Hi Brad! I'll admit I'm responding on this thread because my SotC players moved away :D.
I interpreted "Good at everything" to be the generic adjective rather than mechanically significant. If the player thinks otherwise, that just a misunderstanding of the rules and needs to be clarified. If the problem is that simple overlap of a perfectly good English word, then clarify it or fix it by changing the aspect to an equivalent (e.g., "Competent/decent/superior/etc. at everything"). That's still boring, but you really have to play the game to let go of the power-gamer misconceptions :). Having a language overlap between aspects and mechanics really isn't a problem as long as people are not confused by it. Similarly, the aspect "Faster than a Leopard" does not automatically convey the stunt, "Faster than a Leopard".
None of this requires GM misinterpretation or punishment, and the mechanics should handle any attempt at powergaming abuse just fine.
On Thu, Jul 2, 2009 at 11:46 AM, Jetan<dtribble@...> wrote:
> And should a gm interpret "American Hero" as "Thinks he's the american hero
> but really isn't"?
"American Hero" is not otherwise represented mechanically.
I held a character creation session last week at our Guild for an upcoming SotC mini-campaign. I have 6 very enthusiastic players, some who have played my SotC...
Quick thoughts: a) Fate points will limit "Good at Everything". He'll have lots of chances to spend them. Hopefully this will mean he'll run out a lot....
I'd leave it just as he wrote it. It's just an aspect, like any other. You might give it a downside, as you mentioned, since you could argue if you wanted...
... Instead of writing it as 'Good at Everything' I might write it as 'Jack of all Trades, Master of None.' That way it'd represent a character who knows...
Basically echoing Fred here, but yeah I would compel that constantly. The burglary specialist is about to pick the lock? Compel the Kid to do it instead with...
I'm also mostly with Fred here, but as someone who has toyed with this idea before, allow me to suggest another angle to look at it from. A character who is...
Thank you, everyone! I think I understand a bit better now how to use this. I will make sure he is aware that this does not give him a Good roll for his stats...
Oh this could be so amusing... "We only have 20 seconds to defuse this bomb..." Huge grin: "Wait! I can do that!" (...as all the other characters swiftly...
... As others have said, just treat it as a normal aspect and compel it freely. He may start to regret trying to minmax like that when he realizes he's...
Careful, though. It's not an aspect for a reputation or for arrogance. It's a reputation for broad and general aptitude. Compels shouldn't be used to make the...
... We're not saying "Here's a fate point, take a -1 on that roll." We're saying "What do you mean, you'll go around? You know you can bypass the alarm,...
A potential solution to both this and the social issue I bring up: ask how the player imagines it's compelled. One way to ask that might encourage a position...
As a contrarian, let me propose another thought (that, admittedly, may not be as useful to you): Tell the player that that's boring. In the "Bland-Tasty-Bam!"...
This is a bit of a side note, but Ryan is right in that this is something of a social issue. Since I do not know the player in question, allow me to speak from...
Disclaimer: I've played this game like one time, so I am more or less ignorant of actual play. I suppose this won't actually help the OP if he's set on letting...
I was going to reply and say I didn't like this aspect, but in the course of writing it I ended up thinking of characters that would actually have the aspect...
I've swithered back & forth on this one. My initial reaction was that I'd ask them to change it. Then all the suggestions made it seem fine, now I'm stuck...
F# addresses situations like this: http://studiohunty.com/f-sharp/ In a nutshell I would recommend that you treat it either as "THINKS he's good at everything"...
... This is my position too, and the rationale is simple: his skill pyramid declares unambiguously what exactly he is good at and how good. Consequently the...
And should a gm interpret "American Hero" as "Thinks he's the american hero but really isn't"? As someone said earlier in the thread, it's his character;...
Hi Brad! I'll admit I'm responding on this thread because my SotC players moved away :D. I interpreted "Good at everything" to be the generic adjective...
... If your game is set in an insane asylum in the distant future on the other side of the universe where none of the characters have ever visited Earth let...