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Reply | Forward Message #2800 of 16065 |
Re: [FateRPG] Success stories

On Mon, 18 Oct 2004 16:10:23 -0000, Dave Hill <dave@...>
wrote:
> The only problem I have with how that mechanic worked is that, if I
> restart the FATE points at the start of each session, then an
> involuntary invocation that takes place near the end of the session
> doesn't really have any gaming effect (the players didn't gain
> anything for the FATE points they were paid). I've been having my
> doubts about resetting all the Aspects and FP each session (largely
> because it does make them cheap to spend and offers little in the way
> of (dis)incentives I can apply), and may very well start reining that
> in -- resetting only some Aspects, or none of the FP, etc.

By the default rules, Aspects reset at the start of each session, but FP
carry over. You don't automatically return to your starting level of FP -
you have to rely on aspects being compelled, and GM generosity, to get
enough to see you through.

Darren



Mon Oct 18, 2004 4:37 pm

demiurgeasta...
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Message #2800 of 16065 |
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Two little bits from my FATE spy game last Friday demonstrated a couple of game mechanics working quite nicely. THE CASE OF THE LOOPY LIPSTICK Gina, undercover...
Dave Hill
davehill47
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Oct 18, 2004
4:11 pm

On Mon, 18 Oct 2004 16:10:23 -0000, Dave Hill <dave@...> ... By the default rules, Aspects reset at the start of each session, but FP carry over....
Darren Hill
demiurgeasta...
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Oct 18, 2004
4:37 pm

... but FP ... FP - ... Holy crap. You're right. I'd gotten in my head that FP reset along with Aspect. As I now read it, they *never* reset, but are only ...
Dave Hill
davehill47
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Oct 18, 2004
6:39 pm

... Oh! Or this could be the case! :) -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Author of Pace -...
Fred Hicks
iago23
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Oct 19, 2004
2:04 pm

... Is this spam? ;) Seriously, great writeup! ... Restarting the Fate points with every session only works, really, if you're definitively doing things with...
Fred Hicks
iago23
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Oct 19, 2004
2:04 pm

(renamed from the Success Stories thread) ... Thanks. ... As spies, a series of team missions that run 3-4 sessions or so. Each mission may have 3-6 scenes in...
Dave Hill
davehill47
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Oct 19, 2004
2:50 pm

... Well [speaking as a player in the game], that only follows if were weren't expecting something similar to happen already to balance out how we've been...
Doyce Testerman
bear2305
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Oct 19, 2004
3:31 pm

On Tue, 19 Oct 2004 14:50:11 -0000, Dave Hill <dave@...> ... If they are being dropped to 10, they will still complain :) so you might as well go...
Darren Hill
demiurgeasta...
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Oct 20, 2004
2:59 am
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