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FATE combat questions   Message List  
Reply | Forward Message #2215 of 16065 |
Re: [FateRPG] FATE combat questions

On Mon, 12 Jul 2004, Darren Hill wrote:

> I also sometimes do what Fred suggested - treat an entire
> group of mooks as a single damage track (or more
> accurately, a challenge track).

Mook group challenge track (rough draft, off the cuff)

0 Battered Group is hurt, but no one's down

1 Light Casualty A single member of the group drops or is injured
in some critical fashion, requiring them to rework
their coordination: -1 to their next roll.

2-4 Casualty The group loses a small, but significant, portion
of their force. -1 to rolls for the rest of the
fight, or until reinforcements arrive.

5-6 Heavy Casualty Much of the group is injured or down. -1 to
rolls for the rest of the fight; each box
checked is cumulative.

7+ Decimation All members of the group are routed, injured
and unable to fight, or killed. Group cannot
continue to affect combat.

I like having my cumulatives add up to -4, so I'd probably
just stick with two boxes per level (other than
Decimation, which only gets one), but I could also see
going for 1/1/1/3/1 instead, on the idea that the smaller
casualties can stack up quicker.

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/



Mon Jul 12, 2004 5:24 pm

iago23
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Message #2215 of 16065 |
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From: "Doyce Testerman" <smarter@...> ... I did it the same way in the beginning for reason (a) above. I have considered (b) as well, but for my...
Darren Hill
demiurgeasta...
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Jul 12, 2004
4:52 pm

... Mook group challenge track (rough draft, off the cuff) 0 Battered Group is hurt, but no one's down 1 Light Casualty A single member of the...
Iago
iago23
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Jul 12, 2004
5:25 pm

... Holy Moley. I just looked at that, then looked at Exchange-based fight example (print page 38 in the PDF), and realized that the frelling damage penalties...
Dave Hill
davehill47
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Jul 13, 2004
4:01 am

... day ... ... at ... You forgot the Clipped -1, which while lasting only as long as the next exchange, is cumulative with the others, totalling -4. It does...
Adrian Price
afprice75
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Jul 13, 2004
4:52 am

... I did some thinking about this last night. Assume our merry band of Five Heroes (G1-5), up against the couple-o-dozen mooks charging at them. Some...
Dave Hill
davehill47
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Jul 13, 2004
2:22 pm

... Not the way I'd run it -- if the mooks are beat by even one guy, they don't get the result. ... Yeah. Mooks faw down fast if you throw enough PCs at them. ...
Iago
iago23
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Jul 13, 2004
4:20 pm

... So, do the PCs get Superior Numbers (going against a "single Mook-Mass"), do the Mooks get Superior Numbers (there being lots o' them), or is it a wash ? ...
Dave Hill
davehill47
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Jul 13, 2004
8:08 pm

... Well, it's that, but I'll happily tell you how *I'd* do it -- just don't consider this as anything other than one particular GM's approach. If I'm doing a...
Iago
iago23
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Jul 13, 2004
9:04 pm

... Thanks -- what you suggest makes a lot of sense (and, after all, you do have a fair amount of insight into the game mechanics). :-) ... Agreed. And,...
Dave Hill
davehill47
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Jul 13, 2004
9:52 pm

From: "Dave Hill" <dave@...> ... Clipped: extra -1 for one exchange Darren...
Darren Hill
demiurgeasta...
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Jul 13, 2004
9:48 am

... Yeah -- that occured to me at the time, but I didn't think of "clipped" damage the same way. Got it. *** Dave...
Dave Hill
davehill47
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Jul 13, 2004
12:40 pm

... Absolutely true. I noted the same thing about the differences between Hero Quest simple and extended contests. Going to extended contests means that ...
Mike Holmes
mike_c_holmes
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Jul 13, 2004
2:50 pm

... From: "Dave Hill" <dave@...> ... IMO, yes. ... G2 doesn't get to hit anyone, since B1 beat his roll. Make sure players understand this, and...
Darren Hill
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Jul 14, 2004
8:30 am

From: "Dave Hill" <dave@...> ... Well, I'd most likely use one Mook mob per PC (or one challenge track per PC) - so it's possible for the...
Darren Hill
demiurgeasta...
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Jul 14, 2004
8:44 am

From: "Darren Hill" <Starscape@...> ... G2 ... and ... a ... Of course, I forgot to explicitly answer the question: each mooksquad is treated as a...
Darren Hill
demiurgeasta...
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Jul 14, 2004
9:08 am

... track per ... player if ... Hmmm. Interesting. I'm not sure where my mental tipping point is between making mooks a mob, and treating them as...
Dave Hill
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Jul 14, 2004
12:41 pm

... Mobs are a dramatic convention of which the villain is not aware. So he is deploying his mooks in the best way he knows how (actually in most genres where...
Mike Holmes
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Jul 14, 2004
2:06 pm
darkwood@...
jhudsui
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Jul 15, 2004
3:53 pm

Okay, was having problems with my WebMail client, so if a mail shows up on the list with nothing of mine on it, my apologies. It is an evil, hideous debacle of...
jhudsui
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Jul 15, 2004
3:54 pm

... Interestingly as a result of this whole conversation, I;m about halfway through a draft to that effect. :) -Rob D....
Robert Donoghue
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Jul 15, 2004
4:20 pm

... Glad to have let my ignorance and confusion play a part. :-) *** Dave...
Dave Hill
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Jul 15, 2004
4:37 pm

... All good, fine points, esp. as summarized at then end. Part of where this comes home to roost is not just with me (the GM) trying to pick and choose the...
Dave Hill
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Jul 15, 2004
4:41 pm

... I can feel your pain, here. I playtested Fudgeless Fate with a few different genres, and was playing around with different configurations for the dice odds...
jhudsui
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Jul 15, 2004
6:20 pm

... Well, there's the $64,000 question in my mind: do tactics matter with mobs? For Feng Shui's mooks, for example, they absolutely do not. The mooks are...
Robert Donoghue
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Jul 15, 2004
7:07 pm

... Wow. Rob, your suggestions in this post suggest to me that you are really very conflicted over GNS priorities, and what the system should support. When it...
Mike Holmes
mike_c_holmes
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Jul 16, 2004
4:04 pm

... I should note that in general I (and I think Rob at least to some extent) find the GNS lingo to be bunk. It has too much of a taint of navel-gazing...
Iago
iago23
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Jul 16, 2004
4:07 pm

... *laughs* I suppose it is on some level, but not surprising. Some of the best books I've ever read for GMing have been about scams and stage magic. ...
Robert Donoghue
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Jul 16, 2004
7:50 pm

Dare I ask what GNS lingo is? I'm finding the discussion of mook mobs and varying the challenge tracks rather interesting. In my post apocalyptic "awakened...
DC
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Jul 16, 2004
4:19 pm

I had no idea either, but a quick google gave me the wikipedia entry for it. http://en.wikipedia.org/wiki/GNS_Theory andrew...
Andrew
andrewcarle
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Jul 16, 2004
4:32 pm

... That's a decent summary, thanks for finding it. It's been said several times that Fate straddles the Narrativist/Simulationist boundary, as the Sim side of...
Iago
iago23
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Jul 16, 2004
4:36 pm
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