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Skills and Aspects   Message List  
Reply | Forward Message #1948 of 16065 |
Re: [FateRPG] Re: Guns

On Fri, 16 Apr 2004, ranthilian wrote:

> Ok, here is my problem with this. Joe and Bob are shooting
> at each other. While I understand your point about
> 'getting the shot set up' vs. 'getting the drop', I still
> don't see what Joe's shooting skill has to do with him not
> being hit by Bob.

I do.

* Shooting at Bob faster and/or more effectively than
Bob shoots at him
* Recognizing how to limit Bob's shot opportunities

> I could see a 'Tactical' or 'Battlefield Awareness' or
> similar skills making a difference in whether you get shot
> but how well you shoot something yourself has nothing to
> do with not getting hit in my mind (other than if you
> eliminate the other guy before he can shoot you). Having
> ranged combat be a roll of shooting skill vs. shooting
> skill feels like giving the combatants a 'ranged parry'
> which is incredibly silly in my mind.

You're drilling things down to a too-atomic level if
that's where the problem is. If you're doing shooting
skill vs shooting skill, then you're in a situation where
you're doing an exchange-based combat, right? Exchanges
are not about "I take one shot", they're about an exchange
of gunfire.

If you're going to use exchange-based combat, your skills
should reflect _multiple_ combat considerations, which
include the defensive elements -- finding good cover,
recognizing the gun the other guy's using and counting
shots taken, and more. A skill in "Pistols" is, in an
exchange-based combat world, never simply "how good of a
shot am I".

> Basically it doesn't feel like dramatic action to me, it
> feels like trying to preserve the one-roll combat mechanic
> at the cost of suspension of disbelief.

Then by all means, don't use exchange-based combat! (It's
almost like we provided multiple options for a reason.)

(That said, I think the sense of disbelief that you're
experiencing could be one that is created by concepts that
have been introduced by other games. Bringing those games'
baggage with you to Fate is one of the surest ways to make
Fate difficult for you. I'm not saying this _is_ the case
with _you_, but it's certainly a common difficulty.)

--
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Managing Editor of Fudge Factor - The 'fan' in fanatic
Fate RPG * http://www.faterpg.com/ Fudge Factor * http://www.fudgefactor.org/
Plink * http://www.rainlikely.com/ Jim Butcher * http://www.jim-butcher.com/




Fri Apr 16, 2004 2:36 pm

iago23
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Forward
Message #1948 of 16065 |
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... Ok, here is my problem with this. Joe and Bob are shooting at each other. While I understand your point about 'getting the shot set up' vs. 'getting the...
ranthilian
Offline Send Email
Apr 16, 2004
2:26 pm

... I do. * Shooting at Bob faster and/or more effectively than Bob shoots at him * Recognizing how to limit Bob's shot opportunities ... You're drilling...
Iago
iago23
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Apr 16, 2004
2:37 pm

It seems to me the question is: Should a ranged combat skill include the ability to avoid being hit? If your answer is yes, then we get Iago's model and...
howard_m_thompson
howard_m_tho...
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Apr 16, 2004
3:28 pm

... That's not exchange combat, that's turn-based combat, honestly, with the effects of actions taken playing out simultaneously (effectively, initiativeless...
Iago
iago23
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Apr 16, 2004
3:32 pm

... You should probably add a note in the exchange based combat section to the effect that broader skills work better for it. I realize that to you this is...
ranthilian
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Apr 16, 2004
3:36 pm

... Sure. And under the skill list building section, we should talk about how the "style-based" skills work well with exchange-based, etc (Fencing, Pistolero)...
Iago
iago23
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Apr 16, 2004
3:42 pm

From: "ranthilian" <LWW@...> ... I think it depends on the genre you're aiming for. In a gritty and realistic crime noir setting, yes, standing out in...
Ed Northcott
enorthcott
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Apr 14, 2004
3:08 pm

It seems to me that conflicts between two ranged combatants persent no real confusion. The problems occur when a ranged combatant is attacking someone who...
howard_m_thompson
howard_m_tho...
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Apr 14, 2004
3:45 pm

On 4/14/2004, in <mid:3399F0DC-8DAF-11D8-973C-000A95A92CC4@...> ... I like to see "rewards" in the system for sticking to the genre. In my games, I...
Jim D
dangerthorn
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Apr 14, 2004
5:43 pm

... Amen, brother. I'm so with you here. ... This is entirely my position, too. I do think that, in general, guns do tend to have an advantage, but people are...
Mike Holmes
mike_c_holmes
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Apr 16, 2004
4:06 pm

... the GM's ... course, but ... I agree - although you can always just compensate the player through Fate points for temporary deprivation, which balances...
Adrian Price
afprice75
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Apr 14, 2004
1:15 am

... IMHO just being a knight should give him basics (avoiding embarassment will normally be covered) but doing something significant (to impress and get a...
lance dyas
garthan_drag...
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Apr 13, 2004
1:25 pm

... Welcome! ... The fastest answer to that is: laziness. :) Which is not a bad thing. Fate has an underlying premise of trying to get depth and buy in...
Robert Donoghue
r_donoghue
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Apr 14, 2004
2:12 am

Thanks for the answers, folks. It's helped me sort a few things out in how I'd prefer to handle things, and given me a couple ideas for new options... and...
Ed Northcott
enorthcott
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Apr 14, 2004
4:13 am

On Tue, 13 Apr 2004 22:12:30 -0400 Robert Donoghue <rdonoghue@...> ... Wouldn't these two work better as a challenge track for the Heffalump and the...
Michael D Brazier
mdbrazier
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Apr 17, 2004
6:04 am

I like that a lot! The challenge track is a great idea, but I imagine it all boils down to how important a particular scene is, and whether the GM could...
Manveru
j0vin
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Apr 17, 2004
6:50 am

... Sure, that works too. Practically speaking, the degree of detail can be set to all sorts of levels, I was mostly just limited by space required for...
Robert Donoghue
r_donoghue
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Apr 17, 2004
4:02 pm

The one other thing I've been chewing on; the idea of Aspects as attributes. Of course this isn't always the situation; aspects can have a very descriptive...
Ed Northcott
enorthcott
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Apr 17, 2004
11:03 pm

... What about "Olympic Weightlifters", "Heavy-Worlders", "Giant Bloodeds"? Are they also always less strong? IMHO, this would lead to confusion. Aspects are...
Harald Wagener
avenariusher...
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Apr 18, 2004
9:20 am

... From: "Harald Wagener" <faterpg@...> ... I would think that it goes without saying that they are variations on a theme. ... It depends. Do you...
Ed Northcott
enorthcott
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Apr 18, 2004
3:37 pm

... That sounds like punishing people for having creative ideas. Being strong sounds like part of the aspect. ... OK, let's just say, in My Game(TM), aspects...
Harald Wagener
avenariusher...
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Apr 18, 2004
5:11 pm

From: "Harald Wagener" <faterpg@...> ... How is it punishing someone to require that, if they wish to have abilities above and beyond what are...
Ed Northcott
enorthcott
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Apr 18, 2004
7:54 pm

... I think I should point out that this sounds more like the distinction between a skill called "Strong" and a skill called "Olympic weightlifter" to me. In...
Howard M Thompson
howard_m_tho...
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Apr 18, 2004
9:54 pm

... In my game and in my role as GM, I had trouble with this concept too. I had some players who had really cool aspects and other character who had rather...
James Pacek
wilmanric
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Apr 19, 2004
12:36 am

It's a continual pleasure these days that I can have other things to do, and folks' questions still get answered and adequately discussed on this list. My...
Iago
iago23
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Apr 19, 2004
4:08 pm

From: "Ed Northcott" <enorthcott@...> ... the ... abilities, ... One thing Harald hinted at earlier is short-changed by this approach - using Aspects to...
Darren Hill
demiurgeasta...
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Apr 18, 2004
9:23 pm

... From: "Darren Hill" <starscape@...> ... use ... knowing ... show ... an ... If the player chose to simply use Strong as the aspect name, but in...
Ed Northcott
enorthcott
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Apr 18, 2004
9:55 pm

... From: "Howard M Thompson" <hmthomps@...> ... between ... Again, I think this is perhaps linked to my personal life, but I tend to see Olympic...
Ed Northcott
enorthcott
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Apr 18, 2004
10:15 pm

... In my opinion, the main distinction is this: Skills quantify the character's capabilities, while aspects provide narrative control to the player. Aspects ...
Howard M Thompson
howard_m_tho...
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Apr 18, 2004
11:22 pm

... From: "Howard M Thompson" <hmthomps@...> ... character's ... Aspects ... Ahhhh. That deliniation clarifies things quite a bit, thank you. I was ...
Ed Northcott
enorthcott
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Apr 18, 2004
11:42 pm
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