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Multiple Opponents and determining who won.   Message List  
Reply | Forward Message #2124 of 16062 |
Re: [FateRPG] Multiple Opponents and determining who won.

On Sun, 13 Jun 2004, doyce@... wrote:

> I think it's the first answer, but I'd like verification.

I think I would tend say, yeah, MoS 0 is enough, *but*, if
you want, you can break a tie via a single-die roll-off,
or whatever; you could also elect to choose either
interpretation depending on whether or not the
interpretation favors the PCs; etc.

> Second question, which I think I have right but want to check:
>
> Statement: If you win an exchange against multiple opponents and
> apply damage to a target as a result, the damage the target takes is
> according to the MoS between you and that specific opponent you're
> applying it to.

Correct.

> Example: Joe is fighting two mooks. Joe gets a +5; one mook gets a
> +1, the other rolls a +4.
>
> Result: Joe wins and applies a MoS 4 outcome against the mook that
> rolled worse.
>
> Am I right in this or no?

You're right.

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/



Sun Jun 13, 2004 2:19 pm

iago23
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Message #2124 of 16062 |
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Hey all, two quick conflict questions about fighting several opponents (came up in a test run of combat tonight). The rules for multiple opponents on page 44...
doyce@...
bear2305
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Jun 13, 2004
7:34 am

... state: "When ... roll. ... he ... a ... which ... your ... I'd go with the first answer too. ... is ... a ... Sounds right to me, since your usual basis...
Adrian Price
afprice75
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Jun 13, 2004
8:54 am

From: <doyce@...> ... <sip> ... You're right - it is the first. ... <snip> ... Yes, you're right again. Note that the 2 mooks probably get a +1...
Darren Hill
demiurgeasta...
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Jun 13, 2004
9:42 am

... I think I would tend say, yeah, MoS 0 is enough, *but*, if you want, you can break a tie via a single-die roll-off, or whatever; you could also elect to...
Iago
iago23
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Jun 13, 2004
2:19 pm

... Another way of looking at this is that both the high-rollers have an MoS of 0, giving a scratch to each -- but the MoS over the low roller still takes...
Dave Hill
davehill47
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Jun 13, 2004
6:26 pm

... According to the default rules, this is correct, as has been previously verified. However, I do want to point out that this rule is an easily tweaked one...
Landon Darkwood
jhudsui
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Jun 13, 2004
3:51 pm

Ummm...what's a "wiki"?...
DarkHost
darchost
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Jun 15, 2004
2:14 pm

Wikis in plain English: http://www.commoncraft.com/archives/000644.html Wiki and the Perfect Campaign Trip -- an example of using Wiki's for a rpg campaign --...
Doyce Testerman
bear2305
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Jun 15, 2004
3:08 pm

... And, following up from Doyce's response, the wiki in question can be found in the Links section of the FateRPG Yahoo group, and, more specifically, here: ...
Dave Hill
davehill47
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Jun 15, 2004
3:58 pm

Thank you for the replies. -DH...
DarkHost
darchost
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Jun 16, 2004
1:36 am

From: "Dave Hill" <dave@...> ... Note that a Scratch in FATE doesn't actually do anything on the wound track - you don't have scratch boxes...
Darren Hill
demiurgeasta...
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Jun 14, 2004
6:48 am

... wound ... them - ... that way. I've seen Scratch boxes on the wounds track in some instances. They're more for cumulative effect (resetting each turn) than...
Dave Hill
davehill47
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Jun 14, 2004
12:25 pm

... I run with boxes on Scratches so that if you take three hits in an exchange (conceivable), it'll roll over. Makes mobs-of-minions an effective villain...
Iago
iago23
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Jun 14, 2004
3:12 pm
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