I wrote:
>>I could see this working as a good shorthand to represent any number of
>>game elements -- locations come to mind:
>>
>>Temple of Ancient Evil
>>OO Undead Patrols
[etc.]
DarkHost wrote:
> What a nifty-cool idea!
I have to admit that I'm not yet sure *how* I'd use it, other than as a
useful GM shorthand. "{Hm, what have I not thrown at them this session?
Oh yeah, another fight with zombies would be cool. Check off that
box.) You hear shambling noises and moaning! Anybody got any holy
water left?"
> I'll have to let you know how it works out --
> assuming my RPGing ever becomes something other than an exercise in
self-abuse.
Understood. I'm having fun treating my previously mentioned thief game
as a thought experiment, even if it turns out I can't actually assemble
any players. I still have hopes.
I particularly like the suggestions on page 20 for giving out Fate
points as rewards for genre-appropriate actions. This seems like it
could be tons of fun in play. I'm coming up with stuff like
"participate in a rooftop chase after dark," "steal someone's
clothes/uniform as a disguise," "take a risk to steal something you
don't actually need," "get out of a tight spot by impersonating someone
important," things like that.
--
--------------------------------------------------------------------
Jason Puckett / punkmonkey@... / www.intemperance.net
"My folks were always on me to groom myself and wear
underpants. What am I, the Pope?" -- Fry, "Futurama"