Search the web
Sign In
New User? Sign Up
FateRPG · FATE
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
FATE guns   Message List  
Reply | Forward Message #601 of 16065 |
Re: [FateRPG] FATE guns

On Fri, 18 Apr 2003, Douglas Parks wrote:

> Actually, Iago, I'm thinking of a novel my friend wrote
> and creating a game around it. My plan was to use
> Exchange-Based combat. The story's in a near-future
> setting wherein this poor sap takes up vampire hunting. He
> has a light gun that rips through the vampires (you know,
> turning their heads into those little burnt-match-looking
> things from the cartoons). Seriously, it's like the
> effects of the sun on a vampire.
>
> This is an odd thing, I know. My thoughts were to simply
> base it on the shot. If he hits solidly, the vampire is
> toast. If not, there's no effect. Grazes would result in
> the smell of burnt flesh and angrier vampires.

Or, if you think this is too powerful to toss around
casually, make him invest skill levels in a 'Burns
Vampires' quality on the gun item and check off a box to
turn a hit of at least a Hurt result into toasting the
vamp -- _if_ you wanted a more mechanical method. But
honestly, I think what you're suggesting is just fine.

> Inside FATE, however, you do have specifics for various
> medieval weapons. I think it would be appropriate to add
> references to more modern and/or futuristic weapons. FATE
> is cross-genre and your rules would do good to show that
> more often. Even if it's simply changing the table from
> "Sword, Mace, Club" to "Sword, Mace, Club, Small Pistol"
> and "2-handed Sword, Polearm" to "2-handed Sword, Polearm,
> Big Pistol."
>
> You know what I mean?

Did we do that?

*pages through his copy*

Oh, right. 'Simple weapons and armor'. You're right, we
should add that in there, even if it's just as a
suggestion -- but I use the 'Dramatic weapons' option,
which is why I never think about this. :)

The real "problem" is that guns are even more of a
genre-buster than swordplay is. Super "realistic"
treatment of guns would make even a minor hit from a gun
incredibly traumatic. Other treatments allow for getting
hit by several shots and still going. So what I meant to
be advocating in my original response was deciding what
effect you wanted, and working back from that to the
mechanic, rather than starting with a mechanic that might
not be a best fit.

--
Fred Hicks <iago AT iago DOT net>
"Curse you iago and your fast fingers!" - Rob Donoghue
Fate RPG - http://www.evilhat.com/fate/
Check out my famous friend - http://www.jim-butcher.com/




Sat Apr 19, 2003 1:32 am

iago23
Online Now Online Now
Send Email Send Email

Forward
Message #601 of 16065 |
Expand Messages Author Sort by Date

Hey there, I noticed that there aren't any stats (or references) to modern or futuristic weapons/firearms in the FATE handbook. Do you have any suggestions on...
Douglas Parks
guodskrap
Offline Send Email
Apr 18, 2003
11:27 pm

... Yes. But tell me first, what genre are you playing in, and what combat options are you using? It's an important question to ask before you start supplying...
Iago
iago23
Online Now Send Email
Apr 18, 2003
11:30 pm

Actually, Iago, I'm thinking of a novel my friend wrote and creating a game around it. My plan was to use Exchange-Based combat. The story's in a near-future...
Douglas Parks
guodskrap
Offline Send Email
Apr 19, 2003
1:19 am

... Or, if you think this is too powerful to toss around casually, make him invest skill levels in a 'Burns Vampires' quality on the gun item and check off a...
Iago
iago23
Online Now Send Email
Apr 19, 2003
1:32 am

... Can you just interpret minor wounds from guns as suppressive fire that doesn't actually hit you but pins you down? Once combat is over, decrease all...
Adam Dray
adamdray
Offline Send Email
Apr 19, 2003
2:23 am

... That actually works great for me. :) -- Fred Hicks <iago AT iago DOT net> "Curse you iago and your fast fingers!" - Rob Donoghue Fate RPG -...
Iago
iago23
Online Now Send Email
Apr 19, 2003
3:30 am

... I think it depends on the dramatic importance of the vampire in question. If the vampire is the equivalent of a mook/extra/goon etc., then I'd say that...
Jonathan Moyer
hollywoodave...
Offline Send Email
Apr 19, 2003
3:37 am

... In cinematic action games, gun wounds don't seem to be very damaging. In these situations, a firearms shouldn't be deadlier than hand-to-hand weapons -...
Jonathan Moyer
hollywoodave...
Offline Send Email
Apr 19, 2003
3:13 am
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help