On Sun, 13 Jun 2004, Adrian Price wrote:
> As far as I'm aware, you've got it right: the disarm effectively
> *is* the Hurt result, so the likelihood that the disarming guy now
> has the superior weapon bonus replaces the -1 for, for example, a
> wound. You don't do -1 *and* get additional circumstantial bonuses
> for the disarm, since the disarm is the 'wound'.
Exactly right. A disarm is a maneuver that achieves a
"wound-equivalent result", not a "wound and a result".
> This means a disarm doesn't exactly equate to a normal Hurt result
> though, since depending on circumstances the disarmed guy might draw
> a secondary weapon in the next exchange. I guess that's the chance
> the disarming character takes.
Also correct.
> As an alternative, I guess you could abstract it more and rule that
> even if the disarmed character draws another weapon they're still
> at -1 for the combat's duration due to being off-balance or hard
> pressed, etc., depending on your groups take on these kinds of
> things.
Sure, if you want. :)
--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/