On Fri, 16 Apr 2004, ranthilian wrote:
> You should probably add a note in the exchange based
> combat section to the effect that broader skills work
> better for it. I realize that to you this is obvious, but
> it was not to me when I read it.
Sure. And under the skill list building section, we should
talk about how the "style-based" skills work well with
exchange-based, etc (Fencing, Pistolero) while turn-based
is better supported by the hard specifics (Sword, Dagger,
Gun).
> Also you REALLY need to add some ranged combat examples to
> the text.
I haven't once disputed this. We're going to be doing it.
:)
It's probably going to look a lot like what I sent
yesterday!
> > Then by all means, don't use exchange-based combat!
> > (It's almost like we provided multiple options for a
> > reason.)
>
> That or I will use a 'Firefight' skill rather than
> Shooting for opposed ranged combat. I guess in my mind
> 'Shooting' implies accurately firing a gun rather than
> shoot, maneuver, etc. Again, this need for broad skills in
> exchange based combat didn't click for me because the
> melee example given works quite well with specific skills.
Sure, but recognize the contradiction in your approach.
"Sword-Swinging" gets to include defense, but "Gun
Shooting" doesn't. One "Fight using X tool" skill should
have a certain rough-hewn equivalence to another, at least
IMO (it's one of the big dangers in mixing skill breadths
within a given category).
--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
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