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A bit OT: Fate and the Talislanta System...   Message List  
Reply | Forward Message #2105 of 16065 |
Re: [FateRPG] Re: A bit OT: Fate and the Talislanta System...

On Thu, 10 Jun 2004, Dave Hill wrote:

> But that use of Aspects really doesn't seem to be
> supported by most of the rules text. Aspects do rerolls,
> not skill rolls -- except for that brief mention of "rare"
> occurances.
>
> I'm interested in any thoughts folks have on the subject.

The main thought I've had about it, honestly, is that we
have that mechanic there for two ulterior motives:

* Folks shouldn't have to scrap their character and
rewrite it when they discover they left out a skill
they shouldn't have. Falling back to the aspect's
rating in such a case gives you a method for insulating
those circumstanes, and should be well familiar to
folks from standard Fudge who might fall back to an
Attribute when a Skill was otherwise nonpresent or
unavailable.

* Doing it with NPCs means you don't have to write out
all their skills.

But it was written long ago and I don't entirely remember.

In general, unless you're applying careful containment &
balance to your aspect levels (skill levels get this
already via the pyramid), this method doesn't stand up
real good because aspect ratings can at various points
outstrip what skills can be rated at, which can seem
unbalancing. So it should be used judiciously or, to put
it another way, "rarely".

There are a few ways to make your situation a little safer
though.

The first is to follow our recommendation that you don't
allow someone to promote a single aspect to a level that
is greater than half the number of phases-so-far (so you
shouldn't be taking an Aspect above 2 levels until you're
at Phase 6, etc). This approach has a loose "pyramidding"
effect on aspects. Your alternate approach is to keep in
mind what your ultimate number of phases is going to be,
and size that accordingly -- so if you're doing a 6-phase
character generation, someone could have an Aspect of 3
levels by phase 3, but would not be allowed to take it
beyond that. Either way, the cap serves you well in
creating a feeling of balance if you're going to roll
against aspect levels occasionally.

The second way is something you suggested already --
charge an aspect check-off to roll against an aspect
instead of a default-or-nonexistent skill. This is pretty
elegant in a number of ways. Consider if you had someone
with a Superb (level 4) Aspect of Strength, but their
combat skills only topped out at Good. Throughout an
adventure, they could spend a box of Strength during a
fight, to:

* Reroll their Good combat skill roll, or
* Roll against their Superb Strength rating instead of
their combat skill to strike a powerful blow (which
could then be improved with more box expenditures for
rerolls and die flips, too!).

That's nicely limiting on how often they can "exceed their
normal bounds". The only "flaw" I can see with this is
that it would encourage people to take a smaller number of
aspects at higher levels, rather than spreading things all
around -- but with a "capping" method in place like the
first one too, you may have yourself a working solution
there.

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/




Thu Jun 10, 2004 4:47 pm

iago23
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Message #2105 of 16065 |
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My new thread on RPG.net http://forum.rpg.net/showthread.php?s=&threadid=123810...
dalcun
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May 20, 2004
3:38 pm

The discussion a while back about FATE and Talislanta combined with a few other things have resulted in me running a Talislanta game for the first time in...
rstehwien
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Jun 9, 2004
2:21 am

... I love it. If I ever play Talislanta, this is what I'm going to use. Had you read my comments on the PBEM game that I'm running? Because you've mirrored...
Mike Holmes
mike_c_holmes
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Jun 9, 2004
2:17 pm

... Thanks, if you ever do drop me a line to tell me how it went and pass along any comments/suggestions. My game will be going live on Saturday and I expect...
Robert Stehwien
rstehwien
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Jun 9, 2004
5:31 pm

... Huh, I'd forgotten about that. The magic sounds just like I'd have done it (and more or less am doing it in the PBEM). Nice. ... I agree that some systems...
Mike Holmes
mike_c_holmes
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Jun 9, 2004
6:24 pm

... Good. At least I'm not totally in left field. ... I've tried letting people define their own skills with limited success. I tried to give an actual skill...
Robert Stehwien
rstehwien
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Jun 9, 2004
10:55 pm

... I think once you have a basis extending that skill list when needed is easy.... Talislanta and Bard Games Atlantean system both always intrigued me, more...
lance dyas
garthan_drag...
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Jun 10, 2004
1:54 am

... this is ... gross ... automatically your ... but we ... to roll ... to do ... The ... make them ... astrophysicist, I ... being an ... it, ... addition ......
Dave Hill
davehill47
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Jun 10, 2004
4:33 pm

... The main thought I've had about it, honestly, is that we have that mechanic there for two ulterior motives: * Folks shouldn't have to scrap their character...
Iago
iago23
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Jun 10, 2004
4:47 pm

... Always a good reason. :-) Thanks for the thoughts. *** Dave...
Dave Hill
davehill47
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Jun 10, 2004
5:52 pm

... The other thing that this does is to give the players a good idea of what the appropriate "breadth" is for a skill. If there are skills like Swordsmanship...
Mike Holmes
mike_c_holmes
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Jun 10, 2004
4:10 pm

... I meant to mention this. I mentioned burning a FP to be the limiter - but either of these uses would work fine, IMO. The use shouldn't be free, or else it...
Mike Holmes
mike_c_holmes
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Jun 10, 2004
7:20 pm
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