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FateRPG · FATE

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Stress boxes and "passive skills"   Message List  
Reply Message #12139 of 21314 |
Re: [FateRPG] Re: Stress boxes and "passive skills"

Good discussion all around - just wanted to poke my head up from
holiday stuff to provide a footnote:

On Dec 28, 2007 12:03 PM, j0vin <manveru@...> wrote:
> * SKILLS represent what your character can DO.
>
> * ASPECTS represent what your character IS.

* STUNTS represent what your character's ROLE is in the game.

It's a little more nebulous than the skill/aspect divide, but I look
at it as its own separate thing as opposed to an "in-between" thing
that straddles both. Stunts really are the closest SotC gets to
character classes.

Like, if you have the Drive stunt "Unsafe at Any Speed", you're the
dude who needs to be crashing vehicles into stuff. Any character could
do that in a scene, but it takes on special significance when you do
it, because that's your "thing", your focus. Likewise, any character
can shoot two pistols at the same time and look cool, but if you've
got Two Gun Joe, you're the guy who should be doing that most of the
time, and that translates into a mechanical benefit.

That's one of the reasons for the *personal* in personal gadget - not
everyone can pick up Jet Black's jet pack and fly it. If you don't
have that stunt, that means you're not supposed to be the flying dude.

I wanted to point it out because stunts have this function regardless
of comparative skill level - if you have Drive at Good with "Unsafe at
Any Speed", and someone else has Drive at Superb but doesn't have that
stunt, you're *still* the guy who needs to be crashing the vehicles
into stuff. They might technically be better than you at driving, but
that has nothing to do with what *role* they're supposed to play in
the game. Stuntless builds of Fate need to take this axis of character
definition into account.


-L



Sat Dec 29, 2007 10:15 pm

jhudsui
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Message #12139 of 21314 |
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Hello all, I'm a first-time caller who's new to Fate, and I'm hoping that your experiences can help shed some light on the following observations. A few of the...
Mark Yeary
yeary6400 Offline Send Email
Dec 28, 2007
4:40 am

... It sounds like you might want to use the 'challenge ladder' from Fate 2.0. You can see the basics here: http://hill- ...
_M_A_W_ Offline Send Email Dec 28, 2007
4:52 am

I, too, am still new to SotC, so take this for what it's worth. Alertness is used to notice things around you even when you're not actively investigating, so...
s_morring Offline Send Email Dec 28, 2007
5:44 am

... Aside from the observations s_morning makes, which I agree with, constantly shifting stress boxes are just a pain to keep up with. Endurance and Resolve...
thelorddiggus Offline Send Email Dec 28, 2007
7:05 am

... Welcome! ... I think of them as "passive" in that the GM decides when they apply, rather than the player proactively applying them. ... We've used both as...
Dean Tribble
jetan888 Offline Send Email
Dec 28, 2007
8:01 am

Alertness is like the Spot and Listen rolls from D&D, combined with initiative... very important skill. Endurance is like the Fortitude save, and is used to...
sjsamurai007 Offline Send Email Dec 28, 2007
8:52 am

Thank you all for your insights -- this is the kind of feedback I was hoping to receive! As pointed out above by s_morning, the combination of "double whammy"...
Mark Yeary
yeary6400 Offline Send Email
Dec 28, 2007
3:21 pm

... Or the "Might" skill. ... Academics, Science, Mysteries... DEX, ... Athletics, etc... ... Again, see "Might". ... Nope. He can have both the Endurance...
Fred Hicks
iago23 Online Now Send Email
Dec 28, 2007
3:29 pm

... Or the Might skill, as Fred pointed out. You're coming from a game where Skills and Attributes are _different_ things. In Fate/Spirit, they aren't. Skills...
Darren Hill
demiurgeasta... Offline Send Email
Dec 28, 2007
3:46 pm

Both excellent points -- thank you! In reading these replies, I uncovered a d20-inherited bias that influenced my reasoning: skills are subject to periodic...
Mark Yeary
yeary6400 Offline Send Email
Dec 28, 2007
6:18 pm

Wow, that was one of the quickest trips through the whole attribute/skill to aspect/skill paradigm shift that I've had the pleasure to personally witness....
j0vin Offline Send Email Dec 28, 2007
8:03 pm

j0vin: Wow, that was one of the quickest trips through the whole attribute/skill to aspect/skill paradigm shift that I've had the pleasure to personally...
thelorddiggus Offline Send Email Dec 28, 2007
11:07 pm

Good discussion all around - just wanted to poke my head up from holiday stuff to provide a footnote: ... * STUNTS represent what your character's ROLE is in...
Landon Darkwood
jhudsui Offline Send Email
Dec 29, 2007
10:15 pm

... <snip> Aha! That's pretty nifty, hadn't seen it like that before, but this arrangement places the three mechanics on the board quite nicely together (with...
j0vin Offline Send Email Dec 30, 2007
8:05 pm

... I like the story characterization of aspects. I also usually make a complementary point about the operational effects of skills vs. aspects when...
Jetan
jetan888 Offline Send Email
Dec 31, 2007
12:24 am

I've enjoyed this discussion too. Just wondering if an example might help make things clearer, particularly with respect to Aspects vs Skills. Can anyone...
David Hallett
dave.hallett Offline Send Email
Dec 30, 2007
10:33 am

Well, I view things a little differently than Landon. I see the breakdown more like this: Aspects are things you can do or call upon occasionally or with...
sjsamurai007 Offline Send Email Dec 30, 2007
12:53 pm

... This is a little on the absurd side, but I actually have a player contemplating a character like this. The character is a door-to-door piano salesman. He...
lunch4worms Offline Send Email Dec 30, 2007
6:57 pm

Thanks Peter! I like your first example. ... Yes, I can see that one. There are probably some other similar examples of characters who are bound to be strong...
Dave Hallett
dave.hallett Offline Send Email
Dec 31, 2007
12:15 pm

I was trying to put the Aspect-derived bonuses (from "Strong like an Ox") in more gamist terms, not necessarily encompass any and all Aspect use including...
sjsamurai007 Offline Send Email Dec 31, 2007
5:46 pm

Wow... there is really no such thing as a dumb question! Thank you all for drilling down on the distinctions between aspect, skill, and stunt. I hope some of...
Mark Yeary
yeary6400 Offline Send Email
Jan 1, 2008
6:33 pm

... Or a blacksmith that is more interested in making fine quality stuff than being a brute ;-) ... I was riffing on the idea of an adrenaline burst. I was...
lunch4worms Offline Send Email Jan 2, 2008
5:08 am

... Might Stunt: Me Spinach Requires One Might Stunt, one Fists Stunt, must have taken a severe consequence, and one aspect gained by surviving a bout of...
thelorddiggus Offline Send Email Jan 2, 2008
6:06 am
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