I wonder if Greg Stolze has thought about setting up a PDF version of Spherewalker as way of selling his good work? Mind you he might well not have the right...
As I understand it, Gaslight Press owns the rights to Spherewalker Sourcebook. So pirating would not be a great idea. LT ... version ... might ... benefit ......
Anyone know what's up with Gaslight, by the way? The last update on the site is from 04/01/02. ... -- Ricardo J. Méndez http://ricardo.strangevistas.net/...
... Last I heard - and that was some time ago - real life and day jobs were eating their time. I am rather afraid that Gaslight and Everway have fallen by the...
It certainly looks that way. A great pity too. I had high hopes for its revival. Shame, I wonder how it would do if re-released now? I bet if Everway was...
Don't feel bad! I have NEVER played or run it! It's tough to find a group willing to dive into this great system. I think it takes a certain type of player...
I think it takes a certain type of player ... Sorry, I was just trying to sympathize with a frustrated gamer, not cause a philosophical problem. Dave...
I second the vote. The only "certain kinds of people" who can play Everway are the ones with imaginations and willingness. Really, the same is true of...
... I've run dozens of Everway games, including one six or so year long campaign. Lots of demos and open games at cons. I've played in maybe a dozen games....
... It's cool. But it's not a philosophical problem, it's a practical one. D&D and GURPS are two of the most popular games out there. Their fan bases are, in...
... I completely agree, as a confirmed D&D player of 30 years I have been following this group for a number of years. I have a copy of Everway, and have even...
... <snip> ... Which would be a "certain kind of player." ... Everway doesn't have to be big, it can be just as small and gritty as Harn or GURPS. It's the...
As much as we'd like to believe all players are the same - they are most definitely not. From my own personal experience, Everway was a hard sell for my gaming...
... John's response did have some contradition in its text, but the intended meaning was sound. Everway's theoretical base isn't even a little bit small. ...
... I have to agree with almost all of what you've written in this post. We're talking about radically different kinds of rules sets, and some will appeal to...
... My intent is not to show that individual players have a single ideal style of play, but to show that some styles of play are not going to be accepted by...
... I agree. But I think the trap that we, as Everway fans, face when we promoting or discussing the game is presuming that any given fan of D&D, GURPS, ...
You can't judge whether people will like Everway or not from the games they do play. I'm happy to play GURPS and it is still my first choice for some settings....
... Yes, taken out of context like that it does seem I'm contradicting myself. But in context, I was replying to the idea that Everway required a 'certain...
I think you have expressed the situation very accurately. I am currently handpicking some players for an Everway group and am basing it on my observations of...
... I hope no one is actually saying that, because I see such a statement as demonstrably false. This discussion seems to be hovering around the idea of...
... Hmm. Sort of. I consider the default Everway story to be: The PCs find out about a wrongness in the world. The PCs figure out what that wrongness is. The...
... I agree. ... Hey, I still like GURPS for any realistic game. I avoid the advanced combat rules, and I ignore the ridiculous crunchy books like Vehicles and...
... I know. ;) ... That's not the way I like to play it. I like the smaller stories with the gritty details. Most of the Everway games I've played, though,...
... Short stories maybe suggests episodic games rather than long-term campaigns. I can't think of any RPG that does PKD especially well. ... Maybe a 20-point...
... Everway seems to me to be much more broad than variations on the above tale. The ability to create a myriad of settings: spheres and realms and what not,...
... and ... the ... Everway. ... efforts. ... This describes a common story arc for many games I've seen. Heroes learn of wrongness, investigate and fix it,...
The recent discussion about a 'certain type of player' and my own post about the systems that use an enumeration of lists got me thinking. One of the...
... Heh. ... More or less true. Everway, played "by the book" involves huge amount of improvisation It's entirely possible to improvise a session based around ...