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#30 From: "shosuro_kando" <gumby@...>
Date: Wed Oct 3, 2007 6:21 pm
Subject: Re: Game files are up!
shosuro_kando
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--- In SeattleRPGclub@yahoogroups.com, Sophie Lagace <anemone@...> wrote:
>
> shosuro_kando wrote:
>
> >I believe that I have successfully moved all the files for all the
> >Monday night games and campaigns to our new website.  Please take a
> >few minutes to look them over and check them - files for your games in
> >particular - to see if I have missed anything or egregiously screwed
> >anything up in a horrible way.
> >
> >
>
> Wow, that's an awesome amount of work.  I hate to ask for more, but...
> You know what's missing, is the images from the Photos section.

I'll get that after I get the calendar updated.

We will also need a photo for the front page (the current one is
copyrighted).

Finally, we need a name.

I know that "The Sophie Show" has been suggested, as has "Monday Night
Game Club".  Any other ideas?  Any preferences?

#29 From: "shosuro_kando" <gumby@...>
Date: Wed Oct 3, 2007 6:10 pm
Subject: Re: Horror Game on 22nd
shosuro_kando
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--- In SeattleRPGclub@yahoogroups.com, Mark Walters <markwalt@...> wrote:

> >
> > Besides, I already slammed Edmund yesterday and he's still recovering
> > from that...  :-\
> >
> >
> d00d, this is a family-oriented site.  >_<
>

It was a family-oriented slam!

#28 From: Sophie Lagace <anemone@...>
Date: Wed Oct 3, 2007 6:10 pm
Subject: Re: [SeattleRPGclub] Game files are up!
mechante_ane...
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shosuro_kando wrote:

>I believe that I have successfully moved all the files for all the
>Monday night games and campaigns to our new website.  Please take a
>few minutes to look them over and check them - files for your games in
>particular - to see if I have missed anything or egregiously screwed
>anything up in a horrible way.
>
>

Wow, that's an awesome amount of work.  I hate to ask for more, but...
You know what's missing, is the images from the Photos section.

>I will update our calendar this evening and add links, and our site
>should be ready to go public tomorrow morning!
>
>
>
Yay!  Thank you for doing all that.

--
Sophie Lagacé

#27 From: Mark Walters <markwalt@...>
Date: Wed Oct 3, 2007 6:08 pm
Subject: Re: [SeattleRPGclub] Re: Horror Game on 22nd
mark_a_walters
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Sophie Lagace wrote:
> Mark wrote:
>
>
>> Holy Crap that sounded mean-spirited, didn't it?
>>
>> That's not the way I meant it... I meant that I wanted to try Cthulhu
>> because I haven't played it before.
>>
>> I meant no disrespect to my favorite GM.
>>
>>
>>
>>
>>
> Sorry, I'm just giving you a hard time.  I know it wasn't a slam!
>
> Besides, I already slammed Edmund yesterday and he's still recovering
> from that...  :-\
>
>
d00d, this is a family-oriented site.  >_<

#26 From: "shosuro_kando" <gumby@...>
Date: Wed Oct 3, 2007 6:03 pm
Subject: Game files are up!
shosuro_kando
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I believe that I have successfully moved all the files for all the
Monday night games and campaigns to our new website.  Please take a
few minutes to look them over and check them - files for your games in
particular - to see if I have missed anything or egregiously screwed
anything up in a horrible way.

I will update our calendar this evening and add links, and our site
should be ready to go public tomorrow morning!

  - Edmund

#25 From: Sophie Lagace <anemone@...>
Date: Wed Oct 3, 2007 6:02 pm
Subject: Re: [SeattleRPGclub] Re: Horror Game on 22nd
mechante_ane...
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Mark wrote:

>
>Holy Crap that sounded mean-spirited, didn't it?
>
>That's not the way I meant it... I meant that I wanted to try Cthulhu
>because I haven't played it before.
>
>I meant no disrespect to my favorite GM.
>
>
>
>
Sorry, I'm just giving you a hard time.  I know it wasn't a slam!

Besides, I already slammed Edmund yesterday and he's still recovering
from that...  :-\

--
Sophie Lagacé

#24 From: Sophie Lagace <anemone@...>
Date: Wed Oct 3, 2007 5:32 pm
Subject: Re: [SeattleRPGclub] Re: Good stuff!
mechante_ane...
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Taylor wrote:

> I really enjoy Monday night games. The thing I liked best about it
> that it made me feel welcome in a city in which I knew no one.


I'm glad.  For what it's worth, I really do want everyone to feel
welcome at the Monday night games, and I'm genuinely sorry that some
people have not felt welcome.  For my part, all but three of the gamers
in my current circle I met through the Monday night games either
directly or indirectly.  And one of the three holdovers is Edmund.  :-)
More than that, that's how I've made pretty much all my friends in Seattle.

> That
> being said, there are ways that it could be improved, and we can take
> this moment and use it as an opportunity to make it better. For months
> Ed has wanted to have multiple games running on the same night. I for
> one agree with this sentiment and think that it is a good goal to
> strive for.


Chatting over beer last night, it occurred to me that we need to renew
the posters in various stores around the area (most are now in tatters)
so we might as well make brand new Monday Night Games posters.  We could
have small logos fro MSG, SGA, ECG and Dragonflight to indicate that
this is a multi-group event.  Anyone has suggestions for what should go
on the poster?

>
> The other thing that I think would be interesting is to have more than
> games take place on Monday nights, or if not Monday nights on an
> alternate night of the week. Things like gaming workshops, having
> local industry come and discuss gaming, book signings, things like
> that. I for one love to discuss gaming (the trick is getting me to
> shut up ^_^ ), but I would much rather do it in person.


I love the idea.

And if these take place at the MSG club and there are enough of us, we
might be able to convince MSG to morph our current limited membership
status to a different format next year, giving us a bit more flexibility
and providing them with more revenue.

Alternately, book signings and such can be held at Third Place Commons.
Game stores with large open space like Games & Gizmos in Redmond,
Fantastic Games in Edmonds, The Game Matrix in Tacoma, and Blue Highway
Games in Queen Anne, might be interested in hosting special events.

>
> Lastly, with us no longer being members of SGA, we can no longer
> depend on that list as a source of fresh meat that it once was.
> Instead of fretting our loss, lets discuss methods of bringing in new
> people! We can have sacrifice a friend to Cuthulu day, RPGs for
> dummies who were always curious but didn't want to get beaten up day,
> and my favorite, corrupt a kid day! It would be fantabulous!


Totally.  I want to bring in new non-gaming people to gaming, not just
rely on "old" gamers.

>
> Problems often arise when people wish for things to go back to the way
> things were... or they take a reactionary view to change. I am
> optimistic that we can continue to have success, and perhaps even
> redefine success with the new change.


I'm with you.  Change should be approached as a chance to do something
new, something better, not as a threat or a hurdle.

--
Sophie Lagacé

#23 From: "Mark" <markwalt@...>
Date: Wed Oct 3, 2007 5:25 pm
Subject: Re: Horror Game on 22nd
mark_a_walters
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--- In SeattleRPGclub@yahoogroups.com, Sophie Lagace <anemone@...> wrote:
>
> Mark Walters wrote:
>
> >
> >I'm already moderately familiar with UA, having played a few game
> >sessions of Ed's UA campaign a while back... so I vote for Cthulhu!
> >
> >
> >
>
> Let's hear it for morale boosts!  :-p
>
> --
> Sophie Lagacé
>

Holy Crap that sounded mean-spirited, didn't it?

That's not the way I meant it... I meant that I wanted to try Cthulhu
because I haven't played it before.

I meant no disrespect to my favorite GM.

#22 From: "shosuro_kando" <gumby@...>
Date: Wed Oct 3, 2007 5:24 pm
Subject: Re: Horror Game on 22nd
shosuro_kando
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--- In SeattleRPGclub@yahoogroups.com, Sophie Lagace <anemone@...> wrote:
>
> Mark Walters wrote:
>
> >
> >I'm already moderately familiar with UA, having played a few game
> >sessions of Ed's UA campaign a while back... so I vote for Cthulhu!
> >
> >
> >
>
> Let's hear it for morale boosts!  :-p
>
> --
> Sophie Lagacé
>

Sniff sniff.

Boo hoo hoo!  Boo hoo hoo hoo!

Whimper.

^_^

#21 From: Sophie Lagace <anemone@...>
Date: Wed Oct 3, 2007 5:22 pm
Subject: Re: [SeattleRPGclub] Horror Game on 22nd
mechante_ane...
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Mark Walters wrote:

>
>I'm already moderately familiar with UA, having played a few game
>sessions of Ed's UA campaign a while back... so I vote for Cthulhu!
>
>
>

Let's hear it for morale boosts!  :-p

--
Sophie Lagacé

#20 From: Mark Walters <markwalt@...>
Date: Wed Oct 3, 2007 5:20 pm
Subject: Re: [SeattleRPGclub] Horror Game on 22nd
mark_a_walters
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Peter Darley wrote:
> Folks,
>
>  I'm going to be running either an Unknown Armies game or a Cthulhu
> game on the 22nd of October.  Does any one have a preference as to
> which I run?
>
> Thanks,
> Peter
>
>

I'm already moderately familiar with UA, having played a few game
sessions of Ed's UA campaign a while back... so I vote for Cthulhu!

#19 From: Mark Walters <markwalt@...>
Date: Wed Oct 3, 2007 5:18 pm
Subject: Re: [SeattleRPGclub] Nice to know we're still getting love
mark_a_walters
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Edmund Metheny wrote:
> Its nice to know that we are still getting love on the SGA site.
>
> For the record I think (hope) that Karl is /mostly/ kidding, but for me
> the comments certainly felt ill-timed.
>
>  - Edmund
>
>
Don't take it personally.

We were the most vocal group on that list by an order of magnitude.  The
list owner wanted a quieter list, not so focused on Monday night
gameplay but more on non-Monday night gaming (such as his own supers
recruiting), as well as esoteric game topics and game theory.  I suspect
it will be more to his liking now, and will probably be quieter.

And we get this shiny new list that works for us without annoying anyone
else.  It's a very positive thing.

#18 From: Sophie Lagace <anemone@...>
Date: Wed Oct 3, 2007 5:10 pm
Subject: Re: [SeattleRPGclub] Horror Game on 22nd
mechante_ane...
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Peter Darley wrote:

>Folks,
>
> I'm going to be running either an Unknown Armies game or a Cthulhu
>game on the 22nd of October.  Does any one have a preference as to
>which I run?
>
>

Odds are good I won't be able to make that date; however, if I am I have
a slight preference for UA (but would play CoC as well).

--
Sophie Lagacé

#17 From: Peter Darley <darley@...>
Date: Wed Oct 3, 2007 5:06 pm
Subject: Horror Game on 22nd
pddarley
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Folks,

	 I'm going to be running either an Unknown Armies game or a Cthulhu
game on the 22nd of October.  Does any one have a preference as to
which I run?

Thanks,
Peter

#16 From: Edmund Metheny <gumby@...>
Date: Wed Oct 3, 2007 4:24 pm
Subject: Nice to know we're still getting love
shosuro_kando
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Its nice to know that we are still getting love on the SGA site.

For the record I think (hope) that Karl is /mostly/ kidding, but for me
the comments certainly felt ill-timed.

  - Edmund

--
"Love is an Epic-level challenge."

  -Durkon Thundershield

#15 From: Sophie Lagace <anemone@...>
Date: Wed Oct 3, 2007 3:18 pm
Subject: Re: [SeattleRPGclub] Re: Good stuff!
mechante_ane...
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Good Lord.

You people are going to give me a bad rep.  :-}


Peter Darley wrote:

>Hey, I'm in if everyone (or at least someone) else is.
>
>On Oct 3, 2007, at 6:35 AM, Edmund Metheny wrote:
>
>
>>While I don't think it would be a good idea to actually call the site
>>the Sophie Show (I'd rather get past that little event than
>>immortalize
>>it) I DO think we should celebrate our freedom and new direction by
>>buying the latest miniature from Reaper minis, each painting one, and
>>then getting a picture of them all to put up on our website.
>>
>>http://shop.rpg.net/product_info.php?products_id=39346&
>>
>>
>>


--
Sophie Lagacé

#14 From: Peter Darley <darley@...>
Date: Wed Oct 3, 2007 3:16 pm
Subject: Re: [SeattleRPGclub] Re: Good stuff!
pddarley
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Hey, I'm in if everyone (or at least someone) else is.

On Oct 3, 2007, at 6:35 AM, Edmund Metheny wrote:

> While I don't think it would be a good idea to actually call the site
> the Sophie Show (I'd rather get past that little event than
> immortalize
> it) I DO think we should celebrate our freedom and new direction by
> buying the latest miniature from Reaper minis, each painting one, and
> then getting a picture of them all to put up on our website.
>
> http://shop.rpg.net/product_info.php?products_id=39346&
>
> "Love is an Epic-level challenge."
>
> -Durkon Thundershield
>
> Mark wrote:
> >
> >
> > Done.
> >
> > --- In Seattlerpgclub@yahoogroups.com
> > <mailto:Seattlerpgclub%40yahoogroups.com>, John Aegard
> <johnzo@...> wrote:
> > >
> > > I think we should totally call the new list "The Sophie Show."
> That
> > was the
> > > tilt moment for me, and I'd love to immortalize it.
> > >
> > > zo.
> > >
> >
> >
>
>

#13 From: Edmund Metheny <gumby@...>
Date: Wed Oct 3, 2007 1:35 pm
Subject: Re: [SeattleRPGclub] Re: Good stuff!
shosuro_kando
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While I don't think it would be a good idea to actually call the site
the Sophie Show (I'd rather get past that little event than immortalize
it) I DO think we should celebrate our freedom and new direction by
buying the latest miniature from Reaper minis, each painting one, and
then getting a picture of them all to put up on our website.

http://shop.rpg.net/product_info.php?products_id=39346&

"Love is an Epic-level challenge."

  -Durkon Thundershield



Mark wrote:
>
>
> Done.
>
> --- In Seattlerpgclub@yahoogroups.com
> <mailto:Seattlerpgclub%40yahoogroups.com>, John Aegard <johnzo@...> wrote:
> >
> > I think we should totally call the new list "The Sophie Show." That
> was the
> > tilt moment for me, and I'd love to immortalize it.
> >
> > zo.
> >
>
>

#12 From: "Mark" <markwalt@...>
Date: Wed Oct 3, 2007 5:50 am
Subject: Re: Good stuff!
mark_a_walters
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Done.

--- In Seattlerpgclub@yahoogroups.com, John Aegard <johnzo@...> wrote:
>
> I think we should totally call the new list "The Sophie Show."  That
was the
> tilt moment for me, and I'd love to immortalize it.
>
> zo.
>

#11 From: John Aegard <johnzo@...>
Date: Wed Oct 3, 2007 5:42 am
Subject: Re: [SeattleRPGclub] Good stuff!
john_zo
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I think we should totally call the new list "The Sophie Show."  That was the
tilt moment for me, and I'd love to immortalize it.

zo.

On Tuesday 02 October 2007 10:38:09 pm Sophie Lagace wrote:
> (1) I want to thank Taylor for starting immediately with constructive
> ideas.  I regret to say that I'm very tired and going to bed, but I'll
> try to throw in some actual ideas tomorrow.
>
> (2) I want to apologize to everyone who came home to a zillion messages
> today.  At least, I apologize for my contribution.  Pretty overwhelming!
>
> (3) Does this mean we're not going to the call the new list "The Sophie
> Show"?  ^_^

#10 From: Sophie Lagace <anemone@...>
Date: Wed Oct 3, 2007 5:38 am
Subject: Good stuff!
mechante_ane...
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(1) I want to thank Taylor for starting immediately with constructive ideas.  I regret to say that I'm very tired and going to bed, but I'll try to throw in some actual ideas tomorrow. 

(2) I want to apologize to everyone who came home to a zillion messages today.  At least, I apologize for my contribution.  Pretty overwhelming!

(3) Does this mean we're not going to the call the new list "The Sophie Show"?  ^_^

-- Sophie Lagacé

#9 From: "Mark" <markwalt@...>
Date: Wed Oct 3, 2007 5:25 am
Subject: Re: Monday Night Games
mark_a_walters
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--- In Seattlerpgclub@yahoogroups.com, "Taylor Leslie" <powthecow@...>
wrote:
>
> Before I begin I would like to have a brief reenactment of me opening
> my yahoo email account.
>
> *Taylor opens the web browser, the smile on her face slowly fades as
> her head tilts sideways*
>
> WTF?!?!?!
>
> /reenactment
>
> *bows*
>
> Thank you, thank you, I will be here until Thursday. Try the veal.
>
> So a lot of things have been stated. Some nice, some not so nice.
> Although my first reaction brought up images of both high school and
> Molotov cocktails, I think I can add my semi constructive two cents.
>
> I really enjoy Monday night games. The thing I liked best about it
> that it made me feel welcome in a city in which I knew no one.



Same here.  The Monday nights have been valuable beyond measuring to
me.  I've found good friends here.



>That
> being said, there are ways that it could be improved, and we can take
> this moment and use it as an opportunity to make it better. For months
> Ed has wanted to have multiple games running on the same night. I for
> one agree with this sentiment and think that it is a good goal to
> strive for.
>


I think it would be wise to be plan to accommodate this because I
think it's inevitable that the group will grow.  That's the trend now.
  However, I don't think there's any real need to strive for growth
just for growth's sake.  If we're doing something worthwhile and fun,
it'll grow.


> The other thing that I think would be interesting is to have more than
> games take place on Monday nights, or if not Monday nights on an
> alternate night of the week. Things like gaming workshops, having
> local industry come and discuss gaming, book signings, things like
> that. I for one love to discuss gaming (the trick is getting me to
> shut up ^_^ ), but I would much rather do it in person.
>


This is a great idea.  The Seattle area can really use a general
gaming scene list.  One that is free of personal bias (to the extent
that is possible) with regards to posting policy and content.

It's my hope that we the users of this tool will wield it wisely and
sanely to the general benefit of the gaming community.

And hopefully we'll have some fun along the way too.  That's the whole
point, if I'm not mistaken.


> Lastly, with us no longer being members of SGA, we can no longer
> depend on that list as a source of fresh meat that it once was.
> Instead of fretting our loss, lets discuss methods of bringing in new
> people! We can have sacrifice a friend to Cuthulu day, RPGs for
> dummies who were always curious but didn't want to get beaten up day,
> and my favorite, corrupt a kid day! It would be fantabulous!
>
> Problems often arise when people wish for things to go back to the way
> things were... or they take a reactionary view to change. I am
> optimistic that we can continue to have success, and perhaps even
> redefine success with the new change.
>
> Taylor
>

I think that as long as we keep in mind that this isn't serious
business... that we're engaged in this hobby to enjoy ourselves and
surround ourselves with friends, we can't help but be successful.

#8 From: "shosuro_kando" <gumby@...>
Date: Wed Oct 3, 2007 4:59 am
Subject: My God! Its full of moderators!
shosuro_kando
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I have made everyone subscribed to the list a moderator for the time
being, so that everyone can dink around with the site, load things,
change font sizes, and generally muck about.

If anyone doesn't actually want the awesome power of a moderator, just
let me know and I will unmodify you.

  - Edmund

#7 From: "grandmaster_cain" <grandmaster_cain@...>
Date: Wed Oct 3, 2007 3:40 am
Subject: Re: Monday Night Games
grandmaster_...
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I know how you feel; I was gone for a long weekend, and I discovered
over a hundred emails waiting for me...

At any event, I agree with you that this would be a good opportunity
to explore new directions for the group.  There's lots and lots of
gaming companies here in the Seattle area, so maybe we can get a
speaker or two.  Peter, would MSG feel comfortable hosting these sort
of things?  Symposiums aren't qute the same thing as games.

As far as getting new blood, AFAICT most of the people discover SGA
through RPG.net and similar sites.  Our own dear Sophie has such a web
following on RPG.net, she could easily change their wiki and spread
the word that this is the new place to go.


--- In Seattlerpgclub@yahoogroups.com, "Taylor Leslie" <powthecow@...>
wrote:
>
> Before I begin I would like to have a brief reenactment of me opening
> my yahoo email account.
>
> *Taylor opens the web browser, the smile on her face slowly fades as
> her head tilts sideways*
>
> WTF?!?!?!
>
> /reenactment
>
> *bows*
>
> Thank you, thank you, I will be here until Thursday. Try the veal.
>
> So a lot of things have been stated. Some nice, some not so nice.
> Although my first reaction brought up images of both high school and
> Molotov cocktails, I think I can add my semi constructive two cents.
>
> I really enjoy Monday night games. The thing I liked best about it
> that it made me feel welcome in a city in which I knew no one. That
> being said, there are ways that it could be improved, and we can take
> this moment and use it as an opportunity to make it better. For months
> Ed has wanted to have multiple games running on the same night. I for
> one agree with this sentiment and think that it is a good goal to
> strive for.
>
> The other thing that I think would be interesting is to have more than
> games take place on Monday nights, or if not Monday nights on an
> alternate night of the week. Things like gaming workshops, having
> local industry come and discuss gaming, book signings, things like
> that. I for one love to discuss gaming (the trick is getting me to
> shut up ^_^ ), but I would much rather do it in person.
>
> Lastly, with us no longer being members of SGA, we can no longer
> depend on that list as a source of fresh meat that it once was.
> Instead of fretting our loss, lets discuss methods of bringing in new
> people! We can have sacrifice a friend to Cuthulu day, RPGs for
> dummies who were always curious but didn't want to get beaten up day,
> and my favorite, corrupt a kid day! It would be fantabulous!
>
> Problems often arise when people wish for things to go back to the way
> things were... or they take a reactionary view to change. I am
> optimistic that we can continue to have success, and perhaps even
> redefine success with the new change.
>
> Taylor
>

#6 From: "Taylor Leslie" <powthecow@...>
Date: Wed Oct 3, 2007 1:38 am
Subject: Re: Monday Night Games
powthecow
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Before I begin I would like to have a brief reenactment of me opening
my yahoo email account.

*Taylor opens the web browser, the smile on her face slowly fades as
her head tilts sideways*

WTF?!?!?!

/reenactment

*bows*

Thank you, thank you, I will be here until Thursday. Try the veal.

So a lot of things have been stated. Some nice, some not so nice.
Although my first reaction brought up images of both high school and
Molotov cocktails, I think I can add my semi constructive two cents.

I really enjoy Monday night games. The thing I liked best about it
that it made me feel welcome in a city in which I knew no one. That
being said, there are ways that it could be improved, and we can take
this moment and use it as an opportunity to make it better. For months
Ed has wanted to have multiple games running on the same night. I for
one agree with this sentiment and think that it is a good goal to
strive for.

The other thing that I think would be interesting is to have more than
games take place on Monday nights, or if not Monday nights on an
alternate night of the week. Things like gaming workshops, having
local industry come and discuss gaming, book signings, things like
that. I for one love to discuss gaming (the trick is getting me to
shut up ^_^ ), but I would much rather do it in person.

Lastly, with us no longer being members of SGA, we can no longer
depend on that list as a source of fresh meat that it once was.
Instead of fretting our loss, lets discuss methods of bringing in new
people! We can have sacrifice a friend to Cuthulu day, RPGs for
dummies who were always curious but didn't want to get beaten up day,
and my favorite, corrupt a kid day! It would be fantabulous!

Problems often arise when people wish for things to go back to the way
things were... or they take a reactionary view to change. I am
optimistic that we can continue to have success, and perhaps even
redefine success with the new change.

Taylor

#5 From: "shosuro_kando" <gumby@...>
Date: Wed Oct 3, 2007 12:40 am
Subject: Re: Regarding "Monday Nights"
shosuro_kando
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--- In Seattlerpgclub@yahoogroups.com, "Mark" <markwalt@...> wrote:
>
> It wouldn't hurt my feelings if games other than the Monday night MSG
> games were talked about in here.
>
> Some of us are in groups that meet at TPC or in other folks' homes,
> and it might be nice to use this space as a general "Seattle Gaming
> Scene" type place.
>
> I know that's what the SGA list is supposed to be, but we seem to
> generate too much noise for that group because we talk about &
> schedule  actual gameplay rather than restrict ourselves to more
> esoteric gaming discussion.
>

Its our group - we can do with it as we please.

#4 From: "Mark" <markwalt@...>
Date: Wed Oct 3, 2007 12:39 am
Subject: Regarding "Monday Nights"
mark_a_walters
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It wouldn't hurt my feelings if games other than the Monday night MSG
games were talked about in here.

Some of us are in groups that meet at TPC or in other folks' homes,
and it might be nice to use this space as a general "Seattle Gaming
Scene" type place.

I know that's what the SGA list is supposed to be, but we seem to
generate too much noise for that group because we talk about &
schedule  actual gameplay rather than restrict ourselves to more
esoteric gaming discussion.

#3 From: "shosuro_kando" <gumby@...>
Date: Wed Oct 3, 2007 12:17 am
Subject: Re: SGA Annoucement and Link?
shosuro_kando
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--- In Seattlerpgclub@yahoogroups.com, "Laura Mortensen"
<tyrapendragon@...> wrote:
>
> I assume we're allowed to let people know about the new group.  Should
> we add it in the Links section?
>

I would like to wait a day or two until I have the site looking
respectable to invite folks in.  I'll try to get it done tonight or
tomorrow night.  Then after that, you bet!

#2 From: "Laura Mortensen" <tyrapendragon@...>
Date: Wed Oct 3, 2007 12:11 am
Subject: SGA Annoucement and Link?
tyrapendragon
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I assume we're allowed to let people know about the new group.  Should
we add it in the Links section?

#1 From: "J. Reiher" <kedamono@...>
Date: Wed Oct 3, 2007 12:04 am
Subject: The Calendar is empty man!
kedamono
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And I get the first post in too...

John

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