56 pm
16040
I'm using Diaspora as the core FATE rules for a Dark*Matter game I will be running. One of the signature opponents in Dark*Matter are the sandmen, humans who...
blowstertag
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Nov 8, 2009
9:50 pm
16041
If you're using Stamina for Stealth, I wouldn't bother giving them Stealth at 1. Put another, different utility skill there. I haven't looked closely enough...
Fred Hicks
iago23
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Nov 8, 2009
10:07 pm
16042
Thanks, Fred. The "integral equipment: armor" stunt was an example from the DIaspora book, so I figured it would be kosher. As for Stealth, I assumed that the...
blowstertag
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Nov 8, 2009
11:27 pm
16043
Oh, yeah, *huh*. I had missed that requirement, and I don't, admittedly, get it. Fred ... -- www.evilhat.com - www.faterpg.com - www.dresdenfilesrpg.com - ...
Fred Hicks
iago23
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Nov 9, 2009
12:49 am
16044
... I'm not sure it needs to be there. It's reads to me as one of our less deliberate design choices. -- Brad Murray (halfjack) VSCA Publishing...
Brad Murray
bjmurray.hal...
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Nov 9, 2009
1:18 am
16045
... Correcting myself on review of my notes -- it was in fact very deliberate. In Diaspora any skill that is not in your pyramid is checked at -2 rather than...
Brad Murray
bjmurray.hal...
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Nov 9, 2009
1:31 am
16046
Errata-worthy, maybe?...
blowstertag
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Nov 9, 2009
1:33 am
16047
There's a reason why we don't suggest that outright full skill swaps happen for stunts in our implementations at the Hat; you've got to define particular...
Fred Hicks
iago23
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Nov 9, 2009
1:38 am
16048
You mean at -1, right? That's what it says in the DIaspora book. Well, the thing I was trying to get at with this is that sandmen can morph their bodies. They...
blowstertag
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Nov 9, 2009
2:05 am
16049
... Sorry yeah -- it was -2 for the first couple of years. :D ... I'd just use Aspects for most of that, yeah. If part of their ability is in gear, give them...
Brad Murray
bjmurray.hal...
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Nov 9, 2009
2:40 am
16050
Cool! Thanks for the help, everyone. Expect to see some more conversions in the near future....
blowstertag
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Nov 9, 2009
2:43 am
16051
... of the fight ... hunt" when ... the ... the animal can take Consequences or not. If they do, the GM is still the on who >decides whether or not to take a...
C W Marshall
topharoo
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Nov 9, 2009
9:34 pm
16052
A little tangential, but SotC had more Skills than most of the Fate/Fudge hacks I was familiar with and Diaspora has even more! Diaspora has a LOT of skills! ...
mgagan1
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Nov 10, 2009
1:00 am
16053
... True enough. One project I'm working on right now has 7 skills and a pyramid of 6, allowing you to define the character by her primary talent and her ...
Brad Murray
bjmurray.hal...
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Nov 10, 2009
1:03 am
16054
... This was part of the design intentions. With 36 skills (more, since profession multiplies infinitely) you end up untrained in over half of everything (3/4...
C W Marshall
topharoo
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Nov 10, 2009
5:12 pm
16055
Here's an update based on the feedback. - Sandmen infiltrators - Skills - 3: Resolve - 2: Stamina, Computers - 1: Brawling, Slug Throwers, Stealth - Stunts -...
blowstertag
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2:05 am
16056
Here's another D*M conversion. I definitely need help on this one, though. - The Crawfordsville Monster - Skills - 4: Stealth, 3: Natural Weapons, 2: Stamina,...
blowstertag
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2:20 am
16057
This is very helpful. Thanks!...
blowstertag
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2:22 am
16058
Brad, I just noticed that on p.93, the sample character Quantii has a stunt ("Can you do the paperwork for me?") that lets her use Charm for Bureaucracy at...
blowstertag
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3:22 am
16059
... Ha indeed! You have revealed our dark secret -- Diaspora was several years in development and changed substantially over that time. The sample characters...
Brad Murray
bjmurray.hal...
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3:30 am
16060
This just crossed my desk: a coupon code for Lulu good for 11.11% off good tomorrow only. I'm wishing I'd held on to today's vendor order for 12 hours, ...
Brad Murray
bjmurray.hal...
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3:35 am
16061
... fades with age and scotch) that we had two mechanisms competing: a) Swap a skill gives you skill A at skill B rank with no limit, but skill A has to be in...
Brad Murray
bjmurray.hal...
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3:40 am
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