On Mon, 12 Jul 2004, Darren Hill wrote:
> I also sometimes do what Fred suggested - treat an entire
> group of mooks as a single damage track (or more
> accurately, a challenge track).
Mook group challenge track (rough draft, off the cuff)
0 Battered Group is hurt, but no one's down
1 Light Casualty A single member of the group drops or is injured
in some critical fashion, requiring them to rework
their coordination: -1 to their next roll.
2-4 Casualty The group loses a small, but significant, portion
of their force. -1 to rolls for the rest of the
fight, or until reinforcements arrive.
5-6 Heavy Casualty Much of the group is injured or down. -1 to
rolls for the rest of the fight; each box
checked is cumulative.
7+ Decimation All members of the group are routed, injured
and unable to fight, or killed. Group cannot
continue to affect combat.
I like having my cumulatives add up to -4, so I'd probably
just stick with two boxes per level (other than
Decimation, which only gets one), but I could also see
going for 1/1/1/3/1 instead, on the idea that the smaller
casualties can stack up quicker.
--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/