Search the web
Sign In
New User? Sign Up
FASA_Who · The FASA Doctor Who RPG
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 1 - 30 of 86   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Show Message Summaries   (Group by Topic) Sort by Date v  
#30 From: "Scott" <segeorge98@...>
Date: Tue Aug 8, 2006 8:50 pm
Subject: Players wanted
scottgeorge40
Offline Offline
Send Email Send Email
 
Hi,

I've set up 3 yahoo groups for playing the FASA DW RPG.  Although I
have several members in each group, play hasn't exactly been
bustling.  I've been playing by email with one player who is ready
to
take his Time Lord onto one of the groups: Doctor Who Advetures in
Time and Space

http://games.groups.yahoo.com/group/DW_ATS

so if anyone wants to be a companion, please check out that group.
I had
planned on a space adventure, but can change that to accomodate
players' characters introductions.

For anyone who wants to play a non-Time Lord game set within the
Whoinverse, the first group I set up, Tales of the WHOniverse:

http://games.groups.yahoo.com/group/Tales_of_the_WHOniverse/

is designed just for that.  We started a campaign set in the 41st
century, but another can always be started.  Anything Who related is
possible, except for UNIT stories.  For those, check out UNIT
Strikeforce:

http://games.groups.yahoo.com/group/UNIT_Strikeforce/

I have one player just finishing his character, so we can probably
start soon.

Anyone interested in any of these groups, feel free to join and/or
contact me directly with questions.

Thanks,

Scott

#29 From: "jared7852" <jaredlines@...>
Date: Wed Aug 9, 2006 11:28 am
Subject: Hi everyone and help!!!!
jared7852
Online Now Online Now
Send Email Send Email
 
Hi, I am a roleplayer who has started running the FASA RPG again after
a long break and I have been trying to get hold of a couple of the
modules/supplements. So having done a google I discovered this group
and it seems to be the answer to my prayers. Does anyone know how or
where I can get hold of a copy of "The Cybermen sourcebook" and
the "City of Gold" module? Any help is greatly appreciated. Jared

#28 From: "Chris" <sapunjis@...>
Date: Sat Aug 5, 2006 7:04 pm
Subject: Re: [ebay] FASA Dr. Who modules
chrisheff2002
Offline Offline
Send Email Send Email
 
I got an offer to buy these as one lot, so I've taken them off ebay.
Thanks!


--- In FASA_Who@yahoogroups.com, "Chris" <sapunjis@...> wrote:
>
> Hi gang,
>
> I need to sell off some of my RPG items, and I have 4 FASA Doctor
Who
> adventures for auction:
>
> The Lords of Destiny:
>
> http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=009&item=190017129181
>
> The City of Gold:
>
> http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=009&item=190017130067
>
> The Legions of Death:
>
> http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=009&item=190017130393
>
> The Iytean Menace:
>
> http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=009&item=190017130875
>
>
>
> Chris
>

#27 From: "Chris" <sapunjis@...>
Date: Sat Aug 5, 2006 5:44 pm
Subject: [ebay] FASA Dr. Who modules
chrisheff2002
Offline Offline
Send Email Send Email
 
#26 From: "Alexander Dante" <alexanderdante@...>
Date: Mon Jul 10, 2006 2:02 pm
Subject: Dr Who Role Playing e-zine
alexanderdante
Offline Offline
Send Email Send Email
 
OK - over at http://uk.groups.yahoo.com/group/who-rpgd20/ we've
decided to produce a .pdf e-zine we're calling Hexagodel, the first
issue of which will be themed around the Time War.

We're doing this as d20, but it has been suggested we might offer it
up to other groups to produce versions using other different systems
(ie. FASA and Time Lord).

Because there are more collective resources across the different
groups, it makes sense not just to seek contributors from here, but
also to get your input into future issues. Our name and first issue
polls were done exclusively on the RPGD20 site, but if there's
interest we can do them over here as well.

If anyone's interested in contributing, please contact me. We need
both artists and article writers. The plan is to keep core articles
the same across each edition, but to offer up different rules
according to the system being used. While the d20 e-zine would be
based on our group, we'd hope that the FASA e-zine could be stored
here.

What do people think?

AD

#25 From: "Christer Van" <generalklytus@...>
Date: Mon Jul 10, 2006 12:27 pm
Subject: Old member/New member
generalklytus
Offline Offline
Send Email Send Email
 
Glad to see a new group up and running. What next?

-------------------------------------------------------------------
-------------------------------------------------------------------
Klytus : No one - but NO ONE - dies in the Palace without a command
from the Emperor.

#24 From: "crazyscraig" <crazyscraig@...>
Date: Tue Jun 13, 2006 11:46 am
Subject: check out my new site guys
crazyscraig
Offline Offline
Send Email Send Email
 
Hi everyone, I have a new Doctor Who RPG site on MSN

Please feel free to check it out

Http://groups.msn.com/doctorwhorpg

<Note of clarification from the Moderator - this is a site for an online text
based game, not a site for traditional tabletop RPGs like the FASA Doctor Who
RPG>

#23 From: "Chris Halliday" <otherchris@...>
Date: Tue Jun 13, 2006 6:05 pm
Subject: Problems with Yahoo
doctor_toc
Offline Offline
Send Email Send Email
 
Just to let you good folks know that Yahoo is borked right now,
possibly due to to whatever Yahoo is doing to kill the stupid mail
interface virus they've been smacked with, and isn't allowing me to
approve messages in the pending queue. So if you've posted a message
to the list in the last 12 hours, do not fret. It'll get to the list
eventually.

cheers,

Chris
The All-Seeing Eye

#22 From: "Adrian Middleton" <adrian_middle@...>
Date: Mon Jun 12, 2006 11:03 am
Subject: Re: Evolution of a Food Dispenser
adrian_middle
Offline Offline
Send Email Send Email
 
--- In FASA_Who@yahoogroups.com, Jason Phillips <jasontphillips@...>
wrote:
>
> I guess this is an explanation and justification for
> the silly big white clown head in "Listening Post".
> Really, it wasn't just so I could make a joke about
> toast.  Well, there's more to it.
>
> Follow my thinking process:
>
> When I come up with campaigns, I usually have a theme
> or a question I want to explore.  From there, I've
> flesh it out with drawn maps with specific encounters
> that happen in rooms on the maps, sort of like a D&D
> campaign.  It may be important to the theme or advance
> the plot, it may not.  Again, sort of like written
> encounters in D&D.
>
> In this situation, the question I came up with was:
> "Why didn't the Martians get involved during the Dalek
> Invasion of Earth"?  I mean, Earth would have been
> cored out and flown around like a big death star if
> the Daleks hadn't been stopped.  This would have
> shoved Mars out of the sun's orbit and destroyed the
> whole solar system.  Don't you think the Ice Warriors
> would have been pissed?
>
> I won't go too far into this because there's still a
> lot of unanswered questions for my players in regards
> to that campaign.
>
> But in the context of this adventure, the Ice Warriors
> had created a cloaked space station in Earth's orbit.
>
> ASIDE:  When I was taking Illustration over at
> Sheridan, I had an instructor talk to me about
> creating science fiction stuff.  For him, everything
> had to have a reason to be there.  He'd insisted if I
> wanted to draw a car, I should go out and buy a toy
> model and build it so I would understand the inner
> workings of the model and why things are there.  i.e.
> tires look more realistic if you figure out how it's
> attached to the axel, or how the steering wheel is
> shaped the way it is, etc.  Similiarly, if I was
> making a sci-fi gun, there would have to be a reason
> for all the sci-fi junky add-ons.  i.e. If I put on
> four telescopic scopes on the barrel, it would have to
> have to have a reason, like because it has four
> individual barrels and triggers, or the user had four
> eyes.  It had to make sense that someone would use it
> rather than just look cool.
>
> My concept of the Ice Warriors is that they are
> no-nonsense military guys.  All work, no play.  They
> are there to do a job, follow their instructions, kick
> some ass, and that's it... and be happy about it,
> damnit!
>
> In this fashion, when I drew up the look of the
> martian space station, I had this octogonal modular
> concept in mind.  There would be a bridge and an
> engine room, and individual quarters that were all
> connected to each other.  I imagined it like a big
> army barracks, where in the cramped quarters where
> it's all guys having showers in the same room,
> sleeping in the same room, etc., so there's no
> question about privacy or sexuality, because in the
> army context, there is none.
>
> I fleshed it out more with added a cargo bay, a
> workout room, a research room, and a brig.  Again, all
> essential for the ultimate working man who does his
> job as ordered, no questions.
>
> There was a workout room where they would better their
> skills.  In this case, it was a completely red room
> with a red ruby dias that fired red force bolts at
> random directions around the room.  The Ice Warriors
> all have red coverings (lenses?) over their eyes. My
> thought there was logically, if they're wearing the
> equivalent of red sunglasses, they wouldn't be able to
> see anything red travelling towards them on a red
> background (assuming it's all the same shade of red).
> So it would be all that much more challenging for them
> to diffuse a room shooting force blasts that looked
> like an empty room to them.
>
> I didn't want to put in a mess hall or recreational
> area, because I felt the military nature of the Ice
> Warriors precluded any real leisure activities.  All
> work, no play.  So instead, I thought that instead of
> a mess, there would be food dispensers (vending
> machines) placed in strategic places so they could eat
> on the job (a working lunch, if you will).
>
> This is where the silly part comes in.  Originally, I
> was going to give a nod to Demolition Man and make all
> the vending machines Taco Bell.  It was clever, just
> not funny.

I don't know. The idea that different spaceships have vending
machines sponsored by different fast-food franchises could be kind of
fun. Imagine a food replicator that can only adhere to a standard
menu, and to get what you want you have to be creative in your
ordering: "I want a big mac - hold the bap, hold the mayo, hold the
pattie, and I want a big breakfast - hold the scrambled egg. Damn, I
forgot to hold the gherkin...".

How many ships might employ a chef who has to create complete crew-
friendly meals made from extremely inappropriate McDonalds
ingredients.

> I couldn't make the vending machines too Martian,
> otherwise it ruins the surprise of the whole Ice
> Warriors as the villains.
>
> So I decided to make the vending machines similiar to
> the big speaker you talk to at the drive-thru window
> at Burger King.   I just imagined a big white plastic
> clown's head that was always smiling and lighting up
> when it talked, because that's really annoying.  I had
> also thought to make it really really annoying and
> mumble so no one could understand what it's saying
> (just like those speaker systems in the drive-thru),
> but that wasn't going to work.
>
> The hook was that the first food dispenser the players
> found was broken. All it would serve was toast.  It
> claimed it could make any food in the known universe,
> but whenever they asked for anything, it would make
> some stupid excuse not to have it, i.e. "I'm sorry, I
> have no record of this "cheddar cheese" you speak of",
> "I'm sorry, scrambled eggs is not a food I recognize",
> "searching...searching...I'm sorry, we're all out
> of....".  Of course, the toast that would come out of
> the machine would be these horribly inedible burnt
> flaming charred husks of bread, after which it would
> say "You're Welcome!  It was my joy to serve you! Come
> again!".
>
> Conceptually, a vending machine was something I felt
> was needed to be on the ship, but it wasn't essential
> to the plot, sort of like a room full of barrels of
> dust in a D&D campaign.
>
> When we played it out, it seemed very omnious because
> it was the first thing you see on this big alien space
> station.  Really, it was just for comic relief.  But
> let's face facts, the sight of a big white smiling
> plastic clown face by itself on a alien space station
> is friggin' scary.  Take that, Lovecraft!
>
> (I had dreamed up that the Martians had purchased the
> vending machines from a travelling salesman and the
> vending machines all had an ACME label)

Reminds me a little of Eddie the shipboard computer and the Food
Dispenser in the Hitch-hikers' computer game. Visual gags work best
for this kind of thing. Given that Ice Warriors have a different type
of hand, maybe they have to get their food order using one of those
fairground grab-and lift devices powered by a joystick. Hours of fun
failing to ladle your mashed potato onto the plate because you're
using tools designed for a different species...

#21 From: "Aronvanolistolvek" <oonquest@...>
Date: Mon May 29, 2006 10:42 pm
Subject: Doctor Who FASA Monster Statistics
inspectort97
Offline Offline
Send Email Send Email
 
I have posted some of the game aids I have used in my games in the
past, elaborating on some monsters found in the game and adding some
that were soarly missed. They are not perfect by any stretch but I
hope they are in some way useful to those of you who still play. Enjoy!

#20 From: Jason Phillips <jasontphillips@...>
Date: Thu Jun 8, 2006 4:03 am
Subject: Evolution of a Food Dispenser
jasontphillips
Offline Offline
Send Email Send Email
 
I guess this is an explanation and justification for
the silly big white clown head in "Listening Post".
Really, it wasn't just so I could make a joke about
toast.  Well, there's more to it.

Follow my thinking process:

When I come up with campaigns, I usually have a theme
or a question I want to explore.  From there, I've
flesh it out with drawn maps with specific encounters
that happen in rooms on the maps, sort of like a D&D
campaign.  It may be important to the theme or advance
the plot, it may not.  Again, sort of like written
encounters in D&D.

In this situation, the question I came up with was:
"Why didn't the Martians get involved during the Dalek
Invasion of Earth"?  I mean, Earth would have been
cored out and flown around like a big death star if
the Daleks hadn't been stopped.  This would have
shoved Mars out of the sun's orbit and destroyed the
whole solar system.  Don't you think the Ice Warriors
would have been pissed?

I won't go too far into this because there's still a
lot of unanswered questions for my players in regards
to that campaign.

But in the context of this adventure, the Ice Warriors
had created a cloaked space station in Earth's orbit.

ASIDE:  When I was taking Illustration over at
Sheridan, I had an instructor talk to me about
creating science fiction stuff.  For him, everything
had to have a reason to be there.  He'd insisted if I
wanted to draw a car, I should go out and buy a toy
model and build it so I would understand the inner
workings of the model and why things are there.  i.e.
tires look more realistic if you figure out how it's
attached to the axel, or how the steering wheel is
shaped the way it is, etc.  Similiarly, if I was
making a sci-fi gun, there would have to be a reason
for all the sci-fi junky add-ons.  i.e. If I put on
four telescopic scopes on the barrel, it would have to
have to have a reason, like because it has four
individual barrels and triggers, or the user had four
eyes.  It had to make sense that someone would use it
rather than just look cool.

My concept of the Ice Warriors is that they are
no-nonsense military guys.  All work, no play.  They
are there to do a job, follow their instructions, kick
some ass, and that's it... and be happy about it,
damnit!

In this fashion, when I drew up the look of the
martian space station, I had this octogonal modular
concept in mind.  There would be a bridge and an
engine room, and individual quarters that were all
connected to each other.  I imagined it like a big
army barracks, where in the cramped quarters where
it's all guys having showers in the same room,
sleeping in the same room, etc., so there's no
question about privacy or sexuality, because in the
army context, there is none.

I fleshed it out more with added a cargo bay, a
workout room, a research room, and a brig.  Again, all
essential for the ultimate working man who does his
job as ordered, no questions.

There was a workout room where they would better their
skills.  In this case, it was a completely red room
with a red ruby dias that fired red force bolts at
random directions around the room.  The Ice Warriors
all have red coverings (lenses?) over their eyes. My
thought there was logically, if they're wearing the
equivalent of red sunglasses, they wouldn't be able to
see anything red travelling towards them on a red
background (assuming it's all the same shade of red).
So it would be all that much more challenging for them
to diffuse a room shooting force blasts that looked
like an empty room to them.

I didn't want to put in a mess hall or recreational
area, because I felt the military nature of the Ice
Warriors precluded any real leisure activities.  All
work, no play.  So instead, I thought that instead of
a mess, there would be food dispensers (vending
machines) placed in strategic places so they could eat
on the job (a working lunch, if you will).

This is where the silly part comes in.  Originally, I
was going to give a nod to Demolition Man and make all
the vending machines Taco Bell.  It was clever, just
not funny.

I couldn't make the vending machines too Martian,
otherwise it ruins the surprise of the whole Ice
Warriors as the villains.

So I decided to make the vending machines similiar to
the big speaker you talk to at the drive-thru window
at Burger King.   I just imagined a big white plastic
clown's head that was always smiling and lighting up
when it talked, because that's really annoying.  I had
also thought to make it really really annoying and
mumble so no one could understand what it's saying
(just like those speaker systems in the drive-thru),
but that wasn't going to work.

The hook was that the first food dispenser the players
found was broken. All it would serve was toast.  It
claimed it could make any food in the known universe,
but whenever they asked for anything, it would make
some stupid excuse not to have it, i.e. "I'm sorry, I
have no record of this "cheddar cheese" you speak of",
"I'm sorry, scrambled eggs is not a food I recognize",
"searching...searching...I'm sorry, we're all out
of....".  Of course, the toast that would come out of
the machine would be these horribly inedible burnt
flaming charred husks of bread, after which it would
say "You're Welcome!  It was my joy to serve you! Come
again!".

Conceptually, a vending machine was something I felt
was needed to be on the ship, but it wasn't essential
to the plot, sort of like a room full of barrels of
dust in a D&D campaign.

When we played it out, it seemed very omnious because
it was the first thing you see on this big alien space
station.  Really, it was just for comic relief.  But
let's face facts, the sight of a big white smiling
plastic clown face by itself on a alien space station
is friggin' scary.  Take that, Lovecraft!

(I had dreamed up that the Martians had purchased the
vending machines from a travelling salesman and the
vending machines all had an ACME label)

J.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#19 From: "jasontphillips" <jasontphillips@...>
Date: Sat May 27, 2006 7:02 pm
Subject: Webpage updated
jasontphillips
Offline Offline
Send Email Send Email
 
I've updated the webpage again,  You'll see more blurb and graphics
for "Listening Post", and the first half of blurb and graphics for our
latest adventure, "Creature from the Swamp".

I am working up a detailed scenario, a "module" if you will, from our
first adventure from Season 5 with maps and junk to illustrate what I
was doing.  I'm just having difficulty writing/translating everything
so that it makes sense to non-Stanislaw players.

J.

#18 From: "Chris" <sapunjis@...>
Date: Thu May 25, 2006 1:00 am
Subject: Re: Hi guys
chrisheff2002
Offline Offline
Send Email Send Email
 
--- In FASA_Who@yahoogroups.com, "crazyscraig" <crazyscraig@...> wrote:
>
> Hi Guys, its amazing how long it took to find a Doctor who RPG.
>
> Hope you don't mind me joining
>
> :)
>

Just so you know this isn't an actual online game. It's simply a place
to discuss the old FASA Dr. Who RPG rules/game.

But you're certainly welcome here!


Chris

#17 From: "jasontphillips" <jasontphillips@...>
Date: Wed May 24, 2006 5:51 pm
Subject: Added pic
jasontphillips
Offline Offline
Send Email Send Email
 
Added a pic of an Ice Warrior Noble.  It looks better than the first
ice warrior I did (which screams redo), but with the cloak, it's
impossible to see its features.  I'm also posting a closeup.  IMO, the
closeup looks better, although the cloak looks dorky after all my
fooling around in photoshop.  But I digress.

Enjoy!

J.

#16 From: "crazyscraig" <crazyscraig@...>
Date: Mon May 22, 2006 9:55 pm
Subject: Hi guys
crazyscraig
Offline Offline
Send Email Send Email
 
Hi Guys, its amazing how long it took to find a Doctor who RPG.

Hope you don't mind me joining

:)

#15 From: "Alexander Dante" <alexanderdante@...>
Date: Sun May 21, 2006 9:17 pm
Subject: Re: Picture post
alexanderdante
Offline Offline
Send Email Send Email
 
--- In FASA_Who@yahoogroups.com, "Chris Halliday" <otherchris@...> wrote:
>
> > The book itself is just
> > hundreds of pages of bound psychic paper.
>
> Oh, that is such a superbly nasty idea, I'm annoyed I hadn't thought
of it first. I'm definitely stealing that for my own game.
>
> I think, for my version, that I'd have the book inscribed in Block
Transfer Computation notation. When read in the right way, the
equations therein would generate a physical copy of Al Azif as he was
when he was "transcribed" into the book. Since he'd be created from
the same form of pseudo-matter as a TARDIS, he'd be almost
indestructible, so the only way to defeat him would be to find a way
to destabilize the equations making up the copy, interrupt the
creation process before it's complete, find a way to seal him up
forever or otherwise put him out of the reach of others permanently
(like shoving him over the event horizon of a black hole).

Bear in mind that the seal of Rassilon is itself a variant (and
probably more powerful) version of the Elder Sign, and that in
Millennial Rites, when the various Elder Gods are summoned to Earth
they impose their own non-Euclidian rules by using something more
powerful (but essentially the same) as block transfer... quantum
mnemonics.

> Of course, getting rid of a copy leaves the book free to be used to
create more, and since they are just copies, no law of time would
prevent there being more than one in existence at any one time. A
side-effect of having Al Azif encoded within the book would be that
each copy would have only the memories Al Azif had when he was
encoded. Later copies wouldn't remember other copies previous
encounters with Stan and crew, which might cause some confusion to the
time travellers if they believe they're facing the same copy earlier
in his own timeline.

> I think I'd have the book appear a little more innocuous at first
sight, with psychic paper displaying *subliminal* images that slowly
drive the reader insane, making them more and more obsessed with
solving the puzzle of the book; translating the language and thereby
running the Block Transfer program within the reader's brain. Once the
paper has started to have an effect, then the viewer would see the
cover shifting and squirming.

Don't forget that you need the Skasis Paradigm to accurately translate
everything.

AD

#14 From: "shiloh" <saddleshoes@...>
Date: Thu May 18, 2006 10:33 pm
Subject: Re: Picture post
vivelarousse
Offline Offline
Send Email Send Email
 
Re: pictures, I love the space station. A picture like
that is something any GM can grab and do an adventure
around.

I think the Ice Warrior needs... something. But that's
probably a flaw with Ice Warriors, not your render.
Some of the old monsters can be easily updated, eg.
imagining the Yeti as the CGI enhanced wampa ice
creature from Empire Strikes Back. But there's not a
lot you can do with the Ice Warrior look.

Re: the psychic paper book, it's virtually impossible
to avoid stealing that idea. I expect it would show up
in any campaign where the GM reads your webpage. :)

Anyway, great work. I always look forward to your
updates.

Shiloh

#13 From: "Chris Halliday" <otherchris@...>
Date: Thu May 18, 2006 1:44 pm
Subject: Re: Picture post
doctor_toc
Offline Offline
Send Email Send Email
 
> The book itself is just
> hundreds of pages of bound psychic paper.

Oh, that is such a superbly nasty idea, I'm annoyed I hadn't thought of it
first. I'm definitely stealing that for my own game.

I think, for my version, that I'd have the book inscribed in Block Transfer
Computation notation. When read in the right way, the equations therein
would generate a physical copy of Al Azif as he was when he was
"transcribed" into the book. Since he'd be created from the same form of
pseudo-matter as a TARDIS, he'd be almost indestructible, so the only way to
defeat him would be to find a way to destabilize the equations making up the
copy, interrupt the creation process before it's complete, find a way to
seal him up forever or otherwise put him out of the reach of others
permanently (like shoving him over the event horizon of a black hole).

Of course, getting rid of a copy leaves the book free to be used to create
more, and since they are just copies, no law of time would prevent there
being more than one in existence at any one time. A side-effect of having Al
Azif encoded within the book would be that each copy would have only the
memories Al Azif had when he was encoded. Later copies wouldn't remember
other copies previous encounters with Stan and crew, which might cause some
confusion to the time travellers if they believe they're facing the same
copy earlier in his own timeline.

I think I'd have the book appear a little more innocuous at first sight,
with psychic paper displaying *subliminal* images that slowly drive the
reader insane, making them more and more obsessed with solving the puzzle of
the book; translating the language and thereby running the Block Transfer
program within the reader's brain. Once the paper has started to have an
effect, then the viewer would see the cover shifting and squirming.

Really though, that's a wonderfully creepy idea.

cheers,

Chris

#12 From: Jason Phillips <jasontphillips@...>
Date: Thu May 18, 2006 3:42 am
Subject: Re: Picture post
jasontphillips
Offline Offline
Send Email Send Email
 
At 03:31 PM 5/17/2006, you wrote:
> > I've uploaded a couple of pictures under "Jason's stuff":  a picture
> > of an ice warrior I did in poser (I'm not 100% happy with it, but it's
> > presentable) and my concept of a Martian space station above earth.
>
>Jason, these are great. I really like the Ice Warrior, and the Martian space
>station. The Warrior has a very solid presence without being ridiculous, and
>the space station is nice because it could never be mistaken for the product
>of human technology.

I'm not happy with the execution of the Ice Warrior, in that there's
isn't any texture in the armour and the boots are too shiny for the
figure, but it's totally recognizable for what it is so I'm keeping
it.  I started work on the other style of Ice Warrior noble, but the
helmet wasn't working out for me.  Oh well.

As for the space station, I had a modular globe concept, which turned
into interlocking Octagonal structures.  Really, I'm going for "alien
looking".  Or as a Lovecraftian metaphor, "non-euclidian".

>The other images are cool too. The picture of the Necronomicon is very nice
>and suitably creepy, and "Al Azif" (like the reference - "Kitab Al Azif"
>being the Arabic name of the Necronomicon) looked interesting - I take it
>the latest season of the Chronicles are taking a somewhat Lovecraftian turn
>:-)

I thought of calling him "Abdul Al-Hazred, but that's too obvious,
and it really doesn't roll off the tongue well.  The concept for the
NPC is that he's a renegade time lord with extremely ludricrous
mental powers (mind control and telekinesis) who started a coup on
gallifrey and attempted to murder the high council one by one.  He
was caught and banished to Earth (because after all, everybody seems
to be trapped on Earth.  It's like the Time Lords' grand penal colony).

When Stan met the character, he was trapped within the pages of this
mysterious unnamable book (which everyone's knows is the
Necronomicron, but it's cooler if we don't call it by name).  The
book is bound with human skin and variety of eyes flitting back and
forth and mouths moaning and spouting obscenities.  The book itself
emanates a mental energy that causes anybody who looks at it to
visualize their worst nightmare.  The pages read like something out
of H.R. Giger's mind, and again, contains descriptions of
unbelievable horror.  Touching the book (or contacting it
telepathically) causes you to temporarily lost 1d6 MENT.  When the
book has absorbed 7 MENT, Al Azif manifests.  The book itself is just
hundreds of pages of bound psychic paper.

The hook:  When I introduced Al Azif, he claimed to have been put in
the book by Stanislaw a hundred years before when the hospital there
were in was an asylum.  No explanation as to how he was trapped or
what Stan was doing there at the time, just that it's for a future
adventure that I may never do.  I rushed it in the first session, so
I wasn't able to explore everything I wanted to do with the
character, but the players

>The only image I didn't like was Stan's TARDIS. The image itself was fine,
>but the shape was far too reminiscent of the Doctor's TARDIS, down to what
>looked like a stacked roof and a beacon on top.

It's supposed to be a japanese style magician's cabinet.  I made it a
long time ago, basing on the police box tardis for starters, so yes,
you are totally correct in your evaluation.  I've thought about
making it sectional and thinner so it would look more like a
magician's toy, and getting rid of the lights on top.....but....I'm lazy.

J.

#11 From: "Chris Halliday" <otherchris@...>
Date: Wed May 17, 2006 7:31 pm
Subject: Re: Picture post
doctor_toc
Offline Offline
Send Email Send Email
 
> I've uploaded a couple of pictures under "Jason's stuff":  a picture
> of an ice warrior I did in poser (I'm not 100% happy with it, but it's
> presentable) and my concept of a Martian space station above earth.

Jason, these are great. I really like the Ice Warrior, and the Martian space
station. The Warrior has a very solid presence without being ridiculous, and
the space station is nice because it could never be mistaken for the product
of human technology.

The other images are cool too. The picture of the Necronomicon is very nice
and suitably creepy, and "Al Azif" (like the reference - "Kitab Al Azif"
being the Arabic name of the Necronomicon) looked interesting - I take it
the latest season of the Chronicles are taking a somewhat Lovecraftian turn
:-)

The only image I didn't like was Stan's TARDIS. The image itself was fine,
but the shape was far too reminiscent of the Doctor's TARDIS, down to what
looked like a stacked roof and a beacon on top.

> Let me know how badly they bite.

Sorry, can't. They don't bite.

cheers,

Chris

#10 From: Jason Phillips <jasontphillips@...>
Date: Thu May 11, 2006 11:29 pm
Subject: The Chornicles of Stanislaw: Season 5 promo
jasontphillips
Offline Offline
Send Email Send Email
 
I've composed a little "Season 5 Promo" for our game.
Mostly out of boredom, but I had fun doing it and
generally exploring what powerpoint could do when I
attack it with gusto, so what..ever.

It's just a powerpoint slide show (like a .pps), with
some very simple amateur animation.

...Although it looks really really cool...

Chris (or if Jeremy or Steve are here), I wouldn't
suggest looking at it (for spoilers) until we've
played a few more sessions.

J.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#9 From: Jason Phillips <jasontphillips@...>
Date: Wed May 17, 2006 7:05 pm
Subject: Stanislaw Webpage
jasontphillips
Offline Offline
Send Email Send Email
 
I've updated the Chronicles of Stanislaw webpage.  It
now has the second half of the last adventure, "Meteor
of Doom", and the first half of the next adventure,
"Listening Post" in the past adventures section.

http://stanislaw.fanspace.com

J.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#8 From: "jasontphillips" <jasontphillips@...>
Date: Tue May 16, 2006 8:45 pm
Subject: Picture post
jasontphillips
Offline Offline
Send Email Send Email
 
I've uploaded a couple of pictures under "Jason's stuff":  a picture
of an ice warrior I did in poser (I'm not 100% happy with it, but it's
presentable) and my concept of a Martian space station above earth.

Let me know how badly they bite.

J.

#7 From: Jason Phillips <jasontphillips@...>
Date: Thu May 11, 2006 4:01 pm
Subject: Webpage updated
jasontphillips
Offline Offline
Send Email Send Email
 
I know Chris just sent this link like two days ago,
but I've updated the webpage again to reflect the last
gaming sessiona and the new Stanislaw and to get
Woan's picture in there, etc.

The stories have been updated to include the new
"Meteor of Doom" episode (if you need to update or get
insight) and a variety of graphics in the gallery and
cast/dead cast sections and on the story page.

Because I'm doing the GM duties, you'll find a lot
more related graphics and action shots for the
individual stories on their respective pages, as I can
plan them out in advance of playing.  I'm also going
to have a (hopefully) non-spoiler section for the next
episode you can visit on the menu (not set up yet, but
I'm not really working today, so probably sometime
today).

http://stanislaw.fanspace.com

J.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#6 From: "Chris" <sapunjis@...>
Date: Wed May 10, 2006 8:51 pm
Subject: Chronicles of Stanislaw update
chrisheff2002
Offline Offline
Send Email Send Email
 
The webpage has been updated. Stan just regenerated (which means I will
now be playing Stan and Jason will take over as GM). Follow along here:

http://www.stanislaw.fanspace.com/

I'm basing the look of the 8th Stan on Johnny Depp from Sleepy Hollow
(pic in photos section).

Chris

#5 From: "Chris Halliday" <otherchris@...>
Date: Wed May 10, 2006 3:59 pm
Subject: Character Sheet online
doctor_toc
Offline Offline
Send Email Send Email
 
Just a note to remind members who might not have noticed that we now
have a colour character sheet in the files section, courtesy of Marvin
Godbey (AKA Stang), who has kindly given his permission for me to host
it here.

cheers,

Chris

#4 From: "gypsyranger76" <lundequist@...>
Date: Wed May 3, 2006 11:16 pm
Subject: Nice!!!
gypsyranger76
Offline Offline
Send Email Send Email
 
Its good to see a new Fasa Dr Who group bak up and running.

#3 From: FASA_Who@yahoogroups.com
Date: Thu May 4, 2006 6:07 pm
Subject: New file uploaded to FASA_Who
FASA_Who@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the FASA_Who
group.

   File        : /Game Aids/CharacterSheet.pdf
   Uploaded by : doctor_toc <otherchris@...>
   Description : PDF character sheet created by Marvin Godbey

You can access this file at the URL:
http://groups.yahoo.com/group/FASA_Who/files/Game%20Aids/CharacterSheet.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

doctor_toc <otherchris@...>

#2 From: "Chris Halliday" <otherchris@...>
Date: Wed May 3, 2006 2:50 pm
Subject: Welcome Folks!
doctor_toc
Offline Offline
Send Email Send Email
 
I'm happy to see the group has attracted a few members already, and
that we'll be able to resume our friendly, flame-free debate on Doctor
Who role-playing using the FASA system. Once we get our membership
back up to a reasonable level, I'll be asking for volunteers to join
the moderation team, in an effort add balance and avoid the kind of
events that led to the abrupt deletion of the previous incarnation of
the list. In the mean time, if you have the addresses of previous
members, please forward them to me off list and I'll send them an
official invitation.

Thanks,

Chris
Owner, FASA_Who@yahoogroups.com

#1 From: "Chris" <sapunjis@...>
Date: Tue May 2, 2006 9:29 pm
Subject: Hello
chrisheff2002
Offline Offline
Send Email Send Email
 
Glad to see a new FASA Doctor Who group up and running. I've put our
webpage in the links section so you can follow our long running (6-
years on and off) Doctor Who campaign "The Chronicles of Stanislaw".

Chris

Messages 1 - 30 of 86   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help