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Reply | Forward Message #14619 of 16065 |
Re: [FateRPG] Re: New to FATE

Exactly. The pyramid (and even its variant, the pillar) is as much about establishing a niche and a role within a group as anything.

Brad Murray wrote:
On Mon, Jan 12, 2009 at 12:46 PM, Joshua OKelley <heropenguin@...> wrote:
That said, I think if you give the pyramid some time, it'll really
grow on you. I was a point-buyer myself until I got into Fate, and
while the pyramid doesn't necessarily jive with reality, it does make
a very nice tool for keeping a game level.

We recently looked at the pyramid in some detail for our own project
and one of the chief conclusions we came to is that the pyramid makes
you build a character that is ABOUT something. Driver-5? You are
Driver Guy. Driving is the most important thing about your character.
This is because the application of skills is so flexible that players
will be able to push narration into their pinnacle skill with
significant frequency and so the pyramid openly declares what the
character is about and therefore what the game is going to be about
from his perspective.
That turns out to be powerful stuff. I would consider dodging the
pyramid only if this is an effect you certainly do not want. The
"realism" argument never really got any traction with us (despite
writing a hard sf game) because the story power of the pyramid is much
more interesting in play and verisimilitude is maintained through
effective narration and not mechanical effect.


Mon Jan 12, 2009 8:54 pm

iago23
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Message #14619 of 16065 |
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... We recently looked at the pyramid in some detail for our own project and one of the chief conclusions we came to is that the pyramid makes you build a...
Brad Murray
bjmurray.hal...
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Jan 12, 2009
8:51 pm

Exactly. The pyramid (and even its variant, the pillar) is as much about establishing a niche and a role within a group as anything....
Fred Hicks
iago23
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Jan 12, 2009
8:54 pm

... about ... It's like a create-a-class feature built right in to character creation! :D...
Joshua OKelley
heropenguin
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Jan 12, 2009
9:12 pm

... Welcome scifi. I wrote an elaborate post in response but the forum ate it and I've been scopped by near everyone else. In briefer form: Fred wrote on his...
thelorddiggus
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Jan 12, 2009
9:49 pm

Thanks for the great answers everyone. I've been reading FATE 2.0 and FUDGE to get a better understanding of where the SoTC come from. I really love the...
scifi_411
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Jan 14, 2009
8:20 am

... I'm fairly certain that someone's done some work with supers, so you'll have to wait on that reply when it comes, but as for being possible, I can't think...
Joshua OKelley
heropenguin
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Jan 14, 2009
10:20 am

It sounds like you should really consider Starblazer Adventures. The Alien Races and Mutations chapter alone has a number of superpower- like abilities,...
yoshorampo
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Jan 14, 2009
9:54 pm

... I cannot find it now, but I seem to remember that someone -- Fred? -- suggested simply copying ideas from Truth & Justice ...
arsfourth
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Jan 16, 2009
2:51 am

An important thing to remember is that FATE is more a toolbox than a complete game. Spirit of the Century is not the same as FATE 2.0. It's more a specific...
Lon Sarver
uncledark
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Jan 12, 2009
11:52 pm

... http://evilhat.wikidot.com/what-fate-v-3-core-means - For more specific commentary on Lon's description. -L...
Leonard Balsera
jhudsui
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Jan 13, 2009
12:04 am

________________________________ From: yoshorampo <yoshorampo@...> To: FateRPG@yahoogroups.com Sent: Wednesday, 14 January, 2009 21:54:24 Subject:...
Andrew Whincup Krusty77
krusty77uk
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Jan 16, 2009
2:28 pm
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