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Citystates and countries   Message List  
Reply | Forward Message #2858 of 16065 |
Re: [FateRPG] Citystates and countries

You know what I think would be neat?

When writing up the sheet for a country or city or
whatever that characters can live in, the GM can designate
X levels (which must be the same X across all
possibilities) of aspects defined for the city/country
which also show up as free aspects on the sheets of characters
that hail from there.

City of Mekesh: Conferred aspects
Corrupt []
Cosmopolitan []

That sort of thing. Assuming uniform organization
modelling and membership as well, and you could even
extend this to that sort of thing too.

It'd be an interesting way to create a certain amount of
"enforced stereotype" in a setting...

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster - Weirdo
Fate RPG * http://www.faterpg.com/ Pace RPG * http://www.evilhat.com/pace/
Evil Hat * http://www.evilhat.com/ Jim Butcher * http://www.jim-butcher.com/



Fri Oct 29, 2004 2:13 pm

iago23
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Message #2858 of 16065 |
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Hi, I have been reading the Organizations for Fate and there is no problem with them but for some reason I cannot grasp the concept of using the rules for...
Jari Mäkelä
soulstone69
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Oct 28, 2004
3:30 pm

... Not sure precisely what the trouble is, so I'll make an obvious example, and you can tell me if it helps or not, thus clarifying the question. The country...
Mike Holmes
mike_c_holmes
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Oct 28, 2004
5:48 pm

On Thu, 28 Oct 2004 12:46:57 -0500, Mike Holmes <homeydont@...> ... No, the poster is talking about the organisations rules, where you give a country...
Darren Hill
demiurgeasta...
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Oct 28, 2004
6:15 pm

... Right, that was my assumption. Looking at the file, the correct skill would be "Arms" not Army, but the effect is the same. The example is valid (if ...
Mike Holmes
mike_c_holmes
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Oct 28, 2004
7:10 pm

... Cities and Countries can be harder to work into many games than simple organizations. A secret band of assassins can appear in almost any game I can think...
Robert Donoghue
r_donoghue
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Oct 28, 2004
7:36 pm

A) I forgot Resources: Superb b) Dang, that was long. -Rob D....
Robert Donoghue
r_donoghue
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Oct 28, 2004
7:43 pm

On Thu, 28 Oct 2004 15:43:07 -0400, Robert Donoghue <rdonoghue@...> ... But an excellent example! Darren...
Darren Hill
demiurgeasta...
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Oct 28, 2004
7:54 pm

... Thanks, Moment spent away and replies fill the box :) That was indeed superb job, and it gave me info on how to do cities and other larger entities. Small...
Jari Mäkelä
soulstone69
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Oct 28, 2004
10:20 pm

... But a great example. Thanks, Mike _________________________________________________________________ Don’t just search. Find. Check out the new MSN...
Mike Holmes
mike_c_holmes
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Oct 28, 2004
7:54 pm

I am -so- swiping that for use. :) Do some editing on that, Rob, and you've got a new insert for FATE. :) Ed Northcott enorthcott@... ...
Ed Northcott
enorthcott
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Oct 29, 2004
12:03 am

You know what I think would be neat? When writing up the sheet for a country or city or whatever that characters can live in, the GM can designate X levels...
Fred Hicks
iago23
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Oct 29, 2004
2:13 pm

... This is extremely Aria-like. (Ah, the tragedy of Aria -- so many good ideas, presented so impenetrably badly.) -- Lydia...
Lydia Leong
fwuff
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Oct 29, 2004
5:02 pm

... What about using the Organization rules to stat up a fantasy race and then that race confers X Aspects onto characters who take that race as an Aspect... ...
James Pacek
wilmanric
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Oct 29, 2004
9:40 pm

... Yep. And a more flexible rule could be 'pick 3 free aspects from the following list of 5' or whatever, so the overall traits of the race/whatever emerge...
Fred Hicks
iago23
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Oct 29, 2004
9:45 pm

Alternately, if you want to have the stereotypical qualities of the race/nation, but don't want to give extra boxes, look at the aspects that the group has,...
Rob
r_donoghue
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Oct 29, 2004
11:26 pm
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