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The FateRPG 500!   Message List  
Reply | Forward Message #2866 of 16177 |
Re: [FateRPG] Kewl Advancement in Fate

I'm wondering if DC's group wouldn't benefit from a
stronger separation between Extras and Skills. This is
something I've been toying with in a 'stunts only'
implementation (no extras other than stunts, I mean), but
it would work just as well with a more usual use of extras
as well.

We know at present that every phase you (effectively) get
1 Aspect point (spent to get one aspect level representing
that phase) and 4 skill points (which are spent on skills
and extras).

My notion here is splitting the currency for skills and
extras apart -- note, that with this thought, you're
pretty much cementing in place an acceptance of extras
existing outside the pyramid (IMO) -- so you're getting X
skill points per phase and Y extras points per phase (my
stunts based build is going with the idea of X = 4, Y = 2,
but it should be adjusted to taste for whatever game
you're running).

Once you've done this, awarding Extra Points -- to buy
more NPCs, more "loot", etc -- more liberally than Skill
Points, as a part of advancement, becomes a viable
strategy -- which would work both for a game where people
are looking to move up in the "political" (criminal,
social, whatever) scene, by picking up a bunch of contact
NPCs by way of extras; looking to build a personal
organization (again, buying NPCs by way of extras, only
they work for you); picking up all sorts of keen loot; or
developing their powers (if you're using intrinsic extras
to buy innate ability bits).

That all said, it's entirely possible, DC, that you can
still let them walk away with "loot for free" from session
to session. But remember, someone out there paid for that
loot in some fashion, and proably wants it back. If the
loot's going to be *persistent* and become a part of the
character, they should be buying into the item...

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster - Weirdo
Fate RPG * http://www.faterpg.com/ Pace RPG * http://www.evilhat.com/pace/
Evil Hat * http://www.evilhat.com/ Jim Butcher * http://www.jim-butcher.com/




Fri Oct 29, 2004 3:47 pm

iago23
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Message #2866 of 16177 |
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... I've started doing that, recently, after seeing it mentioned here on the list, but I haven't gotten much feedback, yet. ... We play every weekend, barring...
DC
dcagames
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Oct 29, 2004
3:38 pm

I'm wondering if DC's group wouldn't benefit from a stronger separation between Extras and Skills. This is something I've been toying with in a 'stunts only' ...
Fred Hicks
iago23
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Oct 29, 2004
3:47 pm

I'm running a first session of that fantasy treatment I mentioned this Saturday. More or less its going to be character creation, with maybe a short "intro"...
DC
dcagames
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Oct 29, 2004
3:58 pm

Hicks ... That was a bloody, bloody *brilliant* idea with using Extras as rewards *outside* the skill pyramid as advancement rewards and incentives. And they...
Steven Roman
ashesascending
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Nov 1, 2004
5:42 pm

... This is one of the few problems my group had with FATE that caused the disintegration of my FATE Talislanta game. The group liked the Aspects and rules...
Robert Stehwien
rstehwien
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Oct 31, 2004
1:40 pm

As much as it sounds "gamey", try giving out "Loot" aspects, or similar, which they can cash in for a loot item of their choice later on. Most players like...
Steve Lewis
jarrahkin
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Oct 31, 2004
3:04 pm

Plunder Chips - from my pirate game, before I discovered the jem Fate! Plunder Chips are represented by poker chips. They exist outside of the game and may...
faithmaydark
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Oct 31, 2004
5:47 pm

... That's pretty sweet! -Rob D....
Robert Donoghue
r_donoghue
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Oct 31, 2004
8:04 pm

All, I was wondering, with all the great ideas that have came up in this group, has anyone compiled all of them as an addendum. I kick myself for not doing it....
john doe
opfor32
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Nov 2, 2004
6:45 pm

... From the top of my head, the city stuff....
Pierre-Alexandre Sicart
sinocelt
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Nov 2, 2004
7:11 pm

... There's the wiki... :) -- Lydia...
Lydia Leong
fwuff
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Nov 3, 2004
2:29 am

... Yes, and its a great addition. I seem to have a fetish for the bound book, and was hoping someone had captured the discussions here, in a more Fate format ...
john doe
opfor32
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Nov 3, 2004
2:33 pm

... We try to refactor based on list discussions when we can, but we're just two guys with day jobs and some other projects on-deck, so that can be slow going....
Fred Hicks
iago23
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Nov 3, 2004
3:11 pm

... Keep up the good work. It's much appreciated. ~Roman...
Steven Roman
ashesascending
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Nov 3, 2004
9:09 pm

... I had a loot point mechanic in my Talislanta game that served a similar function - but you have fleshed out plunder chips in a different way. I had a...
Robert Stehwien
rstehwien
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Nov 1, 2004
2:36 pm

The way I see it you can have three types of equipment in a game. First there is equipment that is central to a characters story. This equipment would be...
faithmaydark
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Nov 1, 2004
10:24 pm

... the ... wanted ... The thing is, when you "buy" a magical item with an aspect or extra, you don't actually buy the item. The way I see aspects and extras...
Patrice LaFlamme
narmox
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Oct 31, 2004
4:30 pm

Maybe you could create a system wherein when you achieve a new 'Aspect', you get an allotment of Extras that are unassigned at the time and can be used during...
Causey Mark
adamantineangel
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Oct 29, 2004
4:36 pm

... PLEASE share anything you can about this... You haven't integrated any Stephen King "Gunslinger" et. al. in have you... [holds breath] Thanks, ...
James Pacek
wilmanric
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Oct 29, 2004
9:39 pm

It's possible that some of the excellent concepts in the Dark Tower series have crept in. One of the characters for example is a Gunslinger, and the player has...
DC
dcagames
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Oct 30, 2004
7:14 am

... Sounds like A LOT of fun! :) Thanks for sharing, _______________________ Jim Pacek wilmanric@......
James Pacek
wilmanric
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Oct 30, 2004
12:54 pm

... I like the new Eberron setting from WotC, but I'm not a big fan of d20. So yesterday I sat down and started writing down what sort of system I would like...
pasoaaron
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Oct 29, 2004
2:55 pm

... I kept seeing references to it on the FUDGE list, and kind of wrote it off as another "un-fudge". You know, all the fudge-derived implementations that...
Nick Moffitt
supadongzu
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Oct 29, 2004
4:04 pm

... Personally I'm really happy with it because it verbalized and codified one of the longstanding problems I'd had with Fudge. The day we got it put down in...
Fred Hicks
iago23
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Oct 29, 2004
4:28 pm

* How'd you find Fate? Da Forge. Can't even remember how it came up, actually. Been paying special attention recently due to a tiredness imposed by my player...
Causey Mark
adamantineangel
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Oct 29, 2004
4:08 pm

... I'd known about it a long time through the list, but I think I only decided to read it when I saw some of the more recent hype (it'd already won the Indie...
Chuk Goodin
chuk_e_dad
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Oct 29, 2004
9:48 pm

Hello Fred, Friday, October 29, 2004, 9:05:26 AM, you wrote: FH> * How'd you find Fate? I stumbled upon Fate while digging through the rpg.net forum for...
Michael McGuire
mcguiremkm
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Oct 30, 2004
10:51 pm

... Heh. It is a geekiness I approve of. :) For those keeping track at home, Fate was done up in FrameMaker 6. I love Frame to death, but Adobe has made me...
Rob
r_donoghue
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Oct 30, 2004
11:07 pm

Ok, random idea. After you've finished a conflict of any sort (such as a fight) where a character has taken a Injured result, usually you leave the injured box...
Robert Donoghue
r_donoghue
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Oct 30, 2004
11:52 pm

Nice work, Rob. Riffing on using wounds as *positive* aspects: Read 'Donjon'? In Donjon, you roll a dice pool which yields a certain number of successes. Each...
Joe Murphy
broin
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Oct 31, 2004
12:54 am
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