On Sun, 03 Oct 2004, Darren Hill wrote:
> > That's not how I read it:
> >
> > "You can spend two Fate points to give someone else a +1
> > to one of their rolls, even if they've spent a Fate
> > point to give themselves a +1 already, providing that
> > you can reasonably give them some sort of in-character
> > assistance."
>
> Remember, the standard turn sequence in FATE is an
> exchange, which represents several rounds of activity in
> most games. So if you're each fighting opponents in a
> round, to get the above bonus, all you'd have to do is
> explain how during your fight you spent a moment shouting
> encouragement ("strike high!"), or your sword caught the
> light blinding your friend's foe for a moment or so on -
> all the sorts of things that happen during combat anyway.
> I don't believe the intention of the rule you quote is to
> tie the player up for a round.
This is correct. The in-character rationale is important
(IMO), but it's not a "I do this instead of fight" thing.
--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
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