Just wondering if anyone had adapted the setting of "Qin: The Warring States" or really anything from the Wu-Xia genre to FATE? I read the 4-page Exalted...
... I have the game and it doesn't seem to tough to use with FATE, except for the magic. I'd have to look that over again, but I think you could use...
... You could very easily base Fate martial arts stunt trees off the abilities in Qin (don't remember what they are called and don't have the book with me)....
Question about this rule (from the SRD): "Hunting larger animals therefore requires attrition, wearing down the tracks with multiple hits. Such animals can do...
... It looks like the players can state the animal can take consequences, using the usual rules (-2/-4/-6 stress for the appropriate level of consequence) and...
... Yes. The objective is to give players some control over the end of the fight when hunting in order to explicitly "trophy hunt" or "subsistence hunt" when a...
... Okay. So, at the beginning of a fight, the players choose whether the animal can take Consequences or not. If they do, the GM is still the on who decides...
I'm using Diaspora as the core FATE rules for a Dark*Matter game I will be running. One of the signature opponents in Dark*Matter are the sandmen, humans who...
If you're using Stamina for Stealth, I wouldn't bother giving them Stealth at 1. Put another, different utility skill there. I haven't looked closely enough...
Thanks, Fred. The "integral equipment: armor" stunt was an example from the DIaspora book, so I figured it would be kosher. As for Stealth, I assumed that the...
Oh, yeah, *huh*. I had missed that requirement, and I don't, admittedly, get it. Fred ... -- www.evilhat.com - www.faterpg.com - www.dresdenfilesrpg.com - ...
... Correcting myself on review of my notes -- it was in fact very deliberate. In Diaspora any skill that is not in your pyramid is checked at -2 rather than...
There's a reason why we don't suggest that outright full skill swaps happen for stunts in our implementations at the Hat; you've got to define particular...
You mean at -1, right? That's what it says in the DIaspora book. Well, the thing I was trying to get at with this is that sandmen can morph their bodies. They...
... Sorry yeah -- it was -2 for the first couple of years. :D ... I'd just use Aspects for most of that, yeah. If part of their ability is in gear, give them...
... of the fight ... hunt" when ... the ... the animal can take Consequences or not. If they do, the GM is still the on who >decides whether or not to take a...
A little tangential, but SotC had more Skills than most of the Fate/Fudge hacks I was familiar with and Diaspora has even more! Diaspora has a LOT of skills! ...
... True enough. One project I'm working on right now has 7 skills and a pyramid of 6, allowing you to define the character by her primary talent and her ...
... This was part of the design intentions. With 36 skills (more, since profession multiplies infinitely) you end up untrained in over half of everything (3/4...
Here's another D*M conversion. I definitely need help on this one, though. - The Crawfordsville Monster - Skills - 4: Stealth, 3: Natural Weapons, 2: Stamina,...
Brad, I just noticed that on p.93, the sample character Quantii has a stunt ("Can you do the paperwork for me?") that lets her use Charm for Bureaucracy at...
... Ha indeed! You have revealed our dark secret -- Diaspora was several years in development and changed substantially over that time. The sample characters...
This just crossed my desk: a coupon code for Lulu good for 11.11% off good tomorrow only. I'm wishing I'd held on to today's vendor order for 12 hours, ...
... fades with age and scotch) that we had two mechanisms competing: a) Swap a skill gives you skill A at skill B rank with no limit, but skill A has to be in...