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Messages 198 - 228 of 2012   Oldest  |  < Older  |  Newer >  |  Newest
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198
Wow, no posts here in a few weeks. I need some input, so let me start a new discussion... I didn't get a whole lot of feedback about the 2001 WBC Dune ...
tempus42
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Jan 3, 2002
7:39 pm
199
... I think the time limit is good. ... No. I think the winner of a game should get five points, and if at the end there is no winner, then it should be a...
Steve Koehler
stephen_koehler
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Jan 4, 2002
1:54 pm
200
Hi, Brad Although I have never played at the WBC, here's what I think as someone who has played in and is running an email game of Dune: If you alter the rule...
boycat_oh
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Jan 4, 2002
2:21 pm
201
Brad, Here are my suggestions. 1. I think spice flow should not be limited in any way as this destroys the flavour of intrigue and imminent treachery that...
jonathanmcc
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Jan 4, 2002
4:09 pm
202
Hi, Brad If you really want to shorten game length, I think "stronghold blocking" is the biggest problem. So I think either of these two change is nessesary: ...
highbirds
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Jan 8, 2002
4:49 am
203
... are ... win ... this ... for ... change. This change is recommended in the rule book under rules for the longer game (and clarified in the FAQ at the...
boycat_oh
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Jan 9, 2002
1:30 pm
204
... If possible, I would rather apply rules that are written in rulebook than creating new rules because they are much easier to understand for players. ...
highbirds
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Jan 9, 2002
4:26 pm
205
... think 6th ... stronghold.) ... Isn't it funny that the purpose of "XVIII. B" is to make it *easier* to win, but it's listed under "XVIII. Longer Game"!...
hoovman67
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Jan 9, 2002
8:36 pm
206
The problem that I see with 6 strongholds is that it is possible for 2 players to win solo victories at the same time. Who would win in that case? ... From:...
Philip Newsome
pseudo_guru
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Jan 9, 2002
10:07 pm
207
... for 2 players to win solo victories at the same time. Who would win in that case? I think "Both players are awarded shared victory" is ok. Each loser ...
highbirds
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Jan 10, 2002
7:15 am
208
Rule XII.E.3 states: During the bidding round, allies may help each other by paying some or all of the cost of each other's treachery cards so that one can bid...
hoovman67
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Jan 13, 2002
3:47 am
209
... response all houses filled and one alternate available. Turn one bidding nearly complete. First movement this week Jan 02. This is a Basic only non Op...
j_victorm
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Jan 14, 2002
5:39 am
210
... of ... ... Well, I've never been forced to make an explicit ruling on this. It seems that the assumption by everyone I've played with is that if someone...
tempus42
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Jan 14, 2002
4:50 pm
211
If a worm is appears twice during spice blow, and the Fremem are not in that territory, can they send the worm to a territory that they currently occupy and...
robmcwiz
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Jan 14, 2002
8:10 pm
212
... not ... I've ruled definitely yes. (If you're using double spice blows, then it's only if both worms appears on the same blow. If two worms appear, each...
tempus42
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Jan 14, 2002
8:17 pm
213
Thanks to everyone for feedback on the WBC tournament rules. After considering all of the input that I got, I believe I am now leaning more toward using rule...
tempus42
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Jan 14, 2002
8:41 pm
215
I agree with your assesment, Brad. An easy way to summarize in your clarifications might be: "For the purpose of bidding, the player who receives the card is ...
hoovman67
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Jan 16, 2002
3:01 pm
216
Hi Brad, If we apply 6th stronghold rule, I have 2 concerns. 1. If Harkonnen moves last at turn 1, how much chance of his solo victory at turn 1? If Harkonnen...
highbirds
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Jan 17, 2002
10:40 am
217
Alternatively, you could rule that the 6th stronghold only comes into effect at the start of a particular turn - say turn 5. Players would have every chance up...
jonathanmcc
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Jan 17, 2002
10:47 am
218
Hi Morio: Thanks for the valuable feedback. Comments below... ... I do agree that Harkonnen is the most dangerous possibility for a turn 1 (or 2) solo win....
tempus42
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Jan 17, 2002
3:45 pm
219
... into ... would ... the ... That's a pretty darn good suggestion. I like it. How about this -- The Shield Wall comes in as a 6th stronghold when the...
tempus42
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Jan 17, 2002
3:48 pm
220
I saw this posted back on the old Dune club board, and I thought I would bring it over to the right place (naturally, with my comments added :) ... I know this...
tempus42
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Jan 17, 2002
3:57 pm
221
... I disagree. I don't think this is a correct reading. All the 6.B explanations on the player's aid pad start with: "You may use a Karama card to...",...
hoovman67
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Jan 17, 2002
10:11 pm
222
For what it's worth, my old group used to play that the special Karama powers could only be used once per game. So the Baron could only do 1 hand-swap and the...
jonathanmcc
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Jan 18, 2002
10:54 am
223
Jonathan - my first response to your "once per game" was: "No way! That's not right! Ketteredge said that once means once *per card*!". However, special Karama...
hoovman67
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Jan 18, 2002
2:26 pm
224
When Phillip started his 9 player Dune variant game, there was much discussion about expanding the treachery deck. In the end, he went with the minimal...
econguy_98
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Jan 19, 2002
11:59 am
225
And you didn't get it a card? PBeM #3 celebrated it's 2nd birthday on Jan 12, 2002. One way or another, it appears it will not live to see its 3rd birthday....
jzsteiner
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Jan 22, 2002
6:33 pm
226
This has probably been discussed before, but I couldn't find any mention of it in a message search. So forgive me, I'm new here! I've only played the game...
kubigaruma
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Jan 24, 2002
3:31 pm
227
... wanted to ... Hi, Mike One card idea that I thought was entertaining (not my idea, someone else had this idea here on the board - I just can't remember...
boycat_oh
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Jan 28, 2002
11:36 pm
228
... looks ... the ... Hi, and welcome to the Dune board game community! I thought Brad might have had time to post some answers, as he is more of a guru than I...
boycat_oh
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Jan 28, 2002
11:42 pm
Messages 198 - 228 of 2012   Oldest  |  < Older  |  Newer >  |  Newest
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