Dear list, My plans to run a more ambitious game have gone "phfft" with the arrival of the Everbaby. So I'm pondering a simpler Everway game, one that would...
How about sending them to a sphere in search of the Great MacGuffin, but while there something happens to disable the only known Gate to that sphere? While...
... Well the best way to set it up is probably to keep the basic "hook" in the back story - before play. If it's understood beforehand then the players can...
... This does seem like the easiest set-up: the Library of All Worlds doesn't need a backstory to get Heroes to a location (whereas, say, the Order of the...
Hello, ... 1) All the Heroes are Spherewalkers, born to that sphere, and no one on the sphere has yet found the gate. Err... I think that fails your "don't be...
Hello Rob I am not sure whether you have an old group of players or newly generated characters, but if you have experienced players, you could have many...
... Babies will do that. ... Ive run a convention one shot called Dark Thorny gate, The world is currently gateless, but omens call for something important...
I assume you consider Gates failure heavy-handed ? What about contagion ? They catch some horrible disease to which they are thankfully immune and the known...
Following up on some more responses to my original query . . . ... Hmm, Sandy, I don't know if that's so heavy-handed. I could couple Hero generation with...
Something I once used was hiring the PC's to escort a trader and his goods to a distant sphere for trade. 1 PC was hired as a guard, one was to assist the...
Hi all, Oh my, wacky combination time, inspired by Rob's comment about using Hero for Everway. ... [...] ... Here's a scenario: a bunch of Call of Cthulhu...
Of course, it would be perfectly reasonable to use Everway as written to run a game without the background of Spherewalking. I'm sure I remember plenty of...
... exploring ... Many of the ideas here are brialliant! As usual, I love the input of so many creative minds. I thought I'd toss in a few of my own, mostly as...
Actually, this reminds me of something I tried. The mention in another message about a trader caravan was also a spur. I once wrote up rules for a Dark Sun >...
I've been giving the fortune deck a long hard look again. The trouble is Ive been reading Indie Game design stuff (this stuff always leads me into trouble) ...
... I draw a card for tasks which are important and where there is some doubt. I usually interpret the card from the perspective of the PC - but I sometimes...
I suspect that my quest for advice might benefit from a description of the Sphere idea I have in mind. So here it is . . . This setting was originally a D&D...
... Fairies? There were lots of Fairy folk. ... Naga, long snake like bodies with human torsos, could be very cool. ... Mist folk? ... Greenblood, woodkin,...
Paul K wrote <snip> ... I do this as well, wait for a situation and then interprest the card to fit the situation. It's alot of work, hard to teach and harder...
One of the first ideas I had was that the ancients were just-plain-humans with al the survivors in some way changed by the cataclysm so that it looks a lot...
... My method is consistent in that it is entirely objective whether the draw is positive for the PC or not. I don't believe that it can be made more...
Hey Kat, Like you, I have been reading indie game theory and finding much inspiration there. In the past I tended not to use the Fortune Deck, letting Karma...
Well, here's a dumb question. Why not just use the Everway rules but make the game a single-world setting? If you're up front about that fact, it's not a...
... The red dragon of Wales was called y Ddraig Goch, another was called Tain Bo Fraich. The latter was not well disposed to humans. Also Piast was the part...
John wrote: <snip> ... Pretender was heavily influenced by OtherKind by Vincent Baker and I found the inovative dice mechanics for both Pretender and Otherkind...
... Something I once saw experimented was before each session each player cut the fortune deck to see a card and showed it to everyone before returning it to...
... player cut ... returning it ... the card ... was going ... We currently use something similar: I occasionally increase player's "bonus card" pool as a...
... Player ... either ... Kat, this sounds interesting. Unfortunately, I am not familiar with Pretender (the game). Could you explain briefly what you mean by ...
... I think both task resolution and conflict resolution are important -- sometimes, you know how you want to conflict to end, but the cards shape how it goes;...