Search the web
Sign In
New User? Sign Up
FateRPG · FATE
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Skills and Aspects   Message List  
Reply | Forward Message #1952 of 16065 |
Re: [FateRPG] Re: Guns

On Fri, 16 Apr 2004, ranthilian wrote:

> You should probably add a note in the exchange based
> combat section to the effect that broader skills work
> better for it. I realize that to you this is obvious, but
> it was not to me when I read it.

Sure. And under the skill list building section, we should
talk about how the "style-based" skills work well with
exchange-based, etc (Fencing, Pistolero) while turn-based
is better supported by the hard specifics (Sword, Dagger,
Gun).

> Also you REALLY need to add some ranged combat examples to
> the text.

I haven't once disputed this. We're going to be doing it.
:)

It's probably going to look a lot like what I sent
yesterday!

> > Then by all means, don't use exchange-based combat!
> > (It's almost like we provided multiple options for a
> > reason.)
>
> That or I will use a 'Firefight' skill rather than
> Shooting for opposed ranged combat. I guess in my mind
> 'Shooting' implies accurately firing a gun rather than
> shoot, maneuver, etc. Again, this need for broad skills in
> exchange based combat didn't click for me because the
> melee example given works quite well with specific skills.

Sure, but recognize the contradiction in your approach.
"Sword-Swinging" gets to include defense, but "Gun
Shooting" doesn't. One "Fight using X tool" skill should
have a certain rough-hewn equivalence to another, at least
IMO (it's one of the big dangers in mixing skill breadths
within a given category).

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/




Fri Apr 16, 2004 3:42 pm

iago23
Online Now Online Now
Send Email Send Email

Forward
Message #1952 of 16065 |
Expand Messages Author Sort by Date

... You should probably add a note in the exchange based combat section to the effect that broader skills work better for it. I realize that to you this is...
ranthilian
Offline Send Email
Apr 16, 2004
3:36 pm

... Sure. And under the skill list building section, we should talk about how the "style-based" skills work well with exchange-based, etc (Fencing, Pistolero)...
Iago
iago23
Online Now Send Email
Apr 16, 2004
3:42 pm

From: "ranthilian" <LWW@...> ... I think it depends on the genre you're aiming for. In a gritty and realistic crime noir setting, yes, standing out in...
Ed Northcott
enorthcott
Offline Send Email
Apr 14, 2004
3:08 pm

It seems to me that conflicts between two ranged combatants persent no real confusion. The problems occur when a ranged combatant is attacking someone who...
howard_m_thompson
howard_m_tho...
Offline Send Email
Apr 14, 2004
3:45 pm

On 4/14/2004, in <mid:3399F0DC-8DAF-11D8-973C-000A95A92CC4@...> ... I like to see "rewards" in the system for sticking to the genre. In my games, I...
Jim D
dangerthorn
Offline Send Email
Apr 14, 2004
5:43 pm

... Amen, brother. I'm so with you here. ... This is entirely my position, too. I do think that, in general, guns do tend to have an advantage, but people are...
Mike Holmes
mike_c_holmes
Offline Send Email
Apr 16, 2004
4:06 pm

... the GM's ... course, but ... I agree - although you can always just compensate the player through Fate points for temporary deprivation, which balances...
Adrian Price
afprice75
Offline Send Email
Apr 14, 2004
1:15 am

... IMHO just being a knight should give him basics (avoiding embarassment will normally be covered) but doing something significant (to impress and get a...
lance dyas
garthan_drag...
Offline Send Email
Apr 13, 2004
1:25 pm

... Welcome! ... The fastest answer to that is: laziness. :) Which is not a bad thing. Fate has an underlying premise of trying to get depth and buy in...
Robert Donoghue
r_donoghue
Offline Send Email
Apr 14, 2004
2:12 am

Thanks for the answers, folks. It's helped me sort a few things out in how I'd prefer to handle things, and given me a couple ideas for new options... and...
Ed Northcott
enorthcott
Offline Send Email
Apr 14, 2004
4:13 am

On Tue, 13 Apr 2004 22:12:30 -0400 Robert Donoghue <rdonoghue@...> ... Wouldn't these two work better as a challenge track for the Heffalump and the...
Michael D Brazier
mdbrazier
Offline Send Email
Apr 17, 2004
6:04 am

I like that a lot! The challenge track is a great idea, but I imagine it all boils down to how important a particular scene is, and whether the GM could...
Manveru
j0vin
Offline Send Email
Apr 17, 2004
6:50 am

... Sure, that works too. Practically speaking, the degree of detail can be set to all sorts of levels, I was mostly just limited by space required for...
Robert Donoghue
r_donoghue
Offline Send Email
Apr 17, 2004
4:02 pm

The one other thing I've been chewing on; the idea of Aspects as attributes. Of course this isn't always the situation; aspects can have a very descriptive...
Ed Northcott
enorthcott
Offline Send Email
Apr 17, 2004
11:03 pm

... What about "Olympic Weightlifters", "Heavy-Worlders", "Giant Bloodeds"? Are they also always less strong? IMHO, this would lead to confusion. Aspects are...
Harald Wagener
avenariusher...
Offline Send Email
Apr 18, 2004
9:20 am

... From: "Harald Wagener" <faterpg@...> ... I would think that it goes without saying that they are variations on a theme. ... It depends. Do you...
Ed Northcott
enorthcott
Offline Send Email
Apr 18, 2004
3:37 pm

... That sounds like punishing people for having creative ideas. Being strong sounds like part of the aspect. ... OK, let's just say, in My Game(TM), aspects...
Harald Wagener
avenariusher...
Offline Send Email
Apr 18, 2004
5:11 pm

From: "Harald Wagener" <faterpg@...> ... How is it punishing someone to require that, if they wish to have abilities above and beyond what are...
Ed Northcott
enorthcott
Offline Send Email
Apr 18, 2004
7:54 pm

... I think I should point out that this sounds more like the distinction between a skill called "Strong" and a skill called "Olympic weightlifter" to me. In...
Howard M Thompson
howard_m_tho...
Offline Send Email
Apr 18, 2004
9:54 pm

... In my game and in my role as GM, I had trouble with this concept too. I had some players who had really cool aspects and other character who had rather...
James Pacek
wilmanric
Offline Send Email
Apr 19, 2004
12:36 am

It's a continual pleasure these days that I can have other things to do, and folks' questions still get answered and adequately discussed on this list. My...
Iago
iago23
Online Now Send Email
Apr 19, 2004
4:08 pm

From: "Ed Northcott" <enorthcott@...> ... the ... abilities, ... One thing Harald hinted at earlier is short-changed by this approach - using Aspects to...
Darren Hill
demiurgeasta...
Offline Send Email
Apr 18, 2004
9:23 pm

... From: "Darren Hill" <starscape@...> ... use ... knowing ... show ... an ... If the player chose to simply use Strong as the aspect name, but in...
Ed Northcott
enorthcott
Offline Send Email
Apr 18, 2004
9:55 pm

... From: "Howard M Thompson" <hmthomps@...> ... between ... Again, I think this is perhaps linked to my personal life, but I tend to see Olympic...
Ed Northcott
enorthcott
Offline Send Email
Apr 18, 2004
10:15 pm

... In my opinion, the main distinction is this: Skills quantify the character's capabilities, while aspects provide narrative control to the player. Aspects ...
Howard M Thompson
howard_m_tho...
Offline Send Email
Apr 18, 2004
11:22 pm

... From: "Howard M Thompson" <hmthomps@...> ... character's ... Aspects ... Ahhhh. That deliniation clarifies things quite a bit, thank you. I was ...
Ed Northcott
enorthcott
Offline Send Email
Apr 18, 2004
11:42 pm

... From: "James Pacek" <wilmanric@...> ... That's a good point, and a completely valid one. There are certain wonderful balances already built into...
Ed Northcott
enorthcott
Offline Send Email
Apr 19, 2004
1:02 pm

... I understand this point. It's kinda like letting a character with: Half-elf [] spend a skill point on "Elf vision" -- sort of a persistent advantage....
James Pacek
wilmanric
Offline Send Email
Apr 19, 2004
1:43 pm

... From: "James Pacek" <wilmanric@...> ... Y'know, I wish I'd come up with that as an example. It's pretty much the perfect analogy to what I'm...
Ed Northcott
enorthcott
Offline Send Email
Apr 19, 2004
2:42 pm

It's also interesting to note the section on "Aspect Contests"; page 23 of the book, or 29 if you're going by the Adobe browser window. Ed Northcott ...
Ed Northcott
enorthcott
Offline Send Email
Apr 19, 2004
3:19 pm
 First  |  |  Next > Last 
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help