Search the web
Sign In
New User? Sign Up
FateRPG · FATE
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
aspects/extras and magical items   Message List  
Reply | Forward Message #2711 of 16177 |
Re: [FateRPG] aspects/extras and magical items

On Tue, 05 Oct 2004, Kirk Huff wrote:

> I think I got that a player (with GM consult) can develop a
> magical item's properties by spending skill points, i.e. an
> elf-forged rapier of frost may take two skill points (elf
> forged: glows when around goblinoids, +1 vs goblinoids; and
> frost: +1 due to frost, can reroll attack against fire-based
> monsters or fire mages). Let me know if I've messed up that
> idea! :)

That's certainly compatible.

I don't know that I ever really 'bake in' the idea of a +1
quite that solidly in my own interpretation of extras, but
at the same time, I'd probably look at 'elf forged' as
providing a set of circumstances where the wielder could
easily take the 'Superior Weaponry' bonus in combat.

> I like keeping magic items precious, and also like the
> Earthdawn-esqe system of making the players pay skill points
> (and maybe accomplish something in-character) to access
> additional powers, so keeping the level of magic down
> through extra-ing is not an issue for me at all.

Earthdawn is definitely a good influence to take that sort
of notion from, yeah. :)

> Some things
> I'm unsure about:
>
> 1) Does an extra-ed item have the same plot invulnerability
> as an aspected item, only without the Fate point bonus for
> involuntary invocation? Is there another difference?

More or less. If I deprived someone of an extra-ed item
long term, I'd be inclined to let them get the points
refunded and use them to buy another extra (or skills).

> For example: If a character wearing an extra-ed Gauzy Shawl
> of Seduction is a hit by a fireball is the shawl always
> assumed to be unsinged?

No, though that seems a little cheap. I'd set the edge on
fire, and let the character spend a round frantically
trying to stamp the flames out. :)

> If it's destroyed, what happens to
> the skill points?

See above.

> 2) It seems that the discovery of a magical item always
> requires GM-player consultation. Either the GM tells the
> players at an appropriate point (after slaying the dragon,
> etc) that magical items may be discovered if the players
> wish to pay aspect/skill points and the GM can then propose
> the types of magical treasure available OR a player tells
> the GM that his character wants a specific kind of magical
> item and has a quest set up to provide it after which he
> pays his points. I like that this as well when coupled with
> a "let's figure out what this thingy does" mechanic using
> skill points, but...
>
> How do you handle the introduction of a magical item that
> would logically enter the game even if nobody pays for it?
> For example, the antagonist of the adventure, who has always
> been described as wielding a Poisoned Axe of Darkness, is
> finally slain. A PC takes the sword but the player refuses
> to pay any points. Should the sword still have its special
> properties? Backfire on the ignorant PC by slowly poisoning
> him? Work, but disappear in mysterious and improbable
> circumstances at the nearest opportunity?

I'd lean towards your latter two options. I find it useful
to take this perspective:

*Somebody* out there, somewhere, paid points for the item
as an extra. The fact that the character wielding the item
didn't pay for it, mainly means that, in a "meta" sense,
the player is not truly in control of that item. Which
opens the door for all kinds of GM mischief, including,
figuring out who _did_ pay for the thing.

> 3) How much say should a player have over the powers of an
> item? Should all the powers be stated up front when offering
> the player an item, or develop one at a time? Should the
> player have veto power over a proposed power - "No, I'm not
> going to spend a third skill point to discover that my
> longbow Spleen-Piercer is Blessed by the Goddess of
> Twilight! I want it to be an Imp-Banisher!"- or can the GM
> force the issue? (I would try to negotiate of course, but I
> could see how some nasty arguments could pop up.)

Well, look at how to make this something attractive to the
player, to incent them to yield control of defining the
item to you -- give them a two for one deal. "Spend one
skill point, and I'll define two qualities on the Extra."

Is this unbalancing? Yes and no. Sure, they're getting a
more "powerful" item for their 'dollar', but as a GM
you're likely to be defining plot-relevant and/or
non-"optimized" qualities on the item. Think of it as
similar to the 'plot hook bonus' that comes along with
taking a GM-offered plot Aspect.

> 4) It seems a little strict to require a skill point for
> consumable items, i.e. potions, acorns that grow into
> sheltering trees in a few minutes, a gold chain the links of
> which turn into cages of energy, etc. I assume that because
> they are are sort of limited by definition, they normally do
> not last long enough for plot vulnerability to become an
> issue and are left alone...
>
> Is there some other neat way of handling consumables using
> aspects/extras?

Sure. Every potion is an 'effect in a bottle', right? Have
the creator/user check off an extra (alchemical
ingredients) or Aspect (invested energy) in advance, when
the item is acquired, and assume it to represent the
item's eventual use.

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/



Tue Oct 5, 2004 2:36 pm

iago23
Online Now Online Now
Send Email Send Email

Forward
Message #2711 of 16177 |
Expand Messages Author Sort by Date

Hi, I'm very new to Fate (lots of oohs and aahs while reading it) andhave been lurking for a few days. I've started writing down thoughts for a home grown...
Kirk Huff
melanzane1013
Offline Send Email
Oct 5, 2004
2:23 pm

... That's certainly compatible. I don't know that I ever really 'bake in' the idea of a +1 quite that solidly in my own interpretation of extras, but at the...
Iago
iago23
Online Now Send Email
Oct 5, 2004
2:36 pm

On Tue, 5 Oct 2004 10:36:53 -0400, Iago <iago@...> wrote: <snip> Ah, how foolish I was, to think that I could get in a reply before you :) Darren...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 5, 2004
2:53 pm

... *waggles fingers* -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in...
Iago
iago23
Online Now Send Email
Oct 5, 2004
3:21 pm

... I know the feeling :) ... I'll impersonate Fred for a moment and say, about those +1 modifiers, that it's your game and if it works there, that's great....
Darren Hill
demiurgeasta...
Offline Send Email
Oct 5, 2004
2:51 pm

... This is why I like augmenting rules. The elf forged augments the "goblin foe," which augments the user's ability... but that's my own vision. ... Yeah, the...
Mike Holmes
mike_c_holmes
Offline Send Email
Oct 5, 2004
4:00 pm

... What about potions being a "switch" that allows the use of Fate points for improbable things when the potions are at hand. Example, Dirk has a healing...
James Pacek
wilmanric
Offline Send Email
Oct 6, 2004
2:47 am

On Tue, 5 Oct 2004 19:47:50 -0700, James Pacek <wilmanric@...> ... How did he get the potion? If it was something he entered play with, and asked the...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 6, 2004
3:40 am

... I do agree with it being used, but I was coming from the perspective of an FP can be used for narrative control (if that's the correct term) Frex, "I spend...
James Pacek
wilmanric
Offline Send Email
Oct 6, 2004
9:13 pm

On Wed, 6 Oct 2004 14:13:04 -0700, James Pacek <wilmanric@...> ... I like this sort of thing, too, and the Beowulf example reminded me of it. I would...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 6, 2004
9:28 pm

... Interestingly, I think that the scarcity of magic is often a response to D&D problems, but they're handled incorrectly, IMO. That is, often the "solution"...
Mike Holmes
mike_c_holmes
Offline Send Email
Oct 5, 2004
4:24 pm

... Yeah, I think that I'm still trying heal from the emotional trauma from a D&D session many years ago where my 3rd level paladin 'found' a holy avenger...
Kirk Huff
melanzane1013
Offline Send Email
Oct 5, 2004
7:28 pm

On Tue, 05 Oct 2004 11:23:32 -0500, Mike Holmes <homeydont@...> ... I agree. Heroes of myth and legend are often finding or being given magic items,...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 5, 2004
8:06 pm

... Personally I would allow the PC to pick up the Goblin Slaying sword but It would be just and average sword in his hands, no aspects until advancement when...
john doe
opfor32
Offline Send Email
Oct 5, 2004
8:25 pm

... Much like a ring that just seems to be a simple ring of invisibility at first, eh? :) -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob...
Iago
iago23
Online Now Send Email
Oct 5, 2004
8:38 pm

... Hey, works for me, too. Mike _________________________________________________________________ Is your PC infected? Get a FREE online computer virus scan...
Mike Holmes
mike_c_holmes
Offline Send Email
Oct 5, 2004
8:56 pm

On Tue, 05 Oct 2004 15:55:08 -0500, Mike Holmes <homeydont@...> ... I would do that with some items, but not all. Generally only special items (like...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 5, 2004
9:04 pm

... So, what if players had the option to hold a skill point or two without using them? Beowulf may have just had the right mix of FP and a spare skill point....
Persephone Imytholin
imytholin
Offline Send Email
Oct 5, 2004
11:23 pm

On Wed, 6 Oct 2004 09:23:01 +1000, Persephone Imytholin ... I'm sure that would work well for those who want to have all items require points spent on them...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 6, 2004
1:14 am

... That'd be more suited to one-shot items, though. If it's something like a magical sword which, presumably, is mobile and will stay magical, it'd be better...
Persephone Imytholin
imytholin
Offline Send Email
Oct 6, 2004
2:19 am

On Wed, 6 Oct 2004 12:19:46 +1000, Persephone Imytholin ... We'll have to agree to differ. I prefer to hold off the need for spending points until the next...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 6, 2004
3:32 am

... I seem to have missed the original message. :) I'm a big fan of borrowing against the future. If someone picks up an item that they want to keep with their...
Iago
iago23
Online Now Send Email
Oct 6, 2004
3:48 am

... I mentioned that I would allow a player to pick up a magic sword and until the player pays for it at his/her next advancement phase it was just an ordinary...
john doe
opfor32
Offline Send Email
Oct 6, 2004
12:02 pm

On Wed, 6 Oct 2004 09:23:01 +1000, Persephone Imytholin ... I see no real issue with players keeping skill points around, although i'd prefer if they used them...
Kurt Rauscher
armchair_gamer
Offline Send Email
Oct 6, 2004
2:03 pm

... up a ... Chiming in a bit late on this, but if I recall right, that magic sword ended up dissolving (or at least the blade of it) as Beowulf swam back to...
shoujo_rat
Offline Send Email
Oct 6, 2004
6:30 pm

On Wed, 06 Oct 2004 18:29:51 -0000, shoujo_rat <shoujo_rat@...> ... I can't remember if it was the sword he started with that dissolved (which is why he...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 6, 2004
7:38 pm

Could items that have not been paid for require a Fate point to use? Just an idea. It is 1:33 am here and I'm sleep-deprived, so I won't claim it is a GOOD...
Pierre-Alexandre Sicart
sinocelt
Offline Send Email
Oct 5, 2004
11:37 pm

On Wed, 6 Oct 2004 01:36:54 +0200, Pierre-Alexandre Sicart ... That shouldn't be necessary IMO for minor extras. I believe the current rulebook gives some good...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 6, 2004
1:13 am

... Yeah, I'm definitely for allowing characters to use things as temporary advantages. I'm very philosophical about this, I see it purely in terms of the...
Mike Holmes
mike_c_holmes
Offline Send Email
Oct 6, 2004
2:47 pm

... I agree with Darren. Worse, it set's up a paradigm altering precedent. That is, what's the difference between using a found potion to heal, and using a ...
Mike Holmes
mike_c_holmes
Offline Send Email
Oct 6, 2004
5:54 pm
First  | < Prev  |  Last 
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help