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Reply | Forward Message #2248 of 16065 |
Re: [FateRPG] Re: Ack! and Mook-mobs

Dare I ask what GNS lingo is? 
 
I'm finding the discussion of mook mobs and varying the challenge tracks rather interesting.
 
In my post apocalyptic "awakened world" game, I've been having "squads" of bad guys, more or less mooks, be a single challenge track.
 
For example:
 
/ / Rifleman down -1 to next action
/ / Machinegunner down -1 to all actions in scene
/ / Team leader down -1 for awhile
/   Squad taken out.
 
It lets the commando death machine go hog wild with his assault weapons and explosives, without going into a lot of work over area effect stuff.
----- Original Message -----
From: Iago
Sent: Friday, July 16, 2004 12:07 PM
Subject: Re: [FateRPG] Re: Ack! and Mook-mobs

On Fri, 16 Jul 2004, Mike Holmes wrote:

> >From: Robert Donoghue <rdonoghue@...>
>
> >Well, there's the $64,000 question in my mind: do tactics
> >matter with mobs?
>
> Wow. Rob, your suggestions in this post suggest to me that
> you are really very conflicted over GNS priorities, and
> what the system should support.

  I should note that in general I (and I think Rob at least
  to some extent) find the GNS lingo to be bunk. It has too
  much of a taint of navel-gazing academia to it, for it to
  feel like something I can make much use of.

<...>

> If you would feel better taking this discussion elsewhere,
> let me know.

  If you do, please make sure I stay in the loop. :)

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/


Fate * http://www.faterpg.com/




Fri Jul 16, 2004 4:15 pm

berenaram@...
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Message #2248 of 16065 |
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... *laughs* I suppose it is on some level, but not surprising. Some of the best books I've ever read for GMing have been about scams and stage magic. ...
Robert Donoghue
r_donoghue
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Jul 16, 2004
7:50 pm

Dare I ask what GNS lingo is? I'm finding the discussion of mook mobs and varying the challenge tracks rather interesting. In my post apocalyptic "awakened...
DC
berenaram@...
Send Email
Jul 16, 2004
4:19 pm

I had no idea either, but a quick google gave me the wikipedia entry for it. http://en.wikipedia.org/wiki/GNS_Theory andrew...
Andrew
andrewcarle
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Jul 16, 2004
4:32 pm

... That's a decent summary, thanks for finding it. It's been said several times that Fate straddles the Narrativist/Simulationist boundary, as the Sim side of...
Iago
iago23
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Jul 16, 2004
4:36 pm

... Yes, I'm aware of your opinion. Mike _________________________________________________________________ MSN Toolbar provides one-click access to Hotmail...
Mike Holmes
mike_c_holmes
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Jul 16, 2004
6:29 pm

My crew is having fun with the game, since the mechanics of what particular weapon or technology you carry is pretty much secondary, other then a couple of...
DC
berenaram@...
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Jul 16, 2004
6:55 pm

... I leave the analysis of whether that's Simist or Gamist to folks better equipped to analyze. :) -- Fred Hicks * "Curse you iago and your fast fingers!" -...
Iago
iago23
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Jul 16, 2004
7:00 pm

I leave the analysis of whether that's Simist or Gamist to folks better equipped to analyze. :) Works for me. Generally as long as the players stay happy, I'm...
DC
berenaram@...
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Jul 16, 2004
7:07 pm

... I've been that GM myself. I have no problems with this sort of play, really. In fact, if it makes things more fun, then great. The thing is that FATE ...
Mike Holmes
mike_c_holmes
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Jul 16, 2004
9:17 pm

... Fair enough. I think I'm revealing a bias here that I think a lot of strategic players would be perfectly happy with narrative play if the narration...
Robert Donoghue
r_donoghue
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Jul 19, 2004
2:34 am

On Sun, 18 Jul 2004 22:34:23 -0400, Robert Donoghue <rdonoghue@...> ... Easy fix, Rob. My groups have found that the lack of player-required tactics in...
Landon Darkwood
jhudsui
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Jul 19, 2004
12:48 pm

I don't think anything is broken either. Yesterday we had a truly large, climactic battle, with six players, a half dozen squads of crazed sewer cultists, two...
DC
berenaram@...
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Jul 19, 2004
1:08 pm

... I wouldn't argue against you there. I can really see a synergy to be had, done right. What I'm getting at is that I think that this can happen as part of...
Mike Holmes
mike_c_holmes
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Jul 19, 2004
1:35 pm

... This is especially genre appropriate if playing a Kung-Fu Action Film game. There it's a convention that nobody ever gets attacked by a disadvantageous ...
Mike Holmes
mike_c_holmes
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Jul 14, 2004
1:57 pm
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