I put a list on my "Thoughts on Character Generation page": Spherewalker - as part of the official background, and as a companion to the excellent supplement...
It is a funny thing... I have always felt a bit of an "everway fraud" because the vision card bit of the character process is one that I never particularly...
... Fascinating. I don't think the cards have anything to do with what Everway is "about" -- sure, some of the cards (Spherewalker!) are actually drawn as...
Somewhere on the intarweb is the review I wrote of Everway back in late '95 (I think), in which I discussed my initial disgust at the thought of WotC putting...
... Heh. It could, though it could be a disaster. Kat's "City of a thousand Moons" adventure works something like that (but without the art); as the PCs...
Just spotted this and thought it might be a fun tactile alternative to vision cards - an "imagination bag". Perhaps a homemade Everway version could include...
I think it is a neat idea and also feels very "everway" In a LARP game I help run we have long regarded bags, certain special bags such as "the crane bag" of...
http://www.twistedconfessions.com/twists/marak.php It's not entirely new, I may have posted about this way back in 2006 when I first started tinkering with it....
Hi everyone, I recently discovered Everway, and I have to say the game is stunning. What a pity it didn't have the success it deserved! I used Everway to give...
... Hello and Welcome, Bas. ... I think many here would agree. I've used it for that purpose, and still think the use of cards and the ideas the images can...
... Many thanks for the prompt answer. At the cost of asking a silly question, does a booster pack say explicitly what set it belongs to? There are a few...
... Hey Bas, Yes the sets are clearly labeled. Odds are very high that any given set you're having trouble getting info on is a Companion Collector Set....
Although it's somewhat of a sloppy fix, you might want to look at more general 'art cards' (erm, 'non-sport cards' I believe they're calling them now). When I...
Hey, Alexander. Back at ya. One minor quibble here... ... The art in the basic game, and the Spherewalker Sourcecards were all original art commissioned by...
I hit up eBay and bought a few of the Companion Boosters. Some I have stripped to build complete sets, but I save a few as booster packs. Occasionally I will...
My supply of companion cards has dwindled, but other art cards have filled in the gaps. I do have a decent supply of Spherewalker cards, which I just use as...
James Skipper wrote: "I still have a bunch of unopened retail boxes of Companion Boosters, as well as Everway game boxes. There had been a guy on eBay who...
This week or the next I'll probably run an Everway one shot for my friends. I'm thinking of running Journey to Stonedeep, the adventure in the Gamemaster's...
I've only run Journey to Stonedeep once. It was a one shot for a college gaming group, and we had something like 7 people - way more than I'd recommend. This...
... that the best thing to do is to _not_ have a solution in mind. Create a ... hard problem that engages your players and has no obvious solution. ... Once...
To hijack the topic, a bit ... I'm wondering what peoples thoughts on this was. When you run a game (Everway, or anything else) do you prefer to have one or...
As a GM in any game I think of a few obvious solutions that I can give the players clues to but keep the road wide open for their innovation. Nothing worse...
... The latter, always. If the GM knows what the solution is, is there really a great reason for the players to show up? Sure, they get to roleplay their ...
Hi all, ... None of the above? I create a situation where the adversaries have a plan and are going to succeed-- in a universe where the players did not...
... Yes. This. I had already prepared an argument for your first paragraph when your second paragraph made the argument for me. :) There is a difference...
Yeah, my scenarios tend to have an 'if the PCs weren't there...' sketch, at least in my head. And that sketch is usually pretty bad for the natives. In the...
I always make certain that any problem is soluble by devising one or more solutions on my own. If I can only think of one, I try to make certain it's obvious...
Well, that takes me back. That was our first Everyway adventure, and my players didn't know how to handle it. They ended up turning tail and leaving - after...
... I didn't have any problems as a player in Stonedeep -- the Awakener was clearly a force of Life, the Usurper was a force of live turned wrong, and the...