> Small followup to what Lydia said:
>
> I find it useful, at times, to incent players making
> connections between their characters by treating phases
> where such a connection is established as plot hook phases
> (with the extra skill point attendant).
>
I'll go a step further to say that in my mind, "plot" phases are an
explict bribe to do exactly that. :)
Small followup to what Lydia said: I find it useful, at times, to incent players making connections between their characters by treating phases where such a...
... Well, no, they aren't explicitly about connecting PC to PC, they're about connecting PC to 'the game'. -- Fred Hicks * "Curse you iago and your fast...
... I agree, actually, these are some of my standard categories that I force players to take. Still, with only five aspects, young characters will be ...
... But why not both worlds? Why is it that an NPCs love for you can't be part of your pyramid? I mean, if they support you, then that's what the pyriamid is...
On Wed, 25 Aug 2004 15:08:28 -0500, Mike Holmes <homeydont@...> ... Because not all things that you can buy as Extras make sense as being quantified by...
... adequately ... "Traits". In my homebrew, I call everything, "traits." Your strength is a trait, your computer programming is a trait, your contacts are a...
... Yup its what I always default back to, that word is very generic in my book, being a terrible dancer, a master flutist, or a mediocre swimmer all of those...
... Yep. It's almost like this little game in and of itself. Fun, too, except that it interferes with the other process that's supposed to be going on. ... ...
On Wed, 25 Aug 2004 15:26:40 -0500, Mike Holmes <homeydont@...> ... This remeinds me - I have had the idea for a while of defining phases as aspects....
... Method definitely came first, rooted in a conversation about wanting age to *matter* in an Amber game, and as a way to make character generation also...
... Love the potential mechanic. ... Too easy. It would be odd if Amberites didn't know and interact with each other. In fact, there's really nobody else who...
... Subject to the same events of history, at the least, if not the same place; good point. -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob...
... Actually, Fred's Amber game was unusual in that not everyone was Blooded, and not all who were knew it. So there was actually a fair diversity in the...
... Ah, I see you've used the Gloranthan symbol for moon heading to new, meaning, I take it, that the game will be out next month. Excellent, I look forward to...
... That's what the hmmm was about. :-) ... That's the part that fascinates me at the moment. In my Hero Quest game, I'm currently at a point where I'm trying...
... <snip lots of thoughts> ... On a related note I've been tossing around a couple words trying to find interesting uses for them. I had considered the...
... Well, I'll take that as a compliment. That's the term we used in Universalis. Can't really take credit for it, however, we stole it from Story Engine. But...
... Uh, all I can say is that they do make sense. In fact, my way of looking at it comes from a very narrativism based supposition. It's your model where ...
Sorry about the potential double post. Mailer difficulties. On Fri, 27 Aug 2004 14:15:01 -0500, Mike Holmes <homeydont@...> ... I suppose that what it...
... This is part of the problem, yes. But, given that many of the examples of "skills" are actually not skills, and that without the ability to assign what are...
On Sat, 28 Aug 2004 15:05:52 -0500, Mike Holmes <homeydont@...> ... Actually, what I said was this: "Within the context of those definitions, I find it...