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FATE combat questions   Message List  
Reply | Forward Message #2226 of 16065 |
Re: [FateRPG] Re: FATE combat questions

On Tue, 13 Jul 2004, Dave Hill wrote:

> --- In FateRPG@yahoogroups.com, Iago <iago@i...> wrote:
> > Yeah. Mooks faw down fast if you throw enough PCs at
> > them. Keep in mind, the idea is that a Mook Mob is the
> > "equal" of a single PC.
>
> So, do the PCs get Superior Numbers (going against a
> "single Mook-Mass"), do the Mooks get Superior Numbers
> (there being lots o' them), or is it a wash ?
>
> (And, yes, the answer is probably, "what's the effect
> you're looking for?" as well as "whatever you decide, be
> consistent.")

Well, it's that, but I'll happily tell you how *I'd* do it
-- just don't consider this as anything other than one
particular GM's approach.

If I'm doing a single character representation of a mob,
then I'm liable to make two choices:

1) You can't get superior numbers over a mob. They're a
mob.

2) However, they're mooks. Their numbers are primarily
there to make sure that there are a few standing after
you empty your clip into them. Their advantage of
numbers is already figured in, on that note, so they
cannot get superior numbers.

Basically, if you're in a fight with a mob, set the
superior numbers modifier aside.

I probably *would* still allow for things like Flanked and
Surrounded to come into play, so if the PCs set up a
particularly clever ambush for the mob and are able to hit
them from multiple sides, they get rewarded for it.

But mooks are mooks. Sure, they might use some tactics,
but the benefits they enjoy from them should be fairly
limited. :)

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/




Tue Jul 13, 2004 9:04 pm

iago23
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Message #2226 of 16065 |
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... So, do the PCs get Superior Numbers (going against a "single Mook-Mass"), do the Mooks get Superior Numbers (there being lots o' them), or is it a wash ? ...
Dave Hill
davehill47
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Jul 13, 2004
8:08 pm

... Well, it's that, but I'll happily tell you how *I'd* do it -- just don't consider this as anything other than one particular GM's approach. If I'm doing a...
Iago
iago23
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Jul 13, 2004
9:04 pm

... Thanks -- what you suggest makes a lot of sense (and, after all, you do have a fair amount of insight into the game mechanics). :-) ... Agreed. And,...
Dave Hill
davehill47
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Jul 13, 2004
9:52 pm

From: "Dave Hill" <dave@...> ... Clipped: extra -1 for one exchange Darren...
Darren Hill
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Jul 13, 2004
9:48 am

... Yeah -- that occured to me at the time, but I didn't think of "clipped" damage the same way. Got it. *** Dave...
Dave Hill
davehill47
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Jul 13, 2004
12:40 pm

... Absolutely true. I noted the same thing about the differences between Hero Quest simple and extended contests. Going to extended contests means that ...
Mike Holmes
mike_c_holmes
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Jul 13, 2004
2:50 pm

... From: "Dave Hill" <dave@...> ... IMO, yes. ... G2 doesn't get to hit anyone, since B1 beat his roll. Make sure players understand this, and...
Darren Hill
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Jul 14, 2004
8:30 am

From: "Dave Hill" <dave@...> ... Well, I'd most likely use one Mook mob per PC (or one challenge track per PC) - so it's possible for the...
Darren Hill
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Jul 14, 2004
8:44 am

From: "Darren Hill" <Starscape@...> ... G2 ... and ... a ... Of course, I forgot to explicitly answer the question: each mooksquad is treated as a...
Darren Hill
demiurgeasta...
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Jul 14, 2004
9:08 am

... track per ... player if ... Hmmm. Interesting. I'm not sure where my mental tipping point is between making mooks a mob, and treating them as...
Dave Hill
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Jul 14, 2004
12:41 pm

... Mobs are a dramatic convention of which the villain is not aware. So he is deploying his mooks in the best way he knows how (actually in most genres where...
Mike Holmes
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Jul 14, 2004
2:06 pm
darkwood@...
jhudsui
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Jul 15, 2004
3:53 pm

Okay, was having problems with my WebMail client, so if a mail shows up on the list with nothing of mine on it, my apologies. It is an evil, hideous debacle of...
jhudsui
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Jul 15, 2004
3:54 pm

... Interestingly as a result of this whole conversation, I;m about halfway through a draft to that effect. :) -Rob D....
Robert Donoghue
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Jul 15, 2004
4:20 pm

... Glad to have let my ignorance and confusion play a part. :-) *** Dave...
Dave Hill
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Jul 15, 2004
4:37 pm

... All good, fine points, esp. as summarized at then end. Part of where this comes home to roost is not just with me (the GM) trying to pick and choose the...
Dave Hill
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Jul 15, 2004
4:41 pm

... I can feel your pain, here. I playtested Fudgeless Fate with a few different genres, and was playing around with different configurations for the dice odds...
jhudsui
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Jul 15, 2004
6:20 pm

... Well, there's the $64,000 question in my mind: do tactics matter with mobs? For Feng Shui's mooks, for example, they absolutely do not. The mooks are...
Robert Donoghue
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Jul 15, 2004
7:07 pm

... Wow. Rob, your suggestions in this post suggest to me that you are really very conflicted over GNS priorities, and what the system should support. When it...
Mike Holmes
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Jul 16, 2004
4:04 pm

... I should note that in general I (and I think Rob at least to some extent) find the GNS lingo to be bunk. It has too much of a taint of navel-gazing...
Iago
iago23
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Jul 16, 2004
4:07 pm

... *laughs* I suppose it is on some level, but not surprising. Some of the best books I've ever read for GMing have been about scams and stage magic. ...
Robert Donoghue
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Jul 16, 2004
7:50 pm

Dare I ask what GNS lingo is? I'm finding the discussion of mook mobs and varying the challenge tracks rather interesting. In my post apocalyptic "awakened...
DC
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Jul 16, 2004
4:19 pm

I had no idea either, but a quick google gave me the wikipedia entry for it. http://en.wikipedia.org/wiki/GNS_Theory andrew...
Andrew
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Jul 16, 2004
4:32 pm

... That's a decent summary, thanks for finding it. It's been said several times that Fate straddles the Narrativist/Simulationist boundary, as the Sim side of...
Iago
iago23
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Jul 16, 2004
4:36 pm

... Yes, I'm aware of your opinion. Mike _________________________________________________________________ MSN Toolbar provides one-click access to Hotmail...
Mike Holmes
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Jul 16, 2004
6:29 pm

My crew is having fun with the game, since the mechanics of what particular weapon or technology you carry is pretty much secondary, other then a couple of...
DC
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Jul 16, 2004
6:55 pm

... I leave the analysis of whether that's Simist or Gamist to folks better equipped to analyze. :) -- Fred Hicks * "Curse you iago and your fast fingers!" -...
Iago
iago23
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Jul 16, 2004
7:00 pm

I leave the analysis of whether that's Simist or Gamist to folks better equipped to analyze. :) Works for me. Generally as long as the players stay happy, I'm...
DC
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Jul 16, 2004
7:07 pm

... I've been that GM myself. I have no problems with this sort of play, really. In fact, if it makes things more fun, then great. The thing is that FATE ...
Mike Holmes
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Jul 16, 2004
9:17 pm

... Fair enough. I think I'm revealing a bias here that I think a lot of strategic players would be perfectly happy with narrative play if the narration...
Robert Donoghue
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Jul 19, 2004
2:34 am
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