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Good at Everything   Message List  
Reply | Forward Message #15531 of 16050 |
Re: [FateRPG] Re: Good at Everything

Hi Brad!   I'll admit I'm responding on this thread because my SotC players moved away :D.

I interpreted "Good at everything" to be the generic adjective rather than mechanically significant. If the player thinks otherwise, that just a misunderstanding of the rules and needs to be clarified. If the problem is that simple overlap of a perfectly good English word, then clarify it or fix it by changing the aspect to an equivalent (e.g., "Competent/decent/superior/etc. at everything").  That's still boring, but you really have to play the game to let go of the power-gamer misconceptions :).  Having a language overlap between aspects and mechanics really isn't a problem as long as people are not confused by it.  Similarly, the aspect "Faster than a Leopard" does not automatically convey the stunt, "Faster than a Leopard".

None of this requires GM misinterpretation or punishment, and the mechanics should handle any attempt at powergaming abuse just fine.

On Thu, Jul 2, 2009 at 11:49 AM, Brad Murray <bjmurray.halfjack@...> wrote:
On Thu, Jul 2, 2009 at 11:46 AM, Jetan<dtribble@...> wrote:
> And should a gm interpret "American Hero" as "Thinks he's the american hero
> but really isn't"?

"American Hero" is not otherwise represented mechanically.



Thu Jul 2, 2009 7:34 pm

jetan888
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Message #15531 of 16050 |
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I held a character creation session last week at our Guild for an upcoming SotC mini-campaign. I have 6 very enthusiastic players, some who have played my SotC...
rian1990
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Jun 20, 2009
4:24 pm

Quick thoughts: a) Fate points will limit "Good at Everything". He'll have lots of chances to spend them. Hopefully this will mean he'll run out a lot....
Fred Hicks
iago23
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Jun 20, 2009
4:33 pm

I'd leave it just as he wrote it. It's just an aspect, like any other. You might give it a downside, as you mentioned, since you could argue if you wanted...
DC Ansell
danielcansel...
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Jun 20, 2009
4:36 pm

... Yep. Remember that 'Good At Everything' is just as valuable as 'Crap At Everything'. Joe....
Joe Murphy
broin
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Jun 21, 2009
12:00 am

... Instead of writing it as 'Good at Everything' I might write it as 'Jack of all Trades, Master of None.' That way it'd represent a character who knows...
Hollis McCray
ascensionschild
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Jun 22, 2009
12:38 pm

Basically echoing Fred here, but yeah I would compel that constantly. The burglary specialist is about to pick the lock? Compel the Kid to do it instead with...
Brad Murray
bjmurray.hal...
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Jun 20, 2009
4:42 pm

I'm also mostly with Fred here, but as someone who has toyed with this idea before, allow me to suggest another angle to look at it from. A character who is...
James
thecrazyplay...
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Jun 20, 2009
5:05 pm

Thank you, everyone! I think I understand a bit better now how to use this. I will make sure he is aware that this does not give him a Good roll for his stats...
rian1990
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Jun 20, 2009
7:41 pm

Oh this could be so amusing... "We only have 20 seconds to defuse this bomb..." Huge grin:  "Wait!  I can do that!" (...as all the other characters swiftly...
Angus MacDonald
wombatus_minor
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Jun 20, 2009
5:26 pm

... As others have said, just treat it as a normal aspect and compel it freely. He may start to regret trying to minmax like that when he realizes he's...
Bill Hamilton
ubergeeb
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Jun 22, 2009
7:59 pm

Careful, though. It's not an aspect for a reputation or for arrogance. It's a reputation for broad and general aptitude. Compels shouldn't be used to make the...
Brian Sniffen
bts_alum_mit...
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Jun 22, 2009
10:38 pm

... We're not saying "Here's a fate point, take a -1 on that roll." We're saying "What do you mean, you'll go around? You know you can bypass the alarm,...
Bill Hamilton
ubergeeb
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Jun 22, 2009
11:10 pm

... I know, and that's exactly what I'm objecting to. "What do you mean, you'll go around? You know you can bypass the alarm, you're 'Ridiculously...
Brian Sniffen
bts_alum_mit...
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Jun 23, 2009
12:35 am

A potential solution to both this and the social issue I bring up: ask how the player imagines it's compelled. One way to ask that might encourage a position...
Ryan Macklin
signature_rm
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Jun 23, 2009
3:00 am

As a contrarian, let me propose another thought (that, admittedly, may not be as useful to you): Tell the player that that's boring. In the "Bland-Tasty-Bam!"...
Ryan Macklin
signature_rm
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Jun 22, 2009
10:48 pm

This is a bit of a side note, but Ryan is right in that this is something of a social issue. Since I do not know the player in question, allow me to speak from...
James
thecrazyplay...
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Jun 22, 2009
11:09 pm

Disclaimer: I've played this game like one time, so I am more or less ignorant of actual play. I suppose this won't actually help the OP if he's set on letting...
senatorhatty
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Jun 23, 2009
3:10 pm

I was going to reply and say I didn't like this aspect, but in the course of writing it I ended up thinking of characters that would actually have the aspect...
Jim Montgomery
frontendchaos
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Jun 23, 2009
4:48 pm

I've swithered back & forth on this one. My initial reaction was that I'd ask them to change it. Then all the suggestions made it seem fine, now I'm stuck...
Andrew Whincup Krusty77
krusty77uk
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Jun 24, 2009
9:29 am

F# addresses situations like this: http://studiohunty.com/f-sharp/ In a nutshell I would recommend that you treat it either as "THINKS he's good at everything"...
huntybunz
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Jul 2, 2009
3:10 pm

... This is my position too, and the rationale is simple: his skill pyramid declares unambiguously what exactly he is good at and how good. Consequently the...
Brad Murray
bjmurray.hal...
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Jul 2, 2009
3:31 pm

And should a gm interpret "American Hero" as "Thinks he's the american hero but really isn't"? As someone said earlier in the thread, it's his character;...
Jetan
jetan888
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Jul 2, 2009
6:47 pm

... "American Hero" is not otherwise represented mechanically. -- Brad Murray (halfjack) Expletive deleted....
Brad Murray
bjmurray.hal...
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Jul 2, 2009
6:50 pm

Hi Brad! I'll admit I'm responding on this thread because my SotC players moved away :D. I interpreted "Good at everything" to be the generic adjective...
Jetan
jetan888
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Jul 2, 2009
7:35 pm

BTW Rian: I'd be interested to hear how you player interaction about this ended up, how the games worked out, etc....
Jetan
jetan888
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Jul 2, 2009
7:42 pm

... If your game is set in an insane asylum in the distant future on the other side of the universe where none of the characters have ever visited Earth let...
huntybunz
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Jul 9, 2009
8:41 pm
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