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May the Force be with you   Message List  
Reply | Forward Message #2706 of 16065 |
Re: Re: [FateRPG] May the Force be with you

On Sun, 03 Oct 2004, Darren Hill wrote:

> > That's not how I read it:
> >
> > "You can spend two Fate points to give someone else a +1
> > to one of their rolls, even if they've spent a Fate
> > point to give themselves a +1 already, providing that
> > you can reasonably give them some sort of in-character
> > assistance."
>
> Remember, the standard turn sequence in FATE is an
> exchange, which represents several rounds of activity in
> most games. So if you're each fighting opponents in a
> round, to get the above bonus, all you'd have to do is
> explain how during your fight you spent a moment shouting
> encouragement ("strike high!"), or your sword caught the
> light blinding your friend's foe for a moment or so on -
> all the sorts of things that happen during combat anyway.
> I don't believe the intention of the rule you quote is to
> tie the player up for a round.

This is correct. The in-character rationale is important
(IMO), but it's not a "I do this instead of fight" thing.

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/



Sun Oct 3, 2004 9:45 pm

iago23
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Message #2706 of 16065 |
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What about a mechanics to give more meaning to the usual "Good luck" or "Wherever you go, I'll be by your side" or "May the Force be with you"? I'm talking...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
3:30 pm

... Why must it represent that? Why can't giving another player a point when he needs it be reflected by saying, "Remember when I wished you good luck? Well,...
Mike Holmes
mike_c_holmes
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Oct 1, 2004
6:55 pm

My precious Fate Points, mine! Mark Causey Siemens Medical Solutions Southeast ISM Dispatcher Customer Support Representative mark.causey@... ...
Causey Mark
adamantineangel
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Oct 1, 2004
7:08 pm

... Right. It works. ... Neither do I, honestly! But is that a reason not to allow it? I just thought about mentioning the possibility in the rules so that...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
7:16 pm

... Well, what I was thinking is finding some way of incentivizing donating. For example, perhaps the player who did the donating gets to describe the effect ...
Mike Holmes
mike_c_holmes
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Oct 1, 2004
9:22 pm

... See, I think it's a great idea.. but I wouldn't allow it at a 1:1 trade. I think it'd be 4 to 1 or 3 to 1.. that way, you don't have the party shuffling...
jarrodhenry@...
magnwa
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Oct 1, 2004
9:24 pm

... Even 2:1 seems a bit steep to me, but 1:1 doesn't 'feel' right either, for the reason you propose - then everyone's FP becomes a communal party pool. But...
Darren Hill
demiurgeasta...
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Oct 1, 2004
9:53 pm

... Even 2:1 seems a bit steep to me, but 1:1 doesn't 'feel' right either, for the reason you propose - then everyone's FP becomes a communal party pool. But...
Darren Hill
demiurgeasta...
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Oct 1, 2004
9:54 pm

On Fri, 01 Oct 2004 22:54:17 +0100, Darren Hill ... The first thing that came to mind for me was allowing someone to check off a 'mentor' or 'teacher' style...
Kurt Rauscher
armchair_gamer
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Oct 3, 2004
3:46 am

On Sat, 2 Oct 2004 23:46:36 -0400, Kurt Rauscher <krauscher@...> ... I personally see no need for players to transfer FP to other players. What should...
Darren Hill
demiurgeasta...
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Oct 3, 2004
5:27 pm

... I think it'd be 4 to 1 or 3 to 1.. that way, you don't have the party shuffling around FP's to the people that need it at that particular moment. As Mike...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
9:44 pm

... Well, that's the thing: if players are naturally loathe to do it, it's not going to become a communal party pool anyway. Have a little faith in mankind's...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
10:37 pm

Hi, ... pool. How about a communal pool of set value? The pool could be only 10fp or some other arbitary number? ... most Fate points (because they took...
Jari Mäkelä
soulstone69
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Oct 3, 2004
7:13 am

Alternatively, have them secretly allocate a number of FP at the start of each session. They write them down, hand them to the GM who announces that the Pool...
Steve Lewis
jarrahkin
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Oct 3, 2004
7:24 am

... Good point. ... To avoid real-life ressentment. It'd work for a Fate Paranoia game, maybe for a Fate Amber game, but I'd stay clear of it otherwise, unless...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
10:41 pm

... Problem with a communal pool: who gets to choose who draws from it? If you expect all the players to agree... I expect the game to be bogged down. Mark: I...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
10:54 am

[From Kurt:] ... In a score years of gaming, I've known only one player actually willing to play a supportive role to another player's character. As a player...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
11:10 am

[Darren:] ... I like that. ... Hm, right. But when you help someone, you cannot do anything else at the same time, so to give someone else the same +1 bonus...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
5:58 pm

On Sun, 3 Oct 2004 19:57:55 +0200, Pierre-Alexandre Sicart <pa_games@...> wrote: <snip> ... Remember, the _character_ might not be helping at all - FP...
Darren Hill
demiurgeasta...
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Oct 3, 2004
7:07 pm

[Darren:] ... That's not how I read it: "You can spend two Fate points to give someone else a +1 to one of their rolls, even if they've spent a Fate point to...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
8:47 pm

On Sun, 3 Oct 2004 22:46:49 +0200, Pierre-Alexandre Sicart ... Remember, the standard turn sequence in FATE is an exchange, which represents several rounds of...
Darren Hill
demiurgeasta...
Offline Send Email
Oct 3, 2004
9:06 pm

... This is correct. The in-character rationale is important (IMO), but it's not a "I do this instead of fight" thing. -- Fred Hicks * "Curse you iago and your...
Iago
iago23
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Oct 3, 2004
9:45 pm

... That's how I see it, but I may be wrong. Maybe Iago can shed some light on this matter? ... I like that. I do. That's just that... it is now how I read the...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
9:23 pm

... Can I use a Fate Point to change that so I stop being wrong?...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
9:57 pm

... Heh. Sure. Of course, you're also right, if it doesn't sit right with you for things to work that way. It's your game, when you run it, after all. -- Fred...
Iago
iago23
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Oct 3, 2004
10:17 pm

On Sun, 3 Oct 2004 23:57:12 +0200, Pierre-Alexandre Sicart ... LOL Darren...
Darren Hill
demiurgeasta...
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Oct 3, 2004
10:18 pm
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