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Armor rules   Message List  
Reply | Forward Message #14610 of 16065 |
Re: Advantage-based combat: FATE combat variant

--- In FateRPG@yahoogroups.com, D B <softflowingwaters@...> wrote:
>
> According to the rules, he'll get to attack you again before you can
> do anything anyways. The system would reward you if you declared
full
> defense any time you went to the back of the line. After every
action
> you make, or every time you get hit, you'd go to the back anyway, so
> you could declare full defense just then until it's your turn again.
> Here's how I understand it:
>
> Suppose person A attacks person B and misses, then A goes to the
back
> of the line and B can go next. A immediately declares Full Defense.
> Then B takes his swing, misses (or hits, it doesn't matter), and
goes
> to the back of the line, where he declares Full Defense too.
Neither
> one takes any penalty whatsoever for declaring full defense, and
they
> have it on all the time until their next turn comes.

This is a very good point. In my head I had always imagined someone
taking the Full Defense only after they had been hit. Never just
straight away as an "immediate" action. You're right, there's no
downside. That is a problem.

I would say in this that if you've attacked, you lose your Full
Defense option until you either go again, or you get hit.

Alternately, just drop Full Defense altogether to avoid the headache,
and rely solely on tags and invocations to turn the fight around.

Even more alternately, disallow Full Defense as an "early" action, and
only allow it to be declared on your turn. This is probably the best
choice.





Sun Jan 11, 2009 6:40 am

heropenguin
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Message #14610 of 16065 |
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Hello - I've been puzzling over how to handle armor in a FATE 3.0ish game. I've thumbed through the message archives, but haven't really liked what I've seen: ...
kid_kryptik
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Jan 7, 2009
12:46 am

I do something similar to this. The armor reduces stress of successful hit 1, 2, or 3 depending on grade. Whenever you wear armor you have an "Armored" special...
thelorddiggus
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Jan 7, 2009
1:43 am

Starblazer has three grades of shields and armour that reduce incoming stress by 1, 2 and 3 respectively, but also reduce movement related skills by the same...
Chris
subzerolondon
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Jan 7, 2009
8:59 am

... Yeah, I like Starblazer's take for Space Opera, but my campaign is Ancient Fantasy. Shields are brass capped wood and armor damage is just a rent or dent....
thelorddiggus
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Jan 7, 2009
7:42 pm

I really like this system - especially for a fantasy game where combat- or gear-related crunch may be more desirable. I particularly like the various stunts...
sarah650213
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Jan 7, 2009
9:31 am

... realm ... I like this idea, too, for when we want a more "crunchy" campaign. When you mentioned "magic items" I imagined "Mythril chain" as Chain armor...
s_morring
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Jan 7, 2009
6:23 pm

I've been putting off replying to this in the hopes that I could avoid leaping to the defense of the whole Armor as Skill idea -- alas, I am weak... Let me...
douglaedtke@...
caffeineboy_1
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Jan 9, 2009
4:35 pm

First off, I'd like to thank everyone who's responded, and particularly those who've encouraged. It seems I may be on to something here, so I'll work on it...
kid_kryptik
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Jan 9, 2009
7:31 pm

... Issue here: the penalty should be for all non-defensive uses of Athletics. Being the primary defensive skill of combat, a penalty to Athletics hurts the...
thelorddiggus
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Jan 9, 2009
8:20 pm

I know the topic of Advantage-based combat hasn't been discussed for a couple months now, but I was just reading about it on the website and was struck with a...
D B
zooooooooom...
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Jan 10, 2009
5:47 pm

If you are attacked and declare full defense, you go to the back of the "line" whether you're hit or not. If you are attacked and _don't_ delcare full...
Bill Hamilton
ubergeeb
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Jan 11, 2009
2:45 am

According to the rules, he'll get to attack you again before you can do anything anyways. The system would reward you if you declared full defense any time...
D B
zooooooooom...
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Jan 11, 2009
2:58 am

... full ... action ... back ... goes ... Neither ... they ... This is a very good point. In my head I had always imagined someone taking the Full Defense...
Joshua OKelley
heropenguin
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Jan 11, 2009
6:40 am

... Ahh, I see what you mean. It helps if I actually read the rules instead of assuming I remember them correctly. Here's how I would change it to make more...
Bill Hamilton
ubergeeb
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Jan 11, 2009
12:05 pm

Bill, I understand now what your solution is. I think it works great if one is using Full Defense as a mechanism to not die whenever you get attacked....
D B
zooooooooom...
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Jan 11, 2009
3:25 pm

... A powerful argument. Great food for thought. Thanks! Jim Pacek...
Jim Pacek
wilmanric
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Jan 25, 2009
3:34 pm
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