On Wed, 20 Oct 2004, Steven Roman wrote:
> This would look like:
> Skill: Cyberhand: Average (+0) [][][]
>
> A stunt could be used for extra damage in hand-to-hand for a scene,
> or crushing something, etc.
>
> Hmmmm ... for some reason, I have a nagging suspicion that I can't
> have that many extras associated with that few skill points. Should
> the number of skill points spent in extras be more than the number of
> skill points spent on Skill Rank?
>
> i.e.--I only spent 1 point on the skill to bring it to Average, and 3
> points on Stunts. Should I be required to spend 2 on the skill rank
> (bringing it to Fair) and 2 points on Stunts?
Two rules of thumb which can work with 'regulating'
stunts. Either works, both have their own advantages and
limitations.
Option 1: You can only have as many stunts on a skill as
that skill has levels (so a two-point skill can only
have two stunts on it). One downside here is that you can't
ever stunt on defaulted skills, which may not always
work for you.
Option 2: You can only have as many stunts on a skill as
you have phases on your character (this number can be
halved or doubled if it seems too generous or miserly).
This keeps stunts from getting out of control, and lets
you decouple the skill rating from the stuntiness of the
skill -- which yields more texture. The downside comes
up in how many phases you're doing in the first place --
if you wanted 4 stunts on a skill, that's not too hard
under Option 1, but you've got to be a 7 or 8 phase
character to get it under Option 2.
--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster - Weirdo
Fate RPG * http://www.faterpg.com/ Pace RPG * http://www.evilhat.com/pace/
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