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Messages 4968 - 4998 of 5223   Oldest  |  < Older  |  Newer >  |  Newest
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4968
... And hey, don't they have Camarilla LARP games in the rest of Europe? Those are White Wolf LARPS, and I know you get them all over the UK. They aren't ...
Jakob Pape
jakobpape
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Dec 1, 2006
4:01 pm
4969
Having thought about this a bit more, I've come to the conclusion that, while I enjoy both of these inds of LARP, I don't think foam weapons are a very good...
Jakob Pape
jakobpape
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Dec 1, 2006
4:02 pm
4970
... Hi boojum Right. or perhaps: everyone is able to play, but not everyone is able to do well in combat. But this applies to many other issues too. Where...
john0constantine
john0constan...
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Dec 1, 2006
4:08 pm
4971
... "LARP" ... Yep, we have them (in Germany). In nearly every town, even smaller ones. Quite popular here. ... Originally (as per the books), they aren't. But...
john0constantine
john0constan...
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Dec 1, 2006
6:11 pm
4972
... I agree completely. That book has more ideas per column inch than any other game supplement that I know of. ... This is interesting to me. I have an...
katabatic_jack
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Dec 1, 2006
6:50 pm
4973
The default structure of an Everway saga seems to be to have the heroes wander from realm to realm and sphere to sphere righting wrongs and rebalancing the...
katabatic_jack
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Dec 1, 2006
7:28 pm
4974
... This sounds, FWIW, like a just amazing idea. -- Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,) --^-- "Did you know, if you...
Joshua Kronengold
mnemex
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Dec 1, 2006
8:04 pm
4975
Hi Jack ... viewed ... Actually, I hadn't thought of this one at all. But now, as you mention it, it makes total sense. Thanx. If I recall correctly, in South...
Gabriel
john0constan...
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Dec 1, 2006
9:20 pm
4976
I like the idea. I've been giving a lot of thought to something similar: the PC's are veteran members of some group (mercenary company, King's Cabinet,...
drsamsara
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Dec 2, 2006
1:38 am
4977
That's a marvelous idea, and one that sounds really well suited to Greek heroes, as you suggest. It strikes me as a good way to compress down the deeds and...
Myles Corcoran
mylesc2
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Dec 2, 2006
3:33 pm
4978
... http://forum.rpg.net/showthread.php?t=152517 (It's rather epic, I couldn't finish it. It might help to skip the intro and get to the story.) Philip...
Philip Broughton-Mills
philip_mills_uk
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Dec 2, 2006
4:04 pm
4979
Hi I have been considering a small rule-change. Now I would love to hear your opinions about it and what up- and downsides you expect. Specialising Magic: A...
Gabriel
john0constan...
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Dec 2, 2006
7:13 pm
4980
... intro and get to the story.) ... This is what inspired my current story, which I recruited here for players. The heroes start an epic quest to discover the...
John
longspeak_te...
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Dec 3, 2006
2:47 am
4981
That's inspired! I think this is an AWESOME way to work in play of cards by players. So would you use a second deck for the memory cards, or just record his...
katabatic_jack
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Dec 3, 2006
10:06 pm
4982
I would think a second deck for memory cards, otherwise they take possibilities out of the main play deck. (and that must be wrong, right?)but how are they...
jonfreeman2000
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Dec 4, 2006
11:02 pm
4983
... Thanks. I have this obsession with trying to make the Fate cards into a resource mechanic, rather than a randomizer. And this is one of the ideas I'm...
drsamsara
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Dec 5, 2006
5:13 am
4984
Hi I have made several attempts to write a rpg rule system over a long time. Everway is the only rule system that fully satifies me, and it is fantasy only. So...
Gabriel
john0constan...
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Dec 12, 2006
8:36 pm
4985
1.what makes a good fantasy adventure? 2. and what makes a good Everway adventure? (and how is this different from 1?) all suggestions greatfully received... ...
jonfreeman2000
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Dec 12, 2006
10:03 pm
4986
Hi John ... First of all, I think a good adventure (fantasy or not) starts with good (NP) Characters. My first step is usually to conceive a suitable amount of...
Gabriel
john0constan...
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Dec 13, 2006
2:59 am
4987
... * Good adventure: Decisions - Where there the players must manage their physical, mental, and emotional resources else be overcome, the necessity of which...
Philip Broughton-Mills
philip_mills_uk
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Dec 13, 2006
5:00 pm
4988
Hi ... their physical, mental, and emotional resources else be overcome, the necessity of which is represented by the fact that during play they are likely to...
Gabriel
john0constan...
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Dec 13, 2006
8:18 pm
4989
... I don't know about the rest of the system, I haven't thought about it yet, but I LOVE the pools you present. Definitely going to steal that idea when (if)...
Jakob Pape
jakobpape
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Dec 16, 2006
1:09 pm
4990
Not specifically Everwegian, but my list of ingredients for the complete adventure are: -A conflict -A journey -A Natural obstacle -A monster -A treasure -A...
jonfreeman2000
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Dec 16, 2006
8:18 pm
4991
Ok, for when I am running my Five Kingdoms game, I want a way to capture the Wuxia style of combat. Of course I will invite player narration... "Hah! my...
jonfreeman2000
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Dec 16, 2006
8:28 pm
4992
Thinking back to this topic thread begun by Kat a long time ago... ... (which could I suppose also be like the recently discussed flashbacks) well one thing I...
jonfreeman2000
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Dec 17, 2006
12:06 am
4993
Hey Jack, I just re-read your Water Hyacinth file, realised I hadn't said: thats great work! Thanks for contributing to the Five-Kingdoms project. Are you...
jonfreeman2000
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Dec 17, 2006
10:23 am
4994
... hadn't ... Kingdoms ... Oh, missed that file before. This is indeed a beatiful work. Thank you, Jack. What the deal with the Five Kingdoms? A thousand...
Gabriel
john0constan...
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Dec 17, 2006
2:31 pm
4995
I'm not sure if this is a useful suggestion, but in the game of Everway I played in, there was a fight near the end between my character and her nemesis. It...
Jakob Pape
jakobpape
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Dec 17, 2006
2:32 pm
4997
Re: Water Hyacinth & Five Kingdoms Gabriel A while back I issued and invitation to participate in a collaborative world creation effort (rather like my account...
jonfreeman2000
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Dec 17, 2006
6:01 pm
4998
I like the idea of narrative ebb-and-flow combat. I also liked the idea of a simple mechanic to accompany that: This is probably too complicated and only comes...
jonfreeman2000
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Dec 17, 2006
6:03 pm
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