Search the web
Sign In
New User? Sign Up
FateRPG · FATE
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Assorted Ramblings   Message List  
Reply | Forward Message #248 of 16065 |
Re: [FateRPG] Assorted Ramblings

On Fri, 07 Feb 2003, Jonathan Moyer wrote:

> Are there any plans to include modern weaponry (firearms
> and such) in the Fate rules?

I suppose we always could, but in the end, with the
"dramatic weapons" option, using a gun in a knife fight
means "superior weaponry +1". Or if that doesn't sit right
you could add a stackable extra category of "superior
technology +1".

Going for the "simple weapons" option, guns would tend to
be a 3 or a 4. Getting into higher-level tech (sci fi) and
so on might expand the options beyond a 3 or a 4, but for
me, at least, it's not to my taste to boost the numbers
too much -- since "Taken Out" remains a MOS of only 7, you
just don't need the kinds of damage modifiers you may see
elsewhere to drop someone.

Once you go to the "advanced" stuff, yeah, you can design
whatever you want -- but I think, at least at the get-go,
our intention with that set of options was to provide
something a bit more palatable to the crunch types, even
if it wasn't entirely our bag. I think it'd be pretty easy
to model the effects of modern weaponry with the listed or
one or two new weapon 'abilities', if truly desired.

In the end, though, the driving question -- for me -- is
"what kind of effect on the dramatic telling of a fight
will the use of this weapon have?" -- and choose rules to
apply to it that make the most sense. Sure, modelling
reality to an extent is desirable, but Fudge (and Fate)
shines best, IMO, when being used to emulate a genre, a
particular kind of story telling, and as such, the "right"
way to address questions of representing new weaponry,
etc, is to start with the story and work your way back to
the weapon.

> I still think the damage system is neat :) . I'd like to
> apply it to things that it may not have been intended for.
> For example, if you were playing a swashbuckling game, you
> could unleash some witty insult.

Actually, the damage system is meant to be freely
adaptable to all sorts of things -- that's why it's not
really a damage system so much as a "degrees of success"
system, and you find us saying people can use it to do
disarming, maneuvering, and anything else that seems to
fit.

A duel of wits is definitely in keeping! So is a "presence
attack" of sorts, using Intimidation to shake your
opponent's confidence, or Seduction to distract, or... you
get the idea. Not all "wounds" are physical, but they can
have the same for-the-moment or for-the-scene effects as a
'Clipped' or 'Hurt' result might entail.

--
Fred Hicks <iago AT iago DOT net>



Sat Feb 8, 2003 5:32 pm

iago23
Online Now Online Now
Send Email Send Email

Forward
Message #248 of 16065 |
Expand Messages Author Sort by Date

Here are some Are there any plans to include modern weaponry (firearms and such) in the Fate rules? I still think the damage system is neat :) . I'd like to...
Jonathan Moyer
hollywoodave...
Offline Send Email
Feb 8, 2003
3:59 am

... whoops ... I sent this before I finished typing it. Sorry - I would like to include more, but I'm too tired to work on it right now. Basically, I was...
Jonathan Moyer
hollywoodave...
Offline Send Email
Feb 8, 2003
4:04 am

... It was enough to get me off and running, so no worries there. ;) You're exactly right in how it can be used for all sorts of effects, and you're doubly...
Iago
iago23
Online Now Send Email
Feb 8, 2003
5:35 pm

... I suppose we always could, but in the end, with the "dramatic weapons" option, using a gun in a knife fight means "superior weaponry +1". Or if that...
Iago
iago23
Online Now Send Email
Feb 8, 2003
5:32 pm

... hmmm .... This is a neat idea. I will meditate on this and consider the possibilities ... You know what, I don't think you guys really hammered home how...
Jonathan Moyer
hollywoodave...
Offline Send Email
Feb 10, 2003
8:30 pm

... The Fate damage system was inspired, partly, by Michael Gentry's implementation of Fudge Buffy. For historical reasons you can take a gander at: ...
Iago
iago23
Online Now Send Email
Feb 10, 2003
8:42 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help