Good discussion all around - just wanted to poke my head up from
holiday stuff to provide a footnote:
On Dec 28, 2007 12:03 PM, j0vin <manveru@...> wrote:
> * SKILLS represent what your character can DO.
>
> * ASPECTS represent what your character IS.
* STUNTS represent what your character's ROLE is in the game.
It's a little more nebulous than the skill/aspect divide, but I look
at it as its own separate thing as opposed to an "in-between" thing
that straddles both. Stunts really are the closest SotC gets to
character classes.
Like, if you have the Drive stunt "Unsafe at Any Speed", you're the
dude who needs to be crashing vehicles into stuff. Any character could
do that in a scene, but it takes on special significance when you do
it, because that's your "thing", your focus. Likewise, any character
can shoot two pistols at the same time and look cool, but if you've
got Two Gun Joe, you're the guy who should be doing that most of the
time, and that translates into a mechanical benefit.
That's one of the reasons for the *personal* in personal gadget - not
everyone can pick up Jet Black's jet pack and fly it. If you don't
have that stunt, that means you're not supposed to be the flying dude.
I wanted to point it out because stunts have this function regardless
of comparative skill level - if you have Drive at Good with "Unsafe at
Any Speed", and someone else has Drive at Superb but doesn't have that
stunt, you're *still* the guy who needs to be crashing the vehicles
into stuff. They might technically be better than you at driving, but
that has nothing to do with what *role* they're supposed to play in
the game. Stuntless builds of Fate need to take this axis of character
definition into account.
-L