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Reply | Forward Message #2193 of 16065 |
Re: [FateRPG] fate organizations

I wrote:

>>I could see this working as a good shorthand to represent any number of
>>game elements -- locations come to mind:
>>
>>Temple of Ancient Evil
>>OO Undead Patrols
[etc.]

DarkHost wrote:

> What a nifty-cool idea!

I have to admit that I'm not yet sure *how* I'd use it, other than as a
useful GM shorthand. "{Hm, what have I not thrown at them this session?
Oh yeah, another fight with zombies would be cool. Check off that
box.) You hear shambling noises and moaning! Anybody got any holy
water left?"

> I'll have to let you know how it works out --
> assuming my RPGing ever becomes something other than an exercise in
self-abuse.

Understood. I'm having fun treating my previously mentioned thief game
as a thought experiment, even if it turns out I can't actually assemble
any players. I still have hopes.

I particularly like the suggestions on page 20 for giving out Fate
points as rewards for genre-appropriate actions. This seems like it
could be tons of fun in play. I'm coming up with stuff like
"participate in a rooftop chase after dark," "steal someone's
clothes/uniform as a disguise," "take a risk to steal something you
don't actually need," "get out of a tight spot by impersonating someone
important," things like that.

--
--------------------------------------------------------------------
Jason Puckett / punkmonkey@... / www.intemperance.net
"My folks were always on me to groom myself and wear
underpants. What am I, the Pope?" -- Fry, "Futurama"



Fri Jul 2, 2004 2:28 pm

misterrain23
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Message #2193 of 16065 |
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Hi I really like the idea of fate organizations. They can represent basicly everything - an invading army, conspiracy organization, trade guild, goverment. I...
albastar1
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Jun 27, 2004
4:30 pm

I may have to chew a bit to come up with a solid implementation, but I'd just like to say that I love this idea!...
Robert Donoghue
r_donoghue
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Jun 30, 2004
2:28 pm

... I could see this working as a good shorthand to represent any number of game elements -- locations come to mind: Temple of Ancient Evil OO Undead Patrols ...
Jason
misterrain23
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Jun 30, 2004
2:45 pm

... What a nifty-cool idea! I'll have to let you know how it works out -- assuming my RPGing ever becomes something other than an exercise in self-abuse. -DH...
DarkHost
darchost
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Jun 30, 2004
11:40 pm

... [etc.] ... I have to admit that I'm not yet sure *how* I'd use it, other than as a useful GM shorthand. "{Hm, what have I not thrown at them this session?...
Jason
misterrain23
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Jul 2, 2004
2:28 pm

Saw Pitch Black last wednsday and then saw Chronicles of Riddick, so i'm in a SF sort of mode. The Drift A collection of habitats and abandoned ships in the...
vincentalienzk@...
alienzk
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Jul 1, 2004
3:00 am

In a message dated 06/30/2004 11:13:34 PM Eastern Daylight Time, vincentalienzk@... writes: Saw Pitch Black last wednsday and then saw Chronicles of...
vincentalienzk@...
alienzk
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Jul 2, 2004
2:40 pm

... Very simply, it's an easy way to arbitrarily set opposing values. Want to dodge those Undead Patrols in the area? You roll against the organization's ...
Mike Holmes
mike_c_holmes
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Jul 2, 2004
4:54 pm

... That makes perfect sense, of course. Thanks. -- ... Jason Puckett / punkmonkey@... / www.intemperance.net "My folks were always on me to...
Jason
misterrain23
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Jul 2, 2004
10:25 pm

What about using aspect against organization, for example Undead Patrols might be lured away by the smell of fresh brains instead of patroling. Or for example...
albastar1
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Jul 3, 2004
1:15 pm
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