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Armor rules   Message List  
Reply | Forward Message #14611 of 16065 |
Re: [FateRPG] Re: Advantage-based combat: FATE combat variant

On Sat, Jan 10, 2009 at 8:58 PM, D B <softflowingwaters@...> wrote:
> Suppose person A attacks person B and misses, then A goes to the back of the
> line and B can go next. A immediately declares Full Defense. Then B takes
> his swing, misses (or hits, it doesn't matter), and goes to the back of the
> line, where he declares Full Defense too. Neither one takes any penalty
> whatsoever for declaring full defense, and they have it on all the time
> until their next turn comes.

Ahh, I see what you mean. It helps if I actually read the rules
instead of assuming I remember them correctly. Here's how I would
change it to make more sense:

"When you are attacked, you may declare a Full Defense maneuver at the
expense of sacrificing all of your existing Advantage. The +2 lasts
for that defense roll only, and afterward you will have less Advantage
than your attacker (just as if you were hit in the combat)."

Note that this is how I thought it worked in the first place. :)


-Bill Hamilton



Sun Jan 11, 2009 12:04 pm

ubergeeb
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Forward
Message #14611 of 16065 |
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Hello - I've been puzzling over how to handle armor in a FATE 3.0ish game. I've thumbed through the message archives, but haven't really liked what I've seen: ...
kid_kryptik
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Jan 7, 2009
12:46 am

I do something similar to this. The armor reduces stress of successful hit 1, 2, or 3 depending on grade. Whenever you wear armor you have an "Armored" special...
thelorddiggus
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Jan 7, 2009
1:43 am

Starblazer has three grades of shields and armour that reduce incoming stress by 1, 2 and 3 respectively, but also reduce movement related skills by the same...
Chris
subzerolondon
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Jan 7, 2009
8:59 am

... Yeah, I like Starblazer's take for Space Opera, but my campaign is Ancient Fantasy. Shields are brass capped wood and armor damage is just a rent or dent....
thelorddiggus
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Jan 7, 2009
7:42 pm

I really like this system - especially for a fantasy game where combat- or gear-related crunch may be more desirable. I particularly like the various stunts...
sarah650213
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Jan 7, 2009
9:31 am

... realm ... I like this idea, too, for when we want a more "crunchy" campaign. When you mentioned "magic items" I imagined "Mythril chain" as Chain armor...
s_morring
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Jan 7, 2009
6:23 pm

I've been putting off replying to this in the hopes that I could avoid leaping to the defense of the whole Armor as Skill idea -- alas, I am weak... Let me...
douglaedtke@...
caffeineboy_1
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Jan 9, 2009
4:35 pm

First off, I'd like to thank everyone who's responded, and particularly those who've encouraged. It seems I may be on to something here, so I'll work on it...
kid_kryptik
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Jan 9, 2009
7:31 pm

... Issue here: the penalty should be for all non-defensive uses of Athletics. Being the primary defensive skill of combat, a penalty to Athletics hurts the...
thelorddiggus
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Jan 9, 2009
8:20 pm

I know the topic of Advantage-based combat hasn't been discussed for a couple months now, but I was just reading about it on the website and was struck with a...
D B
zooooooooom...
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Jan 10, 2009
5:47 pm

If you are attacked and declare full defense, you go to the back of the "line" whether you're hit or not. If you are attacked and _don't_ delcare full...
Bill Hamilton
ubergeeb
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Jan 11, 2009
2:45 am

According to the rules, he'll get to attack you again before you can do anything anyways. The system would reward you if you declared full defense any time...
D B
zooooooooom...
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Jan 11, 2009
2:58 am

... full ... action ... back ... goes ... Neither ... they ... This is a very good point. In my head I had always imagined someone taking the Full Defense...
Joshua OKelley
heropenguin
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Jan 11, 2009
6:40 am

... Ahh, I see what you mean. It helps if I actually read the rules instead of assuming I remember them correctly. Here's how I would change it to make more...
Bill Hamilton
ubergeeb
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Jan 11, 2009
12:05 pm

Bill, I understand now what your solution is. I think it works great if one is using Full Defense as a mechanism to not die whenever you get attacked....
D B
zooooooooom...
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Jan 11, 2009
3:25 pm

... A powerful argument. Great food for thought. Thanks! Jim Pacek...
Jim Pacek
wilmanric
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Jan 25, 2009
3:34 pm
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