Brad Murray wrote:
On Mon, Jan 12, 2009 at 12:46 PM, Joshua OKelley <heropenguin@...> wrote:That said, I think if you give the pyramid some time, it'll really grow on you. I was a point-buyer myself until I got into Fate, and while the pyramid doesn't necessarily jive with reality, it does make a very nice tool for keeping a game level.We recently looked at the pyramid in some detail for our own project and one of the chief conclusions we came to is that the pyramid makes you build a character that is ABOUT something. Driver-5? You are Driver Guy. Driving is the most important thing about your character. This is because the application of skills is so flexible that players will be able to push narration into their pinnacle skill with significant frequency and so the pyramid openly declares what the character is about and therefore what the game is going to be about from his perspective. That turns out to be powerful stuff. I would consider dodging the pyramid only if this is an effect you certainly do not want. The "realism" argument never really got any traction with us (despite writing a hard sf game) because the story power of the pyramid is much more interesting in play and verisimilitude is maintained through effective narration and not mechanical effect.