On Mon, 24 May 2004, Dave Hill wrote:
> In other words, you don't really want to be tumbling like
> a clown, but tumbling like someone who's gone through
> Basic Training, or is used to tumbling in a gunfight.
Sure. Here's another example -- in Mike Holmes' Fate PBEM,
I'm playing a benighted toadling creature named Mump that
was used as the subject of a bunch of magical experiments
and now walks around scarred and full of side-effects
(such as, he glows). We decided to represent his ability
to glow as a skill ("Glow", in fact).
I could very much see a combat situation where Mump tried
to avoid hardship by glowing bright enough to make an
attacker startled or blinded and thus fail to hit him. No
+1 appropriate there. Nor is a +1 appropriate when he is
using his Leaping (he's got toad-strong legs) to escape
harm in combat.
He does, however, have the combat-focused skill of Evade,
which under this rule he'd pretty much always be using
solely defensively, and thus might warrant a +1 in those
situations.
(In all of this, I'm not suggesting that Mike does or
should run the game with these +1's, I'm just using Mump
as a readily available example.)
--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/