On Mon, 19 Apr 2004 03:32:19 -0000, Adrian Price <AdrianFPrice@...>
wrote:
> BTW, guns and autofire could use some clarification I reckon, ditto
> for explosions
I'd just call autofire capability grounds for superiority bonus in certain
circumstances. If you have two people squaring off in a garage, one dude
with a pistol and one with a submachine gun, the dude with the SMG is
going to get superior weapon bonus because he can use bursts and autofire.
In such a case, autofire becomes one of those descriptive tools. If
SMG-dude beats Pistol-dude by MoS of 5, the description might include him
catching Pistol-dude in the open and switching to autofire at just that
moment, hence the injury.
Explosions should be a normal static roll to avoid, I'd reckon, with
difficulty based on their size. Grenades might be Mediocre, while oil
drums and stuff may be Fair. You'd use the MoS chart for static tasks
(0-4) to determine damage instead of the dynamic chart (0-7). So, it'd be
like this:
MoS Damage Effect
--- -------------
0 Injured
1 Hurt
2 Clipped
3+ Scratch or total avoidance
So for an Average explosion, if you roll Average you take an injury, Fair
takes a Hurt, and so on. If you roll Great or better, you take no damage.
Or something like that.
-Landon Darkwood