John,
I've been working on some pre-gens but if you come up with a concept that
fits in I can make that as well. This is Team G as presently conceived. Don't
ask what happened to A though F. Note, pretty much all of these characters have
the plot hook: lab experiment as well as penalties for understanding normal
human beings. The problem of being an experiment raised in a lab :)
King: age 17
Tag line: For Sheboygan!
The leader and the best pilot. He has the ability to sense the condition of his
team members and allow mental communication between them. He can also
temporarily amplify a teammate. Carries a laser carbine.
Aces: age 16
Tag line: Watch this!
The hothead and wanna-be leader. He can generate a massive EMP pulse that can
devastate opponents and is especially destructive to computers. Has an
electrically amplified punch.
Heart: age 16
Tag line: If you would stop arguing, this plan might actually work.
She's the team medic and thanks to training in psychology is the only one who
might pass amongst normal people. She's also the most agile and inhumanly
accurate with her laser carbine, or any other weapon she gets her hands on.
Trump: age 15
Tag line: Nothing makes me as hungry as catching missiles.
Very similar to your "chub" idea. A rather broad kid with super human strength.
He doesn't move as quickly as the rest of the team, only human maximum agility,
but he can be almost unmovable. His big combat power is a body slam which he can
use against things like tanks. His other power is the ability to dissipate large
amounts of energy making him very tough. He can even redirect attacks like
bullets or missiles from nearby people to himself.
Wild Card: age 12
Tag line: If you understand the relationship between the thermodynamic
principles and...sigh... shoot it here and big machine go boom. Ooh, look, a
puppy!
The youngest member of the team his powers are unstable. He can generate a
psychokinetic attack, he just never knows what it will actually do. His brain
seems to be wired differently and while he has trouble with many concepts he is
a scientific genius and the one most likely to determine the nature of giant
monster's weakness and produce a weapon to exploit it.
As you may have noticed, Goodluck's Gamble has a naming scheme based on cards :)
and no real names.
With a little tweaking most of your ideas could work, though "Wave" is probably
too strong and too weak.
Erik
--- In Emerald_City_Game_Feast@yahoogroups.com, John Reiher <kedamono@...>
wrote:
>
> I take it that you'll be making the characters based on our
> descriptions?
>
> My concept #1, is "The Wave"
>
> His name is Toby Lamb, and he can make gravity waves. Unfortunately
> he can't control their direction, they are omnidirectional. Which
> means he can't use them when he's with the team. He has to head out
> on his own to use them. And he's not all that physical, he was more
> of an academic than jock. His signature move is the "Wave" where he
> can send out gravity waves that can destroy buildings. The equivalent
> of dropping a one ton weight onto a trampoline covered in eggs.
>
> #2: "Calypso"
>
> Her name is Gwen Stacy, and she is a hyper-martial artist. She
> matches skill with inhuman speed and agility. At age 11, she was able
> to shatter solid granite blocks with her bare hands. At 17, she
> pulverizes them. She into Neo-Rave and goes through boy friends as
> fast as she goes through shoes. However, she does have her eye on the
> alpha male of the team, but he ignores her, much to the determent of
> her ego.
>
> #3: "Chub"
>
> Freddy Otto is a big boy. Really big. Enormous. Whatever the good
> Doctor did to him, he turned into the immovable object. Bullets
> bounce off of him, heck, even cannon shells bounce. He doesn't feel a
> thing in any case. And for someone that big, he can move, fast.
> Whatever he runs into will get flattened or real hurt. He lives on
> the ground floor of the barracks, and can't go up stairs unless they
> are specially reinforced.
>
> #4: "Sixth Sense"
>
> David Morales can see into the future, but only a few seconds
> forward. Beyond that, he says, the future fuzzes out into too many
> paths. This allows him to be a combat demon. He knows what's going to
> happen, before it happens and can change what happens. He also can
> see the past, but only in reverse. Thus he'll see a bullet leaving a
> body, fly through the air and enter a gun. It also means everyone is
> talking backwards so he doesn't know what they are saying. If only he
> could record what he sees.
>
> So Erik, how's that for a start?