On Mon, 18 Oct 2004 16:10:23 -0000, Dave Hill <dave@...>
wrote:
> The only problem I have with how that mechanic worked is that, if I
> restart the FATE points at the start of each session, then an
> involuntary invocation that takes place near the end of the session
> doesn't really have any gaming effect (the players didn't gain
> anything for the FATE points they were paid). I've been having my
> doubts about resetting all the Aspects and FP each session (largely
> because it does make them cheap to spend and offers little in the way
> of (dis)incentives I can apply), and may very well start reining that
> in -- resetting only some Aspects, or none of the FP, etc.
By the default rules, Aspects reset at the start of each session, but FP
carry over. You don't automatically return to your starting level of FP -
you have to rely on aspects being compelled, and GM generosity, to get
enough to see you through.
Darren