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Reply | Forward Message #2792 of 16177 |


Good day, all.

My name is Roman, and though I've been gaming & GMing for 20 years,
I'm new to both FUDGE and FATE. When I read a review of the game at
RPG.net, I knew I had to give it a try, as it incorporated my
favorite "bits" from several systems I love (Story Engine /
Maelstrom, a bit of 7th Sea, etc.) into a workable and unique design
that all of my players could access easily.

I'm finishing up the Evernight / Savage Worlds campaign, and will
begin an SF / New Space Opera campaign soon. I was wondering if
there were any suggestions on easily simulating Cybernetics using
the game system. I figure the easiest way would be to have an
aspect called "Cyborg" or "Cybernetics", and various "skills"
reflecting cybernetic enhancements--IR vision, etc.

However, I was wondering ... say the cybernetics gave the player
something like "Enhanced Reflexes." To me, that sounds more like an
aspect, with the special effect being that it's cybernetic in origin.

Thus, would it make more sense to say:

Aspect: Cybernetics
Skills (associated with that aspect): Enhanced Reflexes, Armor, etc.

OR

would it make more sense to say:

Aspect: Enhanced Reflexes (rationale: cybernetics)
Skill: Fast Draw, etc.

Which would you use, and why?

Or, if somebody's come up with a better method, could you give an
example?

I did a search of the posts in this group, but didn't see anything
related to cybernetics or cyborg.

Thanks!

~Roman










Sun Oct 17, 2004 5:55 pm

ashesascending
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Message #2792 of 16177 |
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Good day, all. My name is Roman, and though I've been gaming & GMing for 20 years, I'm new to both FUDGE and FATE. When I read a review of the game at ...
Steven Roman
ashesascending
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Oct 17, 2004
6:27 pm

... If the cybernetics are a major aspect of the character, I'd leave it as just Aspect: Cybernetics. The reflexes would appear if necessary, and the GM could...
Nick Moffitt
supadongzu
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Oct 17, 2004
6:37 pm

... walks ... a ... I think I see how this works. Thank you for the idea. If I'm correct, with the Aspect: Cybernetics, the character would get 4 skill...
Steven Roman
ashesascending
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Oct 20, 2004
4:44 pm

... Right. Stunts are just Extras that happen to be tied to a skill to represent extra tricks, abilities, or specializations within that skill's context. -- ...
Fred Hicks
iago23
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Oct 20, 2004
4:52 pm

Nice use of stunts, Nick. :) To throw in another possibility: You may want to use Extras for persistant advantages, like IR vision. It's always there, but...
Ed Northcott
enorthcott
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Oct 17, 2004
9:09 pm

... Thanks! I am of the opinion that Stunts get short shrift in the current FATE rules. I think that they deserve to be described up near the character...
Nick Moffitt
supadongzu
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Oct 17, 2004
9:28 pm

... So am I. In my own efforts lately, I've started to find myself setting aside extras entirely, and just going with an extensive Stunts based method. Seems...
Fred Hicks
iago23
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Oct 18, 2004
2:53 am

... In the fantasy game I'm making, I'm finding places for both stunts (as skill specializations) and Extras, and my players seem interested in the choice of...
Landon Darkwood
jhudsui
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Oct 18, 2004
8:14 am

On Sun, 17 Oct 2004 17:09:13 -0400, Ed Northcott <enorthcott@...> ... Unless, of course, you offer two separate currencies with which to buy each....
Landon Darkwood
jhudsui
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Oct 17, 2004
10:04 pm

... persistant ... and in the ... cyborg ... an Extra ... the same ... whenever ... taken, ... Yes! Extras for sensory enhancements seem the way to go. Then...
Steven Roman
ashesascending
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Oct 20, 2004
4:53 pm

... Two rules of thumb which can work with 'regulating' stunts. Either works, both have their own advantages and limitations. Option 1: You can only have as...
Fred Hicks
iago23
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Oct 20, 2004
5:03 pm

... Thanks, Fred! I think I'll go with option one. Perhaps the limitation of being unable to stunt on defaulted skills is (more than?) balanced by the ...
Steven Roman
ashesascending
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Oct 20, 2004
5:40 pm

I'm still trying to work out a structure that's completely satisfying, and so far it looks something like this: 5 Phases 1 Aspect/Phase, working just as...
Todd Roy
famousfoxking
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Oct 21, 2004
2:16 pm

... Your 2nd Schtick example (infravision) sounds basically like an intrinsic extra, so maybe schticks should cost the same as stunts? the lack of flexibility...
Kurt Rauscher
armchair_gamer
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Oct 21, 2004
3:06 pm

... Right, that's something that I left out. Being able to bat arrows out of the air, (and thus use Swordsmanship to defend agains Archery) would be a stunt....
Todd Roy
famousfoxking
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Oct 21, 2004
3:49 pm

The "Doesn't sink into snow" schtick ... To quote you, you're looking for "always on Stunts", things that are "important enough to the character's story" and...
dicework
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Oct 22, 2004
10:51 am

... Which is largely how I'm thinking of them. In some ways this is really just me attempting to better express what I'm going to allow as intrinsic extras....
Todd Roy
famousfoxking
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Oct 22, 2004
4:39 pm

Hi, I'm new to FATE and to this group. I'm still learning about the system, so I'm full of questions. I hope you don't mind, but here are a few of those...
scifi_411
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Jan 12, 2009
5:03 pm

... Welcome! ... The first thing that springs to mind is the very shortened stress track and the method called "2/4/6" to handle consequences, of which you can...
Renato
renatoram2000
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Jan 12, 2009
5:19 pm

... I just rewatched the episode with that quote in last night. Love it!...
Rel Fexive
rel_fexive
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Jan 12, 2009
7:52 pm

... Yep, one of the best (together with "Something about Bob"), and full of quotables, like (from memory): M: "Some things never change. Always blowing things...
Renato
renatoram2000
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Jan 12, 2009
8:02 pm

... Hello. ... Welcome! ... And we have answers. ... It depends on how you mean. If you're talking full-on point-buy like Champions or GURPS, then I'm not...
Joshua OKelley
heropenguin
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Jan 12, 2009
8:46 pm

... We recently looked at the pyramid in some detail for our own project and one of the chief conclusions we came to is that the pyramid makes you build a...
Brad Murray
bjmurray.hal...
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Jan 12, 2009
8:51 pm

Exactly. The pyramid (and even its variant, the pillar) is as much about establishing a niche and a role within a group as anything....
Fred Hicks
iago23
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Jan 12, 2009
8:54 pm

... about ... It's like a create-a-class feature built right in to character creation! :D...
Joshua OKelley
heropenguin
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Jan 12, 2009
9:12 pm

... Welcome scifi. I wrote an elaborate post in response but the forum ate it and I've been scopped by near everyone else. In briefer form: Fred wrote on his...
thelorddiggus
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Jan 12, 2009
9:49 pm

Thanks for the great answers everyone. I've been reading FATE 2.0 and FUDGE to get a better understanding of where the SoTC come from. I really love the...
scifi_411
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Jan 14, 2009
8:20 am

... I'm fairly certain that someone's done some work with supers, so you'll have to wait on that reply when it comes, but as for being possible, I can't think...
Joshua OKelley
heropenguin
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Jan 14, 2009
10:20 am

It sounds like you should really consider Starblazer Adventures. The Alien Races and Mutations chapter alone has a number of superpower- like abilities,...
yoshorampo
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Jan 14, 2009
9:54 pm
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