On Thu, 10 Jun 2004, Dave Hill wrote:
> * Do NPCs get rerolls via their Aspects?
Yes, but that doesn't mean I have to use them unless I'm
interested in pulling off a particular effect, or I'm
trying to preserve a given villain or whoever to come back
another day.
> * Do NPCs (or the GM) get Fate Points?
I usally start them with zero, but if they get into a
"forced involuntary invocation" situation, I'll grant them
some (like if the big bad vampire gets driven back by a
ray of sunlight or whatever).
> The answer, of course, is probably, "Well, what's the
> end-result you're looking for? That should dictate the
> mechanical answer." Which is probably true, but I'm
> wondering if, by default, that mechanic is expected in the
> system (thinking it's always better to know the rules
> before I break them).
Nothing is explicitly expected, IIRC.
> My inclination is to say no on both questions, just for
> simplicity's sake (speed and prep time), but that would
> seem to add a huge advantage to the players.
It does.
I regulate this by having most mooks have at best half the
aspect levels of the PCs, and usually all of them in a
single aspect. (Like, my notes might read, 5 minions,
Vampire [][])
Named guys get an equivalent number of aspect levels to
the PCs, but still often suffer from a certain narrowing
of the variety of those aspects.
Big Bads get several varied, and usually complementary,
aspects, at levels that exceed a single PC's count.
> Not that I'm out for blood, but I like to keep 'em a
> little worried that I am.
You should. :)
--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
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